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Old November 20th, 2018, 07:02 AM
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Arkham Arkham is offline
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Re: The Book of Zatanna (II) (Initial Testing)

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Zatanna II

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Army Test 1
Map: Custom
Units:
Zatanna II(250), Nightcrawler(KD)(230), Zauriel(320) (800)
vs.
Wrecking Crew (800)
Spoiler Alert!


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Army Test 2
Map: Custom
Units:
Zatanna II(250), Nightcrawler(KD)(230), Zauriel(320), Star-Lord(250) (1050)
vs.
Luke Cage(190), Iron Fist(260), Wolverine(280), Daredevil II(200), Firestar(120) (1050)
Spoiler Alert!


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Army Test 3
Map: Custom
Units:
Zatanna II(250), Klarion(235), Teekl(95), Star-Lord(250) (830)
vs.
Cyclops II(240), Angel(90), Cable(275), Domino(225) (830)
Spoiler Alert!


___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
She's pretty fun, and you get the tricky vibe with her. Takes 1 wound at a time on defense thanks to Magical Defense. Can alter a die roll to become a blank which is unique and has a magical feel. She can swap places with a teammate and have them act in surprise as an option, and her Sleight of Hand gives her a fun way to potentially deal an auto-wound. The roll on the blank manipulation can be hard to rely on, and Trap Door Teleportation seems to see less use than I would have liked.

Wouldn't mind seeing Trap Door opened up where she can still take the turn when switching as an option for her to pull someone back and pop into battle for some fun.

Overall I'm pretty happy with her. Love having a synergy with those who want blanks, especially someone like Zauriel who's thematic and doesn't see as much play. She may be a tad overcosted at the moment, so I'm thinking going into Public testing at maybe 230.

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