December 13th, 2020, 01:40 AM
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Tickle Pickle
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Join Date: August 17, 2009
Location: USA - VA
Posts: 34,544
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Re: The Book of Void (Sanctum Playtesting)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Void
Version tested:
Spoiler Alert!
NAME = VOID
SECRET IDENTITY = ROBERT REYNOLDS
SPECIES = ENTITY
UNIQUENESS = EVENT HERO
CLASS = DESTROYER
PERSONALITY = MALEVOLENT
SIZE/HEIGHT = LARGE 5
LIFE = 10
MOVE = 4
RANGE = 3
ATTACK = 7
DEFENSE = 5
POINTS = 500
COUNTERBALANCE TO ALL THAT IS GOOD
You may draft one other Robert Reynolds figure that has the Unstable personality. If you do, Void starts the game on that Robert Reynolds's card. You may only control one Robert Reynolds at a time. When placing your other Robert Reynolds on, or removing him from, the battlefield, switch him with Void. Void will not take leaving engagement attacks when moved this way. Immediately after revealing an Order Marker on your other Robert Reynolds's Army Card, if that figure is not on the battlefield, you may take a turn with Void.
SEEPING THROUGH THE CRACKS
When Void is removed from the battlefield and switched with another Robert Reynolds, immediately roll the 20-sided die X times, subtracting 4 from the roll if you only control Robert Reynolds figures. For each roll of 4 or lower, place a purple Instability Marker on that Robert Reynolds's card. X is the current round number.
INFINI-TENDRILS
After attacking with Void, he may attack an additional time, targeting a different figure. At the end of each player's turn, if Void is on the battlefield, they may choose a figure on the battlefield other than Void and roll an unblockable attack die against that figure.
SUPER STRENGTH
FLYING
Army Test
Map: Ivy's Greenhouse
Units: Sentry and Void (1000) VS JLA Trinity (1000)
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Army Test
Map: Ivy's Greenhouse
Units: Void (500), Talon, Terminator (T-800), Howard the Duck (900) VS Arthrian Invaders (x3), Annihilus (360)
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He feels fine at 500, Counterbalance is a nice help to Sentry, but he just died in game one before he got enough Instability markers. Am slighly worried that Sentry is not his best pairing, is there an easy thing we can do to make that more encouraged?
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