Re: The Book of Green Arrow (II) (public testing)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: GREEN ARROW (II)
VERSION TESTED
Spoiler Alert!
NAME = GREEN ARROW
SECRET IDENTITY = OLIVER QUEEN
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CHARMING
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5
POINTS = 220
ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. If there is at least one Justice League Marker on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 12 or higher, Green Arrow may attack again. Green Arrow may not attack more than four times in a player turn.
ARROW TO THE RESCUE
After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, you may immediately remove one Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with figures you control.
ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
Army Test
Map: Ivy’s Greenhouse
Units: Green Arrow (II) (220), Black Canary (I) (190), Green Arrow (Connor Hawke) (130), Batman (III) (250), Wonder Woman (III) (310) (1,000) vs vs Gorilla Grodd (II), Captain Cold (II), Rainbow Raider, Tar Pit, Abra, Kadabra, Weather Wizard, and Mirror Master (Evan McCulloch)
Spoiler Alert!
Round 1: All set up.
Round 2: Wonder Woman shed a marker for the boost. Green Arrow inflicted 1 wound on Grodd in two attacks. Grodd attacks Green Arrow and Green Arrow flips back. Weather Wizard attacks him and Green Arrow doesn’t move.
Round 3: Wonder Woman shed a marker for the boost. Abra Kadabra KO’s Green Arrow. Batman transfers all four of his markers to Wonder Woman.
Wonder Woman getting the rest of these markers proved very useful and the rest of the JLA came charging back, with Wonder Woman outlasting Grodd and Mirror Master in end game.
Unit Summary: Even though Green Arrow died fast and did next to nothing on his own here, his held over markers were key and the armies certainly felt balanced. Ivy’s Greenhouse is a bit difficult for range, so I probably overextended him. I’ll try to hold him back more next time. - Damage Done (Normal Attack): Inflicted (1) wounds on (Grodd (1))
- ARROWS OF JUSTICE: Started with all 4 Markers. Went (1) of (2) for rolls for extra attacks.
- ARROW TO THE RESCUE: (0) markers burned for turns with Green Arrow.
- ACROBATIC MOVEMENT: Disengage and after attack/defense movement was effective here.
Who won? List figures remaining in the winning army (include life remaining for heroes): Wonder Woman with 1/6 Life wins.
___________________________________________________________ VERSION TESTED
Spoiler Alert!
NAME = GREEN ARROW
SECRET IDENTITY = OLIVER QUEEN
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CHARMING
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5
POINTS = 220
ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. If there is at least one Justice League Marker on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 12 or higher, Green Arrow may attack again. Green Arrow may not attack more than four times in a player turn.
ARROW TO THE RESCUE
After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, you may immediately remove one Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with figures you control.
ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
Army Test
Map: Custom
Units: Green Arrow (II) (220), Black Canary (I) (190), Green Arrow (Connor Hawke) (130), Batman (III) (250), Wonder Woman (III) (310) (1,000) vs Mad Thinker (160), Awesome Android (250), Human Robot (190), Jocasta (180), Dragon Man (320)(1,000) ’
Spoiler Alert!
Round 1: Green Arrow hits Awesome Android for two wounds from range.
Round 2: Wonder Woman sheds a marker. Initiative robots. Awesome Android throws a total of 14 dice at Black Canary, but can’t hit. Then she takes height and KO’s him. Dragon Man takes Canary to the brink of death. Green Arrow fails an attack on Dragon Man.
Round 3: Wonder Woman sheds a marker. Initaitive JL. Wonder Woman fails an attack on Dragon Man. Green Arrow sheds a marker and gets in three attacks and three wounds on Dragon Man. Human Robot advances. Wonder Woman fails to hit Dragon Man again. Green Arrow sheds a marker and hits Dragon Man for another wound. Dragon Man can’t hit Wonder Woman and she can’t hit back. Green Arrow sheds his third marker and gets in two attacks on Dragon Man for one wound.
Round 4: Wonder Woman sheds her last marker. Initiative Robots. Dragon Man hits Wonder Woman for two wounds on a second attack. Black Canary KO’s Dragon Man. Human Robot can’t hit Black Canary. Black Canary engages and attacks Human Robot for one wound. Green Arrow has no sight line. Human Robot and Wonder Woman fail to hit anything.
Round 5: Initiative JL. Black Canary and Green Arrow combine to KO Human Robot. Canary charges ahead and rolls all skulls on her cry and one-shots Mad Thinker and puts three wounds on Jocasta.
Round 6: Jocasta KO’s Canary. Green Arrow advances and fails to hit Jocasta, who is running scared.
Round 7: Initiative JL. Green Arrow attacks twice from height and KO’s Jocasta.
Unit Summary: The Android heavy hitters went down like chumps her and the dice generally favored the JL, who got on a run with multiple attacks from Green Arrow, Canary, and Wonder Woman. - Damage Done (Normal Attack): Inflicted (11) wounds on (Awesome Android (2) and Dragon Man (5), and Human Robot (2), and Jocasta (2))
- ARROWS OF JUSTICE: Started with all 4 Markers. Went (7) of (13) for rolls for extra attacks.
- ARROW TO THE RESCUE: (3) markers burned for turns with Green Arrow.
- ACROBATIC MOVEMENT: Disengage and after attack/defense movement was effective here.
Who won? List figures remaining in the winning army (include life remaining for heroes): Wonder Woman with 4/6 Life, Batman, Green Arrow, and Green Arrow with Full Life win.
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C3G can be played with official Heroscape, but it's not recommended.
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