Re: The Book of Red Lantern (Atrocitus) (II) (Initial)
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Red Lantern (Atrocitus) (II)
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Army Test 1 (Arkham vs. Karat)
Map: Icy Road
Units:
Atrocitus II(400), Bleez(350), Kara(370), Rankorr(280) (1400)
vs.
Cap, Ms Marvel, Nova Prime, US Agent, Oracle, Angel (1400)
Spoiler Alert!
Normal Attack Damage:
R2T1: 2 wounds on Nova. (2 markers)
R2T2: 3 wounds on Nova, kills him. (2 markers)
R3T2: 3 wounds on Ms. Marvel, and takes 1 from her BD. (2 markers)
R3T3: 3 wounds(1 is excess) on Ms. Marvel, kills her and takes 1 from her BD. (2 markers)
R4T1: 2 wounds on Cap, kills him. (1 marker)
Blood of Ysmault 2:
R2T3: receives 1 wound, places a battery back on. (total = 2)
Ravager Motivator:
R2T1: takes a turn with Bleez. She steals a marker from Rankorr.
R2T2: removes a marker, takes a turn with Rankorr. Takes a turn with Bleez, 1 wound on Cap, then 1 additional from unblockable.
R3T2: takes a turn with Rankorr.
R3T3: removes a marker, takes a turn with Kara. Takes a turn with Rankorr, who removes a marker to inflict a wound on Cap.
R4T1: removes last marker, takes a turn with Kara, she puts 3 wounds on US Agent. Takes a turn with Rankorr, who fails his attack on US Agent, and is killed for it.
Blood and Rage (triggering BoY):
R1T3: Nova causes 5 wounds, Atroc receives 2, places 2 on Bleez.
R2T3: Ms. Marvel causes 2 wounds, Atroc receives 1, places 1 on Bleez.
Notes:
R3T1: Cap puts 1 wound on Bleez.
R3T2: Ms. Marvel puts 1 wound on Rankorr, he gains 3 markers.
R3T3: Us Agent puts 1 wound on Rankorr.
R3end: Rankorr loses a marker.
R4T2: Atrocitus fails to kill US Agent, and is killed by Ruthless Counter Strike.
R4T2: US Agent puts 1 wound on Kara, who adds back 1 marker.
R4T3: Kara takes 1 wound from LEA.
R4T3: US Agent puts 1 wound on Kara, she gains her 2nd marker back.
R5T1: Kara kills US Agent, but is killed by her own Reckless Rage due to US Agent rolling 4 blanks.
Oracle and Angel unwounded.
Very fun game that saw a pretty even matchup for most of it, and an unfortunate ending where Kara went all in on US Agent, killing him, but also herself in the process due to her own Reckless Rage.
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Army Test 2
Map: Conflict Chernobyl
Units:
Atrocitus II(400), Dex-Starr(250), Bleez(350) (1000)
vs.
Fantastic Four (1000)
Spoiler Alert!
Normal Attack Damage:
R1T3: 3 wounds on Invisible Woman. (2 batteries)
R2T2: 5 wounds on Human Torch, kills him. (2 batteries)
R2T3: 2 wounds on Mr. Fantastic. (2 batteries + -1 def from Dex)
R3T1: 3 wounds on Thing. (2 batteries + height + -1 def from Dex)
R3T2: 3 wounds on Thing, kills him. (2 batteries)
Blood of Ysmault:
Ravager Motivator:
R1T3: takes a turn with Bleez attacking Invisible Woman, blocked.
R2T2: takes a turn with Dex, takes 1 wound from LEA, then puts 2 wounds on Mr. Fantastic(botch), removes battery to attack again, blocked.
R2T3: takes a turn with Dex, attacks Mr. Fantastic, kills him.
R3T1: takes a turn with Dex, attacks Thing from height, blocked.
Blood and Rage:
Notes:
R1T3: Thing puts 4 wounds on Bleez with a +3 Clobberin' Time and height.
R2T1: Dex-Starr removes a battery and kills Invisible Woman.
R2T1: Human Torch kills Bleez(botch). Mr. Fantastic puts 1 wound on Dex.
