NAME =
AGENT SITWELL
SECRET IDENTITY =
JASPER SITWELL
SPECIES =
UNDEAD
UNIQUENESS =
UNIQUE HERO
CLASS =
CREATURE
PERSONALITY =
DEDICATED
SIZE/HEIGHT =
MEDIUM 5
LIFE =
5
MOVE =
4
RANGE =
5
ATTACK =
3
DEFENSE =
4
POINTS =
150?
S.H.I.E.L D. INTERROGATOR
Agent Sitwell has the class of Agent in addition to what is listed on this card. Instead of attacking normally with Agent Sitwell, you may choose an adjacent opponent's figure and place or remove a wound marker on that figure's card and roll a combat die. If you roll:
•a skull, the controlling player must show you an unrevealed Order Marker of your choice;
•a blank, the controlling player must show you an unrevealed Order Marker at random;
•a shield, the controlling player must show you an unrevealed Order Marker of their choice.
COORDINATED TACTICS
If all of your order markers are on Creature cards, you may add 1 to the Move and Defense values of all Creatures you control in clear sight of Agent Sitwell.
FALLING TO PIECES
Subtract 1 from Agent Sitwell's move and defense values for each Wound Marker on this card. Instead of taking a turn normally with Agent Sitwell, you may remove a Wound Marker from this card.