Originally Posted by toyhandle
NAME OF THE PLAYTEST UNIT: Death Mask
Map: Mountain Spring
Units:
Death Mask, Winter Soldier, Absorbing Man
Darkseid (II), Parademon x6 1,000pts
Results:
My notes got really loose after round 3, but basically, Darkseid rolled out the Parademons, who were struggling to wound Absorbing Man and Death Mask. Eventually they chipped Absorbing Man down, but not before Absorbing Man could put 2 wounds on Darkseid. Winter Soldier then started taking pot shots at Darkseid, before getting tied up with Parademons, and being killed by Darkseid. Darkseid ended up falling to a half-life Death Mask.
Never got to use By Any Means Necessary, the bonding, and stats were solid.
Spoiler Alert!
Map: Conflict Chernobyl
Units: Death mask, Sandman, Lady Deathstrike, Absorbing Man, Winter Soldier, Stan Lee 1500pts
Trigon, Spawn, Hellboy (II), Blood Demons. 1500pts.
Results:
Trigon fell by the end of round 2 and then Death mask fell Splash’s next turn at the start of round 3.
Never got to put any targets on DM’s card, or roll an unbloackable more than once. Never used By Any Means Necessary, so once again he was more of a strong bonding unit.
It’s very possible Splash would have led with Spawn earlier in the game, but having Spawn as the Target is what made Splash decide to lead with Trigon instead, making Trigon more vulnerable than he would normally be, and going down before he could do any Demonic Reality Shifting.*
*Splash says he was happy I went with Spawn as the Target.
I totally forgot I had Stan Lee, and wished i had used him to save Death Mask.
Spoiler Alert!
Spoiler Alert!
Game Summary:
Stan Lee is an Awesome Assassin. Hellboy is WS’s Mark, the Death Mask Target Is Spawn. Mutate is Hellboy’s chosen species.
Initiative: Toy
R1T1(Player): Absorbing Man absorb’s DM’s power, moves up, DM destroys a tree
R1T1(Player): Blood Demons advance
R1T2(Player): LadyD destroys a tree, takes a wound, DM destroys a bush.
R1T2(Player): Trigon advances, destroys a tree.
R1T3(Player): Sandman moves up, DM shoots a tree, Spawn takes a wound. Unblockable fails.
R1T3(Player): Blood demons advance.
Initiative: Splash
R2T1(Player): Trigon shoots DM for 2 wounds.
R2T1(Player): LadyD engages Trigon, rolls a 20 for 2 wounds with Vengeful Strike, and a third wound from her Attack. She takes a wound from Blood Curse. Dm puts 1 wound on Trigon. DM does not take a wound.
R2T2(Player): Blood Demons put 3 wounds on Sandman.
R2T2(Player): Lady D puts 1 wound on Trigon with Vengeful. DM puts 1 wound on Trigon, DM does not take a wound.
R2T3(Player): Trigon disengages, shoots at DM, fails.
R2T3(Player): LadyD gives Trigon a wound with Vengeful, and a second with her attack. Does not take a wound. DM destroys Trigon and takes a wound.
Lady D heals.
Initiative: Toy
R3T1(Player): Absorbing Man destroys 2 blood demons. DM retreats.
R3T1(Player): a Blood DM disengages, destroys DM
R3T2(Player): OM2 DM
R3T2(Player): OM2 Hellboy, WS moves up. Hellboy moves up, attacks LD, fails. Spawn moves up. Chaingrabs lady D, she takes a wound. Spawn destroys her with his attack. Takes a wound.
R3T3(Player): OM3 DM
R3T3(Player): Hellboy moves up. Spawn puts 1 wound on Sandman.
Initiative: Toy
R4T1(Player): Sandstorms over Spawn. Fails to wound in any way. Heals 1 wound.
R4T1(Player): OM2 Hellboy, WS moves back. Hellboy puts 1 wound on Sandman. Spawn destroys Sandman.
R4T2(Player): WS puts 3 wounds on Hellboy.
R4T2(Player): OM2 Hellboy, WS moves back. Hellboy fails his special, Spawn puts 1 wound on WS.
R4T3(Player): WS destroys Hellboy.
