Re: The Book of Green Lantern (John Stewart) (JL) (Vote Init
This passes.
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Green Lantern (John Stewart) (Justice League)
Version Tested:
Quote:
NAME = GREEN LANTERN
SECRET IDENTITY = JOHN STEWART
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = DISCIPLINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6
POINTS = ~280
HONOR, COURAGE, AND COMMITMENT
If Green Lantern or a friendly Unique Hero within 3 clear sight spaces of Green Lantern would receive enough wounds to be destroyed, you may instead remove an "X" Order Marker from this card. If you do, place or remove Wound Markers until the Hero has 1 Life remaining.
SNIPER TARGETING
If Green Lantern does not move this turn, you may add 3 to his Range number and 1 automatic skull to whatever is rolled when he attacks a non-adjacent figure.
GREEN BULLET BARRAGE
Instead of attacking, you may choose up to 3 figures within 3 clear sight spaces of Green Lantern. roll the 20-sided die once for each chosen figure. If you roll 9 or higher, the chosen figure receives a wound.
SUPER STRENGTH
FLYING
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Army Test 1
Map: Conflict Chernobyl
Units:
Green Lantern(John)(280), Wonder Woman III(310), Hawkwoman(260), Batman III(250) (1100)
vs.
Star-Lord(250), Nebula(240), Gamora II(300), She-Hulk(310) (1100)
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Army Test 2
Map: Conflict Chernobyl
Units:
Green Lantern(John)(280), Green Arrow II(210), Hawkwoman(260), Batman III(250) (1000)
vs.
Fantastic Four(1000)
Spoiler Alert!
Attack Damage:
1 wound on Invisible Woman.
1 wound on Thing. (Sniper Targeting)
Honor, Courage, and Commitment:
R1: Removes X to keep himself alive.
R2: Removes X to keep himself alive.
R3: Removes X to keep Hawkwoman alive.
Green Bullet Barrage:
3/4
1 wound on Mr. Fantastic.
1 wound on Invisible Woman.
1 wound on Human Torch.
Notes:
R1: Human Torch puts 3 wounds on Green Lantern. Fantastic puts a wound on Hawkwoman.
R2: Green Arrow removes a marker and kills Mr. Fantastic. Hawkwoman kills Invisible Woman(botch), places marker back onto Green Lantern.
R3: Human Torch takes 2 wounds from LEA, then puts 2 wounds on Hawkwoman with Fo4, but misses on Green Lantern. Human Torch kills Green Lantern with Supernova. Batman recovers his markers and puts them on Hawkwoman. Hawkwoman kills Human Torch. Thing puts a wound on Green Arrow. Thing kills Hawkwoman(botch). Batman recovers her marker.
R4: Batman puts a wound on Thing. Green Arrow removes a marker. Thing takes a wound from Batman's MMA. Green Arrow removes a marker. Thing puts a wound on Batman. Batman puts a wound on Thing. Thing puts a wound on Batman.
R5: Thing takes a wound from Batman's MMA. Batman kills Thing.
Batman with 2/4 wounds. (2 life, 4 markers)
Green Arrow with 1/4 wounds. (3 life, 1 marker)
Not the greatest showing by the Fan 4. A couple of key moments that could have led to a win from them, but they rolled poor. Overall, still anyone's game in the end, down to the dice.
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Army Test 3
Map: Conflict Chernobyl
Units:
Green Lantern(John)(280), Aquaman III(370), Black Canary III(220) (870)
vs.
Luke Cage(190), Iron Fist(260), Spider-Man(250), Tigra(170) (870)
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Army Test 4
Map: Conflict Chernobyl
Units:
Green Lantern(John)(280), Ms. Marvel(350), Valkyrie(350) (980)
vs.
Cyclops II(240), Gorgon(300), Archangel(260), Jean Grey(180) (980)
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
He's a bit of a glass cannon. He can fall pretty quick when the heat is on, even with HC&C extending his life once per round. His damage output is pretty nice. Sniper Targeting can be decent if you can keep him unengaged or have him hang back, but then you lose his ability to save his allies who may need it, as well as take advantage of Green Bullet Barrage. Decent options. Works well with the Justice League and generalist builds. Fun and simple. 280 seems pretty accurate.
Last edited by Arkham; February 23rd, 2021 at 04:04 AM.
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