
December 9th, 2019, 12:03 AM
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Looking where the light is better
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Join Date: November 17, 2008
Location: USA - CO - Broomfield
Posts: 18,076
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Re: The Book of the Batmobile - BR-1997 - Public Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Batmobile @250 points
Army Test
Map: Custom
Units: Batmobile, Batman (II), Catwoman (II), Batgirl (Babs), Robin (Dick), Lucius Fox, Atom (Ray Palmer) (1000) vs Original X-Men (1000)
Spoiler Alert!
Batman starts the game with the Batmobile Remote. The mobility wasn't super key here, but Batman made pretty good use of the Batmobile Remote to bypass Chuck and Warren's defensive powers and get some auto-wounds in (successfully destroying Chuck). Beast also stole the Batmobile and took it for a joyride at one point, cruising it into the SZ and hopping out to attack Lucius Fox and Atom.
Ended up being a moderate win for the X-Men.
Unit Summary: - Batmobile Remote: moved 6 times. 6 rolls, 3 successes. 2 wounds to Professor X, 1 to Angel
- Mobile Gadgetry: chose First-Aid Kit. Ended up getting yanked by Beast, who healed with it.
- Nitro: used 2 times
- Automated Defenses: 2 rolls, 0 successes
- Damage Taken: 2 wounds from Iceman in 2 special attacks, 1 wound from Jean in 1 attack, 1 wounds from Beast in 2 attacks (destroyed), 0 wounds from Cyclops in 1 special attack
Who won? List figures remaining in the winning army (include life remaining for heroes): Beast with 1 wound, Angel with 1 wound
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Army Test
Map: Custom
Units: Batmobile, Batman (II), Nightwing (II), Robin (Damian), Lucius Fox, Oracle, Alfred (1000) vs Original X-Men (1000)
Spoiler Alert!
Same sort of strategy here, with Batmobile mainly being used to occupy space and score some auto-wounds. It didn't have quite the same longevity in this game, but got better d20 rolls for the time it was around. Helped soften up Jean, which is always appreciated.
Nightwing was the star of this game: he was rolling solidly on offense (not crazy, but he was pretty consistently hitting 2 skulls, which is pretty deadly against folks on the power level of the X-Men, when you factor in his Shock Batons) and superbly on defense, and managed to go on an OM-killing spree.
Unit Summary: - Batmobile Remote: moved 1 time. 1 roll, 1 success. 1 wound to Jean.
- Mobile Gadgetry: chose Caltrops. Didn't get equipped and dropped onto the map when the Batmobile was destroyed. Iceman picked it up and set it down near the middle of the map. Everyone walked around them.
- Nitro: used 1 time.
- Automated Defenses: 2 rolls, 1 success. 1 wound to Jean.
- Damage Taken: 3 wounds from Cyclops in 3 special attacks, 1 wound from Jean in 1 attack (destroyed)
Who won? List figures remaining in the winning army (include life remaining for heroes): Batman with 1 Life, Alfred, Oracle and Lucius all at full Life
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Couldn't quite unlock the potential of the Batmobile in terms of a mobility upgrade, but frankly I don't own a table big enough for that. It has some cool movement/auto-wounding tricks, though, assuming you have the remote in play. Doesn't feel super exploitable, but it's a cool option for Batman that encourages looking at a slightly different set of Utility Glyphs: I think the Bat-Grapple becomes a lot less key for him when playing with the Batmobile, and the Bat Shuriken a lot more.
This was my first time playing the new vehicle rules and it went pretty smoothly. I was referencing the text a lot during the first game, but not at all during the second.
My instinct on cost is that it might be slightly over-costed for the way I was using it here on the smaller map, but that its value would tick up quite a bit if you were playing on a bigger map. I don't think that's necessarily a negative, though.
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