Re: The Book of Livewire (Amanda Mckee) (Public Playtesting)
She is super weird and complicated. I don't know if I'm doing something wrong, or not seeing it, but her ability is so complex I read it a million times, and even now after playing two games I couldn't explain it without reading it yet again. And it has so many restrictions that everything has to line up perfectly. But if we make it any easier to use, a Robot army would dominate (Seriously, look at my first turn of game two! Holy cow!).
Maybe another tester would have better luck, but I don't see a great army type for her. The second army I used looked like the best possible pairing, and it still was lackluster!
Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Livewire
Army Test
Map: Custom
Units: Livewire, Captain America, Blob, Angel, Jean Grey (895)
Vs.
Nightwing, Changeling, Raven, Starfire, Kid Flash (900)
Spoiler Alert!
R1: Changeling and Kid Flash move up. Cap moves, activating Livewire, who also moves Jean and Angel, who carries Blob. Nightwing moves up the rest of his army. Starfire shoots Cap from height, dealing a wound, and Angel carries Cap to height. Jean grabs Starfire and pulls her close, then attacks her for a wound.
R2: Cap moves, and Livewire allows Blob to move next to Angel, who carries him and drops him next to Raven, Changeling, and Kid Flash. Nightwing uses Titans Go, and Starefire deals 2 wounds to Jean, and Nightwing deals a wound to Cap. Jean throws Nightwing next to Blob, and hits Starfire for 2 wounds. Starfire misses Jean. Jean hits Starfire for another wound, Raven misses Blob.
R3: Nightwing Activates Titans go, but can’t break Blob’s defense. Cap kills Starfire and wounds Raven. Raven hits Blob for a wound, Jean throws Nightwing for a wound. Raven projects a wound onto Cap.
R4: Cap puts 2 wounds on Nightwing, 2 wounds on Kid Flash, and 1 wound on Changeling. Nightwing gets a wound on Blob. Jean misses her throw and hits Changeling for a wound. Nightwing misses Blob. Jean misses Nightwing. Raven takes a wound from Changeling and sends it to Cap.
R5: Raven sends another wound to Cap, killing him! Jean misses Nightwing. Blob whiffs a defense roll against Nightwing and is destroyed! Jean finally kills Nightwing, Changeling kills Jean, and then Angel shortly after!
R6: Changeling makes short work of Livewire.
Who won? List figures remaining in the winning army (include life remaining for heroes): Changeling with 0 wounds, Raven with 0 wounds, and Kid Flash with 2 wounds.
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Army Test
Map: Custom
Units: Livewire, Robot, Nebula, Lady Deathstrike, Angel
Vs
Fan Four
Spoiler Alert!
R1: Robot carries Livewire forward, Unit-Y activates, allowing Angel to carry Lady Deathstrike, and then Nebula also moves. Fan 4 move. Robot moves up Nebula, and Angel carries Deathstrike again. No one is in range for Nebula to shoot though. Reed grabs height. Robot uses his ability to move Angel, who carries Deathstrike forward. Then Robot sends her forward to Sue, missing her Vengeful roll, but Livewire allows her to attack, dealing 1 wound. Sue runs away and Reed wraps up Deathstrike, and deals 2 wounds to her.
R2: Reed deals a wound to Deathstrike. Robot has Nebula run to Angel, and Angel fly over everyone, placing her next to Sue, so she can attack Sue, but misses. Johnny uses Flame On, taking 2 wounds, but dealing 2 to Nebula, Deathstrike, AND Angel! Robot moves up with Livewire, missing his attack. Johnny uses Flame On again, taking 2 more wounds but killing Deathstrike and Angel! Ben moves up, destroying Robot with a fully charged Clobbering time.
R3: Nebula Vengeful Strikes Sue for 2 wounds, then finishes her with a normal attack! Johnny misses Nebula and Reed misses Livewire. Nebula misses Johnny. Ben then kills both Nebula and Livewire.
Who won? List figures remaining in the winning army (include life remaining for heroes): Reed and Ben with 0 wounds, and Johnny with 4.
[/B][/spoiler]
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
She’s weird. The first game I wanted to test her with Angel and Jean, which worked but wasn’t anything special. Blob shut down the Titan ALMOST long enough for them to gain the upper hand, but once Blob fell they had no chance. The second game, Livewire showed her true power. Which in reality is just making a bunch of crazy movement comboes, and then possibly getting off an attack. While I built that second army I was convinced that was the best possible army for her, lots of robots for her to attack through, and lots of movement and Vengeful Strikes. It all hardly mattered aside from gaining high ground quicker. I’m not convinced she’s a great leader, plus her Special Attack doesn’t really matter since she actively doesn’t want Order Markers, and the other team just didn’t care to shoot at her. I’d rather kill the guys with the big attack, she didn’t feel like a risk at all. I don’t want to make her ability easier to use, or drop her points too much, because she could easily become broken, with her best ally, Robot, being one of the best units in the game!
GENERAL THOUGHTS ON THE TESTED UNIT:
Her command power is extremely finicky, and underwhelming since things have to be absolutely perfect for it to work. And honestly, I don’t see myself using her often because it’s so complicated. I had to re-read her card nearly every single turn to make sure I was using it correctly. I really thought she would dominate the second game, and they were pulverized. Sure the Fan Four are swingy and they had decent luck, but I can’t help but think Livewire didn’t add much to the army. I’d rather have Blob or something as support for the Deathstrike/Nebula firepower. Or the obvious Captain America for only a few points more. I’m not sure on this one.
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