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Old December 20th, 2018, 01:01 AM
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ALEXAN2507 ALEXAN2507 is offline
Doesn't Drink the Kool-Aid (Eats the Catsup)
 
Join Date: December 4, 2013
Location: England
Posts: 1,553
ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby! ALEXAN2507 rolls all skulls baby!
Re: Out-there Heaven (Movie, TV, and Video Game Characters)




NAME = ABSOLUTE ZERO
SECRET IDENTITY = RYAN FROST

SPECIES = METAHUMAN (?)
UNIQUENESS = UNIQUE HERO
CLASS = ?
PERSONALITY = RELUCTANT
SIZE/HEIGHT = MEDIUM 5

LIFE = 7
MOVE = 5
RANGE = 3
ATTACK = 3
DEFENSE = 6
POINTS = ???

VENTING SYSTEMS

Start the game with 7 double-sided red Heat/blue Cold Markers. At the start of each round, you may flip any number of Heat/Cold Markers, then roll the 20-sided die for each Heat Marker on this card. For each roll of 11 or more, add 1 to Absolute Zero's attack for the rest of the round. At the end of each round, roll the 20-sided die for each Heat Marker on this card. For each roll of 10 or less, Absolute Zero receives one wound, then roll the 20-sided die for each Cold Marker. For each roll of 15 or more, remove one wound marker from Absolute Zero's card.

THERMAL SHOCKWAVE SPECIAL ATTACK
Range 4 Attack 4+
Once per game, you may use Absolute Zero's Thermal Shockwave special power. Roll 4 attack dice once for all figures within 4 spaces of Absolute Zero, rolling defence dice separately for each figure. Roll 1 additional attack die for each Cold Marker on this card. After using this special attack, flip any Cold Markers on this card to Heat Markers, then roll the 20-sided die for each Heat Marker on this card. For each roll of 15 or less, Absolute Zero receives one wound.

What's up with claymation?


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