R3T1: Thing kills Dex-Starr.
Atrocitus with 1/7 wounds.
Pretty nice back and forth match, but the Fantastic Four seemed to have a bit less luck hitting their rolls/getting their powers to activate. I'd say it felt competitive though, and if anything were to be possibly changed, Atrocitus' defense could come down from 6 to 5.
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Army Test 3
Map: Conflict Chernobyl
Units:
Atrocitus II(400), Dex-Starr(250), Bleez(350), Rankorr(280), (1280)
vs.
Luke Cage(190), Iron Fist(260), Spider-Man(250), Shang-Chi(230), Daredevil II(200), Moon Knight(150) (1280)
Spoiler Alert!
Normal Attack Damage:
R2T1: 1 wound on Luke Cage. (2 batteries)
R2T2: 3 wounds on Luke Cage(botch), kills him. (2 batteries)
R3T1: 1 wound on Spider-Man. (1 battery)
R4T1: 5 wounds on Moon Knight(botch), kills him. (1 battery)
Blood of Ysmault:
Ravager Motivator:
R2T1: takes a turn with Rankorr, gets adjacent to help protect Atrocitus, attacks Cage, blocked, then he removes his battery to inflict a wound.
R2T2: removes a battery to take a turn with 2 Ravagers. Bleez attacks Spider-Man for 1 wound. Rankorr attacks Iron Fist but its blocked, then removes a marker to inflict a wound.
R3T1: takes a turn with Rankorr, puts 2 wounds on Iron Fist, then removes a battery to put 1 more wound on Iron Fist.
R4T1: removes a battery to take a turn with 2 Ravagers. Rankorr fails to wound Iron Fist, but removes his battery to cause a wound. Bleez fails to wound Iron Fist.
Blood and Rage:
Notes:
R1T2: Spider-Man puts 1 wound on Bleez.
R1T2: Rankorr puts 2 wounds on Spider-Man.
R1T3: Spider-Man pulls down Dex and kills him(botch).
R2T1: Spider-Man pulls down Atrocitus and puts 3 wounds on him(botch). Luke Cage puts 3 wounds on Atrocitus from height.
R2T2: Spider-Man pulls Rankorr away from Atrocitus, puts 3 wounds on him, which gives Rankorr 3 batteries. Cage attacks Atrocitus for the kill, but it is blocked.
R2end: Rankorr removes a battery.
R3T2: Iron Fist puts 1 wound on Rankorr(he gets 3 markers added back), then heals 1 wound.
R3T2: Rankorr removes a battery to put 1 wound on Iron Fist.
R3T3: Moon Knight comes down and uses his darts to put 1 wound on Bleez but fails on Atrocitus.
R3end: Rankorr removes a battery.
R4T1: Fist fails to wound Rankorr, then heals 1 wound.
R4T3: Bleez kills Iron Fist.
R5T1: Bleez puts 2 wounds on Shang-Chi.
R5T1: Shang-Chi puts 1 wound on Bleez, but takes 1 wound from her Raging Plasma. Shang attacks again and puts another 2 wounds on Bleez, but she removes her last battery to kill him with Raging Plasma.
R5T3: Daredevil kills Rankorr and Bleez.
R6T1: Spider-Man pulls Atrocitus down and kills him.
Spider-Man with 4/5 wounds, and Daredevil unwounded.
Brutal back and forth that felt like anyone's game for a while, but Spider-Man proved to be quite the disruptor and gave his team the edge. Felt pretty balanced here.
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Atrocitus proves as an effective leader of the Red Lanterns. As an OM hub, he has a bit of extra survivability which they definitely needed, and forces the opponent to sort of maneuver around to pick them off to get to him, unless they have someone that can separate him or bypass with a special etc. His Ravager Motivator feels quite nice to pass out orders, especially when killing an enemy and he burns a marker to take a turn with 2. They've come together and now play as a faction, and any additional planned designs should fit well with the foundation laid. Balance wise he feels pretty solid at 400.
Last edited by Arkham; January 26th, 2020 at 01:31 PM.
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