November 25th, 2018, 12:24 PM
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C3G Con Champ 2021 and 2022!
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Join Date: May 19, 2012
Location: Olympia - WA
Posts: 15,609
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Re: The Book of Metamorpho - Playtesting Phase
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Metamorpho
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Army Test 1
Map: Custom
Units:
Metamorpho(290), Ms. Marvel(350), Cap(240) (880)
vs.
Luke Cage(190), Iron Fist(260), Daredevil(200), Shang-Chi(230) (880)
Spoiler Alert!
Normal Attack Damage:
R2T3: 2 wounds on Shang-Chi(botch). (1 marker, Cap, Ms. Marvel)
R2T3: 1 wound on Luke Cage. (1 marker, Cap, Ms. Marvel)
R3T3: 1 wound on Shang-Chi, kills him. (3 markers, Cap, Ms. Marvel)
R4T1: 1 wound on Luke Cage. (3 markers, Ms. Marvel)
R4T2: 1 wound on Daredevil. (3 markers, Ms. Marvel)
Rapid Shapeshifting:
R1T2: 0 shapeshifting markers
R2T3: 1 shapeshifting marker
R3T2: 3 shapeshifting markers
Notes:
R1T3: Ms. Marvel puts 2 wounds on Daredevil.
R1T3: Iron Fist heals Daredevil one wound.
R2T1: Cap puts 3 wounds on Iron Fist.
R2T1: Iron Fist heals 1 wound. Cage puts 2 wounds on Cap.
R2T2: Ms. Marvel puts 2 wounds on Shang-Chi.
R3T1: Cap puts 2 wounds on Iron Fist.
R3T2: Iron Fist puts 1 wound on Cap and then heals 1 wound.
R3T3: Ms. Marvel kills Iron Fist.
R3T3: Daredevil kills Cap. Cage takes 1 wound from Ms. Marvel's Best Defense.
R4T1: Ms. Marvel kills Cage(botch).
R4T2: Ms. Marvel puts 1 wound on Daredevil.
R4T3: Daredevil kills Metamorpho after 2nd attack and unblockable.
R5T1: Daredevil puts 1 wound on Ms. Marvel but then is killed by Best Defense.
Ms. Marvel with 1/5 wounds.
A decent back and forth match that felt like anyone's game, but Metamorpho's team just did better. Daredevil made a nice last stand where he rolled hot, taking out a full life Metamorpho in 1 turn, but ultimately fell to Ms. Marvel.
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Army Test 2 (rematch)
Map: Custom
Units:
Metamorpho(290), Ms. Marvel(350), Cap(240) (880)
vs.
Luke Cage(190), Iron Fist(260), Daredevil(200), Shang-Chi(230) (880)
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Metamorpho's shapeshifting on the fly is quite nice, and each option feels like it has its use. 0 markers helps at the beginning for placement. 1 marker can be tempting for crowd control. 2 markers for a decent attack and defense as well as counter strike can be a nice option when you know the attacking figures can whiff or they are hard to wound through attacking. 3 markers for when you need to brawl it out. I saw each come into use in my games. Overall he's fun and 280-290 feels reasonable.
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