R4T3(Player): OM3 Hellboy
WS goes Cryo, and returns to the battlefield with full health. Spawn is the new Mark.
Initiative: Toy
R5T1(Player): Absorbing Man puts 4 wounds on Spawn.
R5T1(Player): Spawn disengages, puts 1 wound on WS, and takes a wound.
R5T2(Player): Absorbing Man moves up.
R5T2(Player): Spawn heals 3 wounds.
R5T3(Player): WS puts 1 wound on Spawn.
R5T3(Player): Spawn wounds WS for 1 and takes a wound.
Initiative: Splash.
R6T1(Player): Spawn chains Absorbing man closer. Spawn fails to wound WS, takes a wound.
R6T1(Player): Absorbing Man destroys Spawn.
R6T2(Player): OM2 Spawn
R6T2(Player): Absorbing Man moves closer to Blood Demon
R6T3(Player): WS destroys last Blood Demon.
Who won?
Absorbing Man unwounded, Stan Lee unused, WS 2 wounds.
SPLASH’s post-game thoughts:
Death Mask feels worth his points. Parademons were too weak to do much in game one, and game two I should've drafted more Blood Demons, but other than that and discounting luck I think they were relatively even games. Death Mask didn't feel too exciting as the main power was just the bonding (although the power names are funny) and we never got to see the last power come into play. I realize now the teams I drafted were counterintuitive to his first power
Map: Alkali Laki
Units:
Death Mask, Winter Soldier, Sandman, Stan Lee 1000pts
Orig X-Men
Results:
I led Sandman along the Dam-top because I didn’t want Jean throwing him off. I totally forgot to use Stan Lee (as I did in my second game with Splash), so it could possibly have been a bigger win for Death Mask. It was somewhat slow, because I was making sure to place Deathmask in spots where he could heal, and any wounds could be placed onto Destructible Objects instead of himself or his allies.
X-Men might have done better to focus completely on one Criminal/Assassin before going for Death mask, and then try to destroy Death mask from Range.
Spoiler Alert!
Spoiler Alert!
Game Summary:
Stan Lee is an Awesome Assassin, Jean Grey is the Mark, Beast is the Target.
Initiative: DM
R1T1(Player): Sandman moves up bridge ladder. Dm moves to bridge. Fails to wound Ice Mountain.
R1T1(Player): Angel carries Iceman up to bridge. Iceman attacks DM for 4 wounds.
R1T2(Player): Sandman moves to Dam top, DM retreats.
R1T2(Player): Cyclops moves up. Fails to wound Ruin. Iceman fails to wound Sandman.
R1T3(Player): Sandman wounds Iceman. Angel moves to Prof X and Jean. Death Mask heals 3 wounds, and inflicts one on the Long Ruin.
R1T3(Player): Iceman puts 2 wounds on Sandman. Cyclops fails to wound Sandman
Initiative: DM
R2T1(Player): Sandman puts 2 wounds on Iceman and heals. DM fails to wound Iceman.
R2T1(Player): Iceman fails to wound Sandman. Cyclops puts 1 wound on DM.
R2T2(Player): Sandman fails to wound Iceman, heals. Dm fails to wound Iceman.
R2T2(Player): Iceman fails to wound DM. Angel carries Jean near Dm, and fails to wound DM.
R2T3(Player): Sandman fails to wound Iceman. Angel carries Iceman away. DM puts 2 wounds on Jean. Angel moves Beast closer.
R2T3(Player): Jean strafes around equal to Sandman and DM, and puts 2 wounds on DM. Beast Steal Leaps to DM. Fails to wound DM.
Initiative: X-Men
R3T1(Player): Beast Negotiates OM3 off of DM. Stealth leaps to Sandman. Fails to wound Sandman. Jean throws DM, fails to wound, but attacks for 1 wound.
R3T1(Player): Jean fails to prevent Sandman’s movement. Sandstorms 1 wound onto Beast, attacks for 1 wound on Jean. No unblockable. Dm retreats.
R3T2(Player): Iceman fails to wound DM. Cyclops fails to wound DM.
R3T2(Player): Jean fails to prevent Sandman’s movement. Sandstorms 1 wound onto Beast,fails attack on Jean and unblockable. Death mask heals 4 wounds.
