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Old December 25th, 2019, 03:42 PM
LordVenoc LordVenoc is offline
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Re: The Book of Livewire (Amanda Mckee) (Initial Posted)

Now, after much delay...

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Livewire
Army Test
Map: Conflict Chernobyl
Units: Livewire (@225), Cable, Domino, Deadpool (1010 points) vs. Fantastic Four, Skrull Infiltrator (1010 points)
Unit Summary
Damage: 2 wounds on Thing
Abilities: Unit-Y Command:
Ability 1 used 1 times. Ability 2 used 1 times. Ability 3 used 1 times.
Spoiler Alert!

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Army Test
Map: Conflict Chernobyl
Units: Livewire (@220), Ra’s Al Ghul I, Kirigi, Scorpion (Hanzo), Cyrax , Skrull Infiltrator (1040 points) vs. Nightwing, Raven, Starfire, Cyborg, Superboy (1040 points)
Unit Summary
Damage: 1 wound dealt.
Abilities: Unit-Y Command (CHANGES MADE HERE):
Ability 1 used 1 times. Ability 2 used 2 times. Ability 3 used 3 times.
Spoiler Alert!

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Army Test
Map: Conflict Chernobyl
Units: Livewire (@220), Captain Marvel (Carol), Bronze Tiger, Starman (970 Points) vs Iron Man MKI-V (970 Points)
Unit Summary
Damage: 4 wound dealt with normal, 4 with special.
Abilities: Unit-Y Command:
Ability 1 used 1 times. Ability 2 used 1 times. Ability 3 used 1 times.
4 wound dealt with Technopathic control, 3 attacks total.
Spoiler Alert!

_____________________________________________________________
Army Test
Map: Conflict Chernobyl
Units: Livewire (@220), Peter Stanchek, Eternal Warrior (810 Points) vs Nightwing, Raven, Starfire, Cyborg, Skrull (810 Points)
Unit Summary
Damage: 1 wound dealt with normal, 0 with special.
Abilities: Unit-Y Command:
Ability 1 used 2 times. Ability 2 used 2 times. Ability 3 used 1 times.
0 wound dealt with Technopathic control, 2 attacks total.
Spoiler Alert!

_____________________________________________________________
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: She’s a very interesting unit. She comes with good potential, but the abilities are surprisingly hard to do as much as you might expect. I don’t know that allowing after moving before attacking abilities work as written, so I stopped allowing it after game 2. I think it’s probably okay to allow (and was actually my intent I think) but I realize the words aren’t there currently, so that’s how that was played in game 2. Game 2 is also where I decided to swap bullet 1 from turn to player turn, to open up another option or two.
GENERAL THOUGHTS ON THE TESTED UNIT: So far I dig her. She doesn’t have a lot of oomph, but she sure can boost up some interesting combos. She adds just enough to some factions that she’s a fun add on, but doesn’t feel like she adds enough that she becomes a definite draft over a different faction piece. She definitely feels like a fun alternate to a general big guns army for her lower cost, but I’d likely wait to see how other testers feel.

Some proposed changes to follow...
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