The Tome of Mhadra
The Tome of Mhadra
Custom Set Fifteen
A Prophecy Fulfilled
(Card by @ mac122 )
Homeworld: Marr
The figure used for this unit is a Dungeons and Dragons figure from the Deathknell set.
Its model number and name are #02 Couatl
Disclaimer: This is my Mum's (Astral Herring's) design, not my own.
Card Text
Spoiler Alert!
Mhadra
Aquilla
Serpent
Unique Hero
Sage
Enlightened
Large 7
7 Life
Move 7
Range 3
Attack 3
Defence 3
Chakra Activation
Before taking a turn with Mhadra, you may place any Chakra Marker of your choice on this card. If there is already a Chakra Marker on this card, remove it. Mhadra may only use the power connected with the Marker currently on her card:
- Crown Chakra (Violet): Mhadra may not attack or make leaving engagement attacks, you may add 7 to your initiative roll and she may not be effected by attacks or special powers unless she is the only figure you control.
- Third Eye Chakra (Indigo): Before taking a turn with Mhadra, you may choose any two unrevealed Order Markers belonging to opponents and immediately view them.
- Throat Chakra (Blue): Before taking a turn with Mhadra, you may move two unrevealed Order Markers on any Army Cards you control to any other Army Cards you
- Heart Chakra (Green): Mhadra may not attack or make leaving engagement attacks and all figures within 3 spaces of her roll one fewer attack die.control.
- Solar Plexus Chakra (Yellow): Add 2 to Mhadra’s attack.
- Sacral Chakra (Orange): Mhadra may attack at any point before, during or after moving as long as she is on a space on which she could end her movement and never takes leaving engagement attacks.
- Base Chakra (Red): Add 3 to Mhadra’s defence.
Flying
When counting spaces for Mhadra’s movement, ignore elevations. Mhadra may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Mhadra is engaged when she starts to fly, she will take any leaving engagement attacks.
150 Points
Unit Bio
Spoiler Alert!
The sun had risen six times since they laid her to rest. For endless nights a writhing anguish of snake sisters had death-danced around her, keeping her soul safe. Time passed, and strong coils slackened, slumping deeper and deeper into the cradle of long grass, jewel scales dulling to blend with the dankness.of the earth: a warrior on her final journey. On this, the seventh dawn of their loss, the sisters’ keening grew in intensity, unleashing vibrations of wretched sound which scattered dew from leaves and heralded the sun as it began to rise, streaking pale fingers through the night sky to banish the last of the stars.
Suddenly, the sisters fell silent, and they raised their heads, flickering tongues tasting not the imprint of their beloved, but the emptiness and familiarity of forest particles. Slowly they moved closer together, bewildered by the change, knotting one with the other in a precious moment of peace until a snap of twigs, a shimmering in their peripheral soul-vision, a gentle breath wisping around their coils triggered waves of understanding, and they turned in one dreadful sway to behold their Goddess: new cells born from old; an ancient prophecy fulfilled.
Rulings, Clarifications and Errata
Combinations and Synergies
Immunities, Benefits and Weaknesses
Spoiler Alert!
Disclaimer: Given the sheer number of powers that do not affect Large figures that go uncompiled, it is highly likely this list is not exhaustive and will not be consistently updated. The Customs I Use section is especially likely to contain gaps - if your custom is in my collection, would qualify but is not listed, I can only offer my apologies.
Immunities
Official Classic:
As a Large figure, Mhadra cannot be affected by aspects of certain special powers. These special powers include: Air Elemental's Swirling Vortex, Arkmer's Engagement Strike 13, Black Wyrmling's Fledgling Acid Breath, Braxas's Poisonous Acid Breath, Deathstalkers' Maul, Deepwyrm Drow's Poison Weapons, Drow Chainfighter's Chain Grab, Fyorlag Spiders' Entangling Web, Gladiatrons' Cyberclaw, Grimnak's Chomp, James Murphy's Whip 12, Jotun's Throw 14, Me-Burq-Sa's Paralysing Stare 16, Nakita Agents' Engagement Strike, Pelloth's Lolth's Wrath Special Attack, Rechets of Bogdan's Lethal Sting, Retiarus's Net Trip 14, Shurrak's Knockback 14, Wolves of Babru's Pounce Special Attack, Wyvern's Talon Grab, Zombies of Morindan's Zombies Rise Again.
Valhalla Customs:
As a Large figure, Mhadra cannot be affected by aspects of certain special powers. These special powers include: Arashara Goshiri's Shifting Sands, Augamo's Ramming, Hoplitron's Shield Push.
Competitive Unit Congress:
N/A
My Classic Customs:
As a Large figure, Mhadra cannot be affected by aspects of certain special powers. These special powers include: Myji Coven's No More Than Crows, An Bláth Dúnmharú's Undergrowth Tendrils and Helpless Victim
As a Spirit, Mhadra is not affected by Brishon's Sea Fret special power. Brishon is a design by my Mum.
Other People’s Customs I Use:
N/A
Marvel and C3G:
As a Large figure, Mhadra cannot be affected by aspects of certain special powers. Current Special Powers that Interact Differently with Large figures.
Benefits
Official Classic:
As a Large figure, Mhadra interacts differently with certain special powers. These powers include: Fortress Door's Reinforced Defence, Shiori's Shuriken Special Attack, Torin's Battleaxe.
Valhalla Customs:
As a Large figure, Mhadra interacts differently with certain special powers. These powers include: Achillean Gladiatrix's Skewer, Nicholas Essenwein's Bloodborn Rising, Siiv's Quick Stab Special Attack,
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
As a Large figure, Mhadra interacts differently with certain special powers. Current Special Powers that Interact Differently with Large figures.
Weaknesses
Official Classic:
The Axegrinders of the Burning Forge roll one additional attack and defence die against Mhadra thanks to their Fearless Advantage special power.
Valhalla Customs:
Major J15 adds one automatic skull to whatever is rolled when attacking Mhadra due to Breaching Scythe.
Mhadra may be replaced with a Zombie Hulk when destroyed by an Undead Savage due to Zombie Rises Again.
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
Atom (Al Pratt) rolls one additional attack and defence die against a Mhadra thanks to his Fearless Advantage special power.
Last edited by Lazy Orang; April 1st, 2019 at 10:48 AM.
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