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Old October 6th, 2019, 03:50 PM
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Tornado Tornado is offline
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Re: C3G Doctor Who Workshop



NAME = ALZARIAN SPIDER
SPECIES = ALZARIAN
UNIQUENESS = UNCOMMON HERO
CLASS = HUNTER
PERSONALITY = OPPORTUNISTIC
SIZE/HEIGHT = TINY/SMALL 1
LIFE = 1
MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 1
POINTS = ???

SCUTTLE

After taking a turn with this Marsh Spider, you may move up to 3 other Marsh Spiders you control. Figures moved by Scuttle must end their move adjacent to a figure engaged with this Marsh Spider.

CONVERGE
Figures defending against an attack from a Marsh Spider roll one less defense die for each additional Marsh Spider that they are engaged with.

VENOMOUS INFECTION
If a Marsh Spider attacks and wounds an adjacent Unique Hero, place a green Marsh marker on the wounded figure's card.



NAME = MARSHMAN
SPECIES = ALZARIAN
UNIQUENESS = COMMON HERO
CLASS = WARRIOR
PERSONALITY = CLEVER
SIZE/HEIGHT = ???
LIFE = 1
MOVE = 5
RANGE = 1
ATTACK = 0
DEFENSE = 5
POINTS = ???

ALZARIAN COMMAND
After revealing an order marker on this card and instead of taking a turn with a Marshman you may either move five Marshmen you control or take a turn with any figure with a Marsh marker on its card.

VENOMOUS COUNTERSTRIKE
When defending against a normal attack from an adjacent figure, all excess shields count as unblockable hits on the attacking figure. If a Marshman wounds an adjacent Unique Hero with Venomous Counterstrike, place a green Marsh marker on the wounded figure's card.

ALZARIAN TRANSFORMATION
When a small or medium figure with a Marsh marker on its card is destroyed, you may replace that figure with a previously destroyed Marshman figure.



A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey

Last edited by Tornado; November 3rd, 2019 at 08:59 AM.
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