Junkyard chooses Mutt as his Master. Winter Soldier chooses Cap.
Round 1: Initiative Wrecking Crew. Piledriver, Wrecker, and Bulldozer advance.
Cap and Winter Soldier advance.
Thunderball advances.
Junkyard and Mutt advance.
Wrecker advances. Bulldozer charges at Winter Soldier, but can’t hit. Wrecker advances and fails his Crowbar Demolition. Bulldozer fails to hit Cap from height.
Falcon hits Wrecker for two wounds from height.
Round 2: Initiative Wrecking Crew. Wrecker hits Winter Soldier for a wound, Thunderball advances but can’t hit Winter Soldier, Wrecker hits Winter Soldier for a wound, Bulldozer KO’s Winter Soldier, Wrecker hits Junkyard for a wound.
Captain America punches Wrecker for a wound.
Wrecker can’t hit Junkyard.
Mutt goes. Junkyard can’t hit Wrecker, but Mutt KO’s Wrecker with the help of Cap and the auto skull from Junkyard.
Thunderball engages Falcon, but can’t hit.
Mutt goes. Junkyard engages Bulldozer, can’t hit, Mutt hits Bulldozer for two wounds, then has Junkyard retreat.
Round 3: Initiative Wrecking Crew. Bulldozer hits Cap for a wound from height. Thunderball hits Falcon for three wounds.
Captain America can’t hit Bulldozer.
Thunderball can’t finish Falcon
Junkyard can’t hit Bulldozer. Mutt hits him for a wound, then Junkyard moves back.
Piledriver KO’s Falcon.
Falcon had OM3.
Round 4: Initiative Avengers. Cap hits Bulldozer for two wounds.
Piledriver can’t hit Junkyard.
Junkyard and Mutt fail to hit anything and Junkyard backs off.
Thunderball can’t hit Cap.
Junkyard can’t hit. Mutt KO’s Bulldozer, then Junkyard takes his spot on height.
Piledriver takes out Junkyard in a double attack. Thunderball hits Cap for a wound.
Round 5: Initiative Wrecking Crew. Piledriver can’t hit Cap.
Captain America hits Piledriver for a wound.
Thunderball hits Cap for a wound.
Cap punches Piledriver for two wounds.
Thunderball puts a fourth wound on Cap.
Mutt can’t hit Piledriver from height disadvantage.
Round 6: Initiative Avengers. Cap punches Piledriver for a wound.
Piledriver finishes Cap. Thunderball hits Mutt for two wounds from height.
Mutt can’t hit Piledriver from height.
Thunderball hits Mutt for a wound from range.
Mutt KO’s Piledriver from height.
Thunderball finishes Mutt.
Unit Summary: Mutt did a valiant job on offense, but possibly to the detriment of using better attackers. The lack of opportunities for auto wounds on Dog Command: “Attack” was probably the difference here.
- Damage Done (Normal Attack): Inflicted ( wounds on (Wrecker (2), Bulldozer (4), Piledriver (2))
- DOG TRAINER: Useful for getting Junkyard around. Used to move a dog (4) times.
- JUNGLE TACTICS: He hid by a tree for a bit but wasn’t attacked until after he moved.
- DOG COMMAND “ATTACK”: Used to move a dog (0) times and rolled (0) dice. No SS enemies limited its use.
Who won? List figures remaining in the winning army (include life remaining for heroes): Thunderball with Full Life wins.