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Old December 10th, 2018, 10:34 AM
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Re: Draftable Vehicles Discussion Thread (Public Testing)

Results in from Nobody:

Quote:
Originally Posted by MrNobody
Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Sports Car

Army Test
Map: Road Rampage (No Glyphs)
Units: T1 (1025): Mr. Fantastic (235), Invisible Woman (215), The Thing (325), Lady Blackhawk (110), Sports Car (140)
T2 (1030): Cosmic Boy (260), Saturn Girl (220), Karate Kid (230), Timber Wolf (260), Matter-Eater Lad (60)

Spoiler Alert!

T1’s plan was to have Lady Blackhawk and the Thing drive the car over and do some damage with Hit and Run while Reed and Sue came in from behind. Hopefully by the time the car was destroyed, Reed and Sue would be able to join Ben and LB in a full assault. T2’s plan was basically just to get M-E Lad to eat the car.

The Legion was pretty effective here. Obviously, M-E Lad taking out the Car that quickly had a huge impact, but even after that the Legion was pretty easily able to outmaneuver the Adventurers based on number of figures alone. I think if the Car had gotten a few more H&Rs in it would’ve led to a more fair battle.
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Army Test
Map: Road Rampage (No Glyphs)
Units: Team 1 (1,000): Frankenstein (320), Bruce Banner (70), Incredible Hulk (Hasbro) (370), Ant-Man (Pym) (30), Ants x7 (70), Sports Car (140)
Team 2 (1,000): Flash (Garrick) (220), Power Girl (400), Hourman (190), Liberty Belle (190)

Spoiler Alert!

Pretty simple battle here. The ants got extremely lucky, managing to surround Power Girl and practically destroy her themselves.
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: The car will be very useful in getting slower pieces (like Frankenstein) into battle faster. In neither game did I feel like it was worth 140, but it also got taken out pretty quickly both times, which hasn't happened other times I've played with the car.

I think making DOs a more regular part of the game will lead to a few shake-ups in the meta, especially with figures that already interact with DOs. If M-E Lad can instantly destroy a >200 vehicle in one turn, something might need some re-adjustments.


GENERAL THOUGHTS ON THE TESTED UNIT: I think adding draftable DOs to the game is a great idea that opens up a lot of new design space. These small rule additions feel perfectly natural to me as an addition to the pre-existing vehicle rules. However, I do think that figues designed already to mess with DOs (M-E Lad and Galactus are the worst I can think of) could have a serious negative impact on the gameplay experience. I'm far less likely to draft a 250 point Batmobile knowing that my opponent can draft a 60 point character to defeat it. I have full faith that you guys can figure out the solution though, and that draftable DOs will be a fun addition to the game.
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