
NAME = HULKBUSTER ARMOR
DESIGNATION = VEHICLE DESTRUCTIBLE OBJECT
COVER = FULL
UNIQUENESS = UNIQUE
OCCUPANCY = 1
SIZE/HEIGHT = LARGE 6?
LIFE = 4
MOVE = 5
DEFENSE = 3
POINTS = 230?
SATELLITE DEPLOYMENT
Hulkbuster Armor starts the game on the Driver space of this card. At the start of the round, if the player who drafted Hulkbuster Armor controls a Tony Stark figure that is not a Guardian, they may choose a small or medium figure they control. At that end of the round, that player must switch the chosen figure with Hulkbuster Armor, if possible. Switched figures will not take any leaving engagement attacks.
ANTI-HULK WEAPONRY SPECIAL ATTACK
Range 1 + Special. Attack 3 + Special.
Instead of attacking with the Driver of Hulkbuster Armor, you may use this special attack. When attacking with this special attack, you may either add 5 to the range or roll 2 additional attack dice. After attacking with this special attack, if the defending figure did not receive any wounds, you may roll an unblockable attack die against that figure. Then, if the Driver of Hulkbuster Armor is Tony Stark, you may attack an additional time with this special attack.
HULKBUSTER
When rolling defense dice, roll one additional defense die for each skull rolled by the attacking figure. If the attacking figure is adjacent, count all excess shields rolled as unblockable hits on the attacking figure.
SUPER STRENGTH
FLYING