R3T3(Player): Jean fails to throw Sandman, attacks for 1 wound. Angel moves adjacent to Beast and Jean, attacks for 1 wound.
R3T3(Player): OM3 removed.
Initiative: X-Men.
R4T1(Player): Angel moves Beast to DM. Beast negotiates the 3 off of DM and Stealth Leaps away.
R4T1(Player): Jean prevents Sandman’s movement. Sandman destroys Jean and heals. WS goes into his card. DM fails to wound Beast.
R4T2(Player): Beast puts 2 wound on DM and destroys 2 battlements. Iceman fails to wound DM.
R4T2(Player): Sandman sandstorms over Iceman and attacks Beast for no wounds. Death Mask heals 3 wounds.
R4T3(Player): Beast puts 1 wound on DM and fails to wound Sandman. Angel moves adjacent to DM and fails to wound.
R4T3(Player): OM3 removed.
Cyclops is the Mark, Winter Soldier placed.
Initiative: DM
R5T1(Player): Sandman destroys Iceman with Sandstorm. Heals. DM heals 1 wound and puts 2 wounds on Beast. Unblockable fails.
R5T1(Player): Beast negotiates the X off DM. Attacks Sandman for 1 wound. Cyclops repositions and optic blasts DM for no wounds.
R5T2(Player): Sandstorm destroys Beast, and attacks Angel for 2 wounds. Death mask attacks Prof X, who prevents the attack. Beast is placed on DM’s card.
R5T2(Player): Angel carries Cyclops and moves adjacent to DM. No wounds. Optic Blast fails.
R5T3(Player): Sandman Sandstorms closer. Death Mask heals a wound and inflicts a wound, destroying Angel.
R5T3(Player): Cyclops Optic Blasts 2 wounds onto DM.
Prof X is the new Target.
Initiative: DM
R6T1(Player): Sandman moves up. DM moves away behind Ice Mountain.
R6T1(Player): Cyclops leaves professor to shoot DM for 1 wound.
R6T2(Player): Sandman sandstorms a wound on Prof X. Chooses not to attack. Unblockable fails. DM rolls all shields, inflicting 4 wounds on Ice Mountain.
R6T2(Player): Cyclops Optic Blasts 1 wound onto DM.
R6T3(Player): Sandstorm puts 1 wound onto Prof X and unblockable puts additional wound on. DM heals 2 wounds, puts 2 wounds onto the Ice Mountain to destroy it, and takes one wound himself.
R6T3(Player): Optic Blast puts 2 wounds onto DM.
Initiative: X-Men
R7T1(Player): OM1 Cyclops, WS moves 2. Cyclops fails to wound DM.
R7T1(Player): Sandstorm destroys Prof X. Prof X gets put on DM’s card. Fails to wound Cyclops.
R7T2(Player): OM3 Cyclops, WS moves 2. Cyclops disengages, for no wound, destroys DM.
R7T2(Player): Winter Soldier whiffs his special.
R7T3(Player): OM3 Cyclops, WS moves 2.Cyclops fails to wound WS.
R7T3(Player): WS puts 3 wounds on Cyclops.
Initiative: X-Men
R8T1(Player): OM1 Cyclops, WS moves 2. Cyclops puts 2 wounds on WS.
R8T1(Player): Sandman Sandstorms up to Cyclops and destroys him.
Who won?
Sandman full life, Winter Soldier 2 wounds. Stan Lee unused.
Map: Island Plane Crash
Units:
Death Mask, Winter Soldier, Firefly, Talon 1000pts
Reed, Sue, Silver Surfer, Iceman. 1000pts
Results:
FF win. Island Plane Crash doesn’t have as much in the way of DO’s as Alkali Lake for Death Mask to avoid wounds with. I played him a little more aggressively, but probably should have been even more aggressive with Winter Soldier. Opted to use Firefly for Unblockables before Reed could tie him down, but Winter Soldier died before doing much of anything. More importantly, Surfer would have been a better Mark to start with. Talon was pretty useless, and I should have placed him adjacent to Iceman to tie him down at least. With Talon, I figured I wouldn’t mind too much if I had to put a wound onto him with Death Mask.
Spoiler Alert!
Spoiler Alert!
Game Summary:
Reed is the Mark. Surfer is the target.
