COMIC =
MARVEL
NAME = YETI
SECRET IDENTITY = UNKNOWN
SPECIES = INHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = FERAL
SIZE/HEIGHT = LARGE 6
LIFE = 7
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 260
ANIMALISTIC TERRIGENESIS
When Yeti is targeted by a non-adjacent figure for an attack or a special power you may move him up to 2 spaces. If Yeti moves adjacent to a figure with Animalistic Terragensis then roll 1 unblockable attack die against that figure.
SAVAGE RAGE 3
Whenever a friendly Unique Hero is destroyed within clear sight of Yeti place a Savage Rage Marker on this Army Card (max 3). Add 1 to Yeti's attack and move numbers for each Savage Rage Marker on this Army Card. While Yeti has a Savage Rage Marker he cannot leave engagements, must attack all figures adjacent to him and after taking a turn with Yeti he receives 1 wound.
CALMING SOLITUDE
If Yeti ends his turn unengaged and did not attack during his turn then remove all Savage Rage Markers from his Army Card. If you remove a Savage Rage Marker from this Army Card then you may also remove a wound marker from this Army Card.
SUPER STRENGTH
Notes