November 11th, 2018, 03:30 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,430
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Re: Coming Soon: SuperHeroScape™ by NecroBlade
Quote:
Originally Posted by Tornado
I like the ruined building rules. Very cool.
Any chance you have additional custom buildings?
Must have secret formula.
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Thanks. No plans for custom buildings, though sooner or later I'd like to create DO rules for other Heroscape obstacles.
The most I'll say about the secret formula* is it's very basic. Each stat gets assigned a value, each power a somewhat arbitrary number as well. Additional math is involved to figure out the total +/- versus whatever you're comparing it to. I'd say 60% of the time it works every time**, and by that I mean it's probably within 10 points. No matter how close I think that is, more math, adjustments, and of course testing always comes later.
Quote:
Originally Posted by capsocrates
I'm excited to see what you come up with. I really really liked the simplicity of
@ Grishnakh
's superhero customs. I sense you're going in yet another direction; can't wait to see it!
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Thanks. I'm not familiar with Grishnak's heroes, but I will say I tried to keep things simple whenever possible. That's not to say there aren't heroes with 4 powers (there are) or wordy powers (there are), but nothing should get too complicated.
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I was going to start alphabetically, but since Abomination and Incredible Hulk are so similar, here they both are at once!
Not much of a deviation from the official version here. Stats and powers are the same, except now instead of -3 Attack after leaping, Abomination must use Stomp. Thematically, he slams into the ground very hard after a Super Leap. This is arguably a nerf or a buff. On the one hand, he's only losing 1/2 dice from the official -3 Attack version to gain the ability to affect multiple figures. On the other, he can't leap halfway across the board to drop 5 Attack on someone from height. Meanwhile, he's 40 points cheaper because Stomp isn't super easy to set up or that strong, and even with 6 Defense and 8 Life heroes tend to get worn down by squads. (As I said, this project should mix fine with classic 'scape, plus, eventually, I'll have SuperHeroScape Squads as well...) I may or may not move the must-attack-with-Stomp language to Super Leap later, when I get to other characters that may or may not have Super Leap but not Stomp.
All the changes to Abomination apply to Hulk as well. Hulk does gain 1 Move and 1 Defense over the official stats. While that plus Rage Smash does put him 100 points ahead of Abomination, I understand that it looks like it would be more than a 10-point adjustment compared to official Hulk. That's tempered by the Stomp change being a much bigger nerf to Hulk than it is to Abomination. Before, fully raging Hulk could leap and still throw 9 dice from height... now it's just 3.
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Fun fact: the official designers mentioned testing superheroes against Romans, so that's what I did, too. Legions and legions of Romans...
Fun fact: the point total of my first 50 heroes comes to exactly 11,000.
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*, **
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