Talon moves to his card.
Initiative: FF
R1T1(Player): WS moves up. Reed rolls a 19. Sue, Iceman and Surfer move up. Surfer reveals X for Auto-Skull, attacks WS, moves back, no wounds on WS. Reed moves up.
R1T1(Player): Winter Soldier moves up, attacks Reed, no wounds. DM fails to wound Iceman.
R1T2(Player): WS moves up. Reed rolls 11. Surfer attacks DM, moves back to engage WS, no wounds on DM. Reed stays.
R1T2(Player): Firefly fails to wound Surfer, who engages DM. DM takes a LEA wound to engage Sue. Fails to wound.
R1T3(Player): WS moves up. Reed rolls a 12. Sue retreats, whiffs on DM. Surfer puts 2 wounds on DM and Engages WS. Reed Engages WS and DM. Fails to wound DM.
R1T3(Player): Firefly flies over Surfer for a wound, Unblockable hits. DM heals 3 wounds.
Talon appears adjacent to Winter Soldier and Surfer.
Initiative: FF
R2T1(Player): Reed rolls a 15. Sue moves away, fails to wound Winter Soldier. Surfer reveals an X, and rolls 6 skulls + the auto against Winter Soldier’s 2 shields, one shoting him. Surfer moves back 2 spaces. Reed Stretch Walks to height, 1 wound on DM.
R2T1(Player): Firefly puts 1 wound on Sue. DM heals a wound.
R2T2(Player): Reed rolls a 20. Surfer puts 2 wounds on DM. Sue puts no wounds on DM. Iceman puts 2 wounds on DM. No OM removal. Reed Stretch Walks away, attacks from range, no wounds.
R2T2(Player): Firefly flies over Reed and Iceman, putting 1 wound on each. DM heals 3 wounds, inflicts 1 wound on Iceman.
R2T3(Player): Reed Rolls a 3. Puts 2 wounds on Firefly.
R2T3(Player): Firefly fails to wound Reed. DM fails to wound Iceman.
Talon moves to his card.
Initiative: DM
R3T1(Player): Firefly fails to wound Reed. DM takes no LEA wound and 1 shots Sue.
R3T1(Player): Reed Rolls a 7. Surfer reveals an X and attacks DM for 2 wounds. Reed Fails to wound Firefly.
R3T2(Player): Firefly fails to wound Reed. DM puts 1 wound on Reed.
R3T2(Player): Reed rolls an 18. Surfer puts 2 wounds on DM. Iceman fails to wound DM. Reed fails to wound DM.
R3T3(Player): Firefly puts 1 wound on Reed, and DM heals 1 wound, and destroys Reed.
R3T3(Player): OM3 Reed.
Talon appears adjacent to Iceman.
Initiative: DM
R4T1(Player): Firefly fails to wound Iceman. DM puts 1 wound on Iceman.
R4T1(Player): Surfer reveals all order markers to add 3 skulls for a total of 6 skulls. DM rolls 3 shields and is destroyed.
R4T2(Player): OM2 DM
R4T2(Player):
R4T3(Player): OM3 DM
R4T3(Player):
Initiative: DM
R5T1(Player): Firefly fails to wound Iceman.
R5T1(Player): Surfer reveals the X and destroys Firefly.
R5T2(Player): OM2 Firefly.
R5T2(Player): Surfer reveals the 3 and destroys Talon.
Who won?
Surfer 2 wounds, Iceman 3 wounds.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Seems balanced to me. There’s a lot of 500pt builds of assassins or criminals that would fill out the second half of a 1000pt army with him.
GENERAL THOUGHTS ON THE TESTED UNIT:
Fun, straightforward character. Not hard to kill, so sometimes retreating to heal is his best option. If he's wounded, unengaged, with no surrounding Destructible Objects, he be a sitting duck.
Thankfully his bonding allows him to distract while that happens.
It’s interesting, Take Down the Big Boys kind of means he might not get that extra life against an Army like Darkseid, where Darkseid will likely be the last to go down. In more even-life armies, there’s more choice. Death Mask was hanging on by that extra Beast-given life against Cyclops. I was pretty unlucky with my unblockables, but that’s entirely luck, and they were nice to have.
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