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Old February 9th, 2019, 12:20 PM
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ALEXAN2507 ALEXAN2507 is offline
Doesn't Drink the Kool-Aid (Eats the Catsup)
 
Join Date: December 4, 2013
Location: England
Posts: 1,540
ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby!
Re: Public Design Workshop

GLYPH OF SPORTS: EXPLOSIVE JAVELINS

A figure equipped with this glyph gains the Explosive Javelin Special Attack ability. After using Explosive Javelin Special Attack two times in the same game, destroy this Equipment Glyph.

EXPLOSIVE JAVELIN SPECIAL ATTACK

Range 6 Attack 2
When using Explosive Javelin Special Attack, each skull counts as one additional hit, and, if you roll no skulls, you may roll one unblockable attack die against the defending figure. If this figure is Sportsmaster, after using this special attack, may use this special attack two more times. This figure may not target figures within 2 spaces for this special attack.

GLYPH OF SPORTS: HAMMER
If this figure moved 2 or less spaces this turn, you may increase their range by 1 up to a maximum of 2, and if this figure is Sportsmaster, figures roll one less defence die against this character's normal attack.

GLYPH OF SPORTS: FLASHBANG DISCUS
Before moving, you may destroy this glyph to choose a space within 6 spaces of this figure. All figures on or within 1 space of the chosen space are affected by this glyph until either the end of the round or the next time you reveal an Order Marker, whichever comes first. Affected figures subtract 1 from their Move, Attack, and Defense numbers, and if this figure is Sportsmaster, you may roll the 20-sided die. If you roll 16 or more, remove one Order Marker from one affected figure.

GLYPH OF SPORTS: SABER
Increase this figure's attack by 1. If this figure is Sportsmaster, add one automatic skull to their normal attacks.

GLYPH OF SPORTS: VAULTING POLE
Increase this figure's attack by 1. If this figure is Sportsmaster, instead, he gains the Pole Vault special ability.

POLE VAULT
After moving and before attacking, if this figure moved at least 3 spaces and is unengaged, they may Pole Vault. Pole Vault has a move of 3. When counting spaces for Pole Vault, ignore elevations. this figure may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. this figure may not vault more than 6 levels up or down in a single vault. After using Pole Vault, this figure may attack any or all adjacent figures with her normal attack. Roll each attack separately.

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