November 7th, 2018, 10:32 PM
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Just A Head
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Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 20,136
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Re: Justice League Dark Brainstorming
Quote:
NAME = SHADE THE CHANGING MAN
SECRET IDENTITY = RAC SHADE
SPECIES = METAN
UNIQUENESS = UNIQUE HERO
CLASS = POET
PERSONALITY = MERCURIAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 3
ATTACK = 4
DEFENSE = 5
POINTS = ???
MADNESS VEST
Shade adds 2 to his attack when attacking an Insane, Unstable, or Troubled figure. After rolling attack dice for Shade's normal attack, if you rolled at least 1 Blank, you may choose one of the following;- For each Blank rolled, subtract 1 from the defending figure's defense number this turn.
- If you rolled 2 or more Blanks, you may remove an Order Marker at random from the defending figure’s card.
If no Skulls were rolled, remove an unrevealed Order Marker from this card, if possible.
MADNESS STREAM
At the end of the round, you may choose up to one figure you control adjacent to Shade and roll the 20-sided die. Place Shade on an empty space exactly X spaces away from his original placement, where X equals the number rolled, then place the chosen figure on an empty space adjacent to Shade. If a figure cannot be placed, destroy it. Figures moved with this special power will not take any leaving engagement attacks.
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Original Post
Spoiler Alert!
Quote:
NAME = SHADE THE CHANGING MAN
SECRET IDENTITY = RAC SHADE
SPECIES = METAN
UNIQUENESS = UNIQUE HERO
CLASS = CHANGING MAN
PERSONALITY = MERCURIAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 3
ATTACK = 4
DEFENSE = 4
POINTS = ???
MADNESS VEST
Shade adds 3 to his attack and defense against Insane figures. After Shade rolls attack or defense dice against an adjacent Unique Hero, if you rolled at least 1 blank, you may choose an Order Marker on that Unique Hero's card. Switch it with an Order Marker on this card. Both players may reveal these Order Markers normally on their turn instead of their other Order Marker of the same number. At the end of the round, all Order Markers moved by this special power return to the player who controlled the Order Markers before they were moved.
MADNESS STREAM
After Order Markers are placed at the beginning of the round, you may choose up to one figure you control adjacent to Shade and roll the 20-sided die. Place Shade on an empty space exactly X spaces away from his original placement, where X equals the number rolled, then place the chosen figure on an empty space adjacent to Shade. Figures moved with this special power will not take any leaving engagement attacks.
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Okay, here's my take on Shade the Changing Man. I'm pretty happy with Madness Vest, as long as it can't be exploited to break the game.
I went back and forth on whether to go with a power to represent him travelling on the Madness Stream, one to show the more chaotic "changing" element of the character, or something to show how he's not always in control of what happens with his powers. Any thoughts on that?
I based this off the whole American Scream arc more than anything else. I think that's generally what people know the character best from, and the N52 version the mini is based on looks very similar to this Shade.
EDIT: Has anyone else read at least some of the Vertigo run? He's a complex character and it would be nice to know if you think I got it right or not.
Last edited by MrNobody; December 14th, 2018 at 10:55 PM.
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