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Old September 16th, 2018, 11:06 PM
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Re: Fourth World Workshop (New Gods/Apokolips)

Taking a shot at Metron:

NAME = METRON
SECRET IDENTITY =

SPECIES = NEW GOD
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS?
PERSONALITY = ENIGMATIC
SIZE/HEIGHT = ?

LIFE = 6
MOVE = 4
RANGE = 4
ATTACK = 4
DEFENSE = 4
POINTS =

INTER-DIMENSIONAL TRAVEL

Instead of taking a turn with Metron, you may place him on any empty space on any Battlefield or on any Army Card. After placing Metron on an Army Card this way, you may choose another figure on that Army Card that has not been destroyed and inflict an automatic wound on the chosen figure. When Metron is moved with this special power, he will not take any leaving engagement attacks.

MOBIUS CHAIR
Before moving Metron, you may choose an unengaged friendly small or medium figure adjacent to Metron. After you move Metron, place the chosen figure on an empty space adjacent to Metron. When rolling defense dice against an attack, Metron always adds one automatic shield to whatever is rolled.

TEMPORAL DEFENSE
Once per round, if Metron or any friendly figure within 3 spaces of Metron is attacked by an opponent's figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opponent's turn immediately ends, and the attacked figure receives no wounds.

FLYING

C3G can be played with official Heroscape, but it's not recommended.


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