Re: The Book of Chucky (Charles Lee Ray) (Public Playtesting
- Theme Test - Inconclusive, as I don't know the character.
- Mirror Test - Pass.
- Bonding Test - Pass, though I reckon he may become popular as one of the cheapest Insane characters - nice for Harley, Hugo Strange and the second Black Mask.
- Synergies Test - Pass - See above, plus his Slasher/Psychopath synergy is solid but minimal.
- Power Check - Inconclusive - I never got good luck with both Child's Play and Play Dead at the same time... but if you do, he could be a terror in cleanup.
- Fun Test - Pass - I found the bloodthirsty little blighter quite fun.
- Fun Competitive Test - Tentative Fail - 5 Life and Play Dead ends up being a bit too frustrating...
- Drafting Test - Pass - Absolutely, with Slashers, with the Insane, in a Black Mask Syndicate or as filler for any generic villain force.
- Usage Test - Pass - All powers were useful... though I doubt I'd want to try to use Child's Play off the attacks of anyone but Chucky or other Slashers or Psychos. It's more likely to hurt you than the enemy, and feels more like a deterrent. Though I could see trying it with troops that are expendable enough, like Civvies or Moloids.
- Strategy Test - Pass - He’s useful strategically - carry him up, have him harass your opponents by locking them down and stabbing whenever he gets an opportunity.
Name Of The Playtest Unit: Chucky
Army Test 1
Map: Desperado by Typhon2222 (no glyphs)
Armies:
Iron Patriot, Jason Voorhees, Michael Myres, Chucky, Zangief, 1x Skrull Infiltrator (845 points)
vs.
Nico Minoru, Karolina Dean, Chase Stein, Gert Yorkes, Molly Hayes, Old Lace, Mesmerise, Waking Nightmare (845 points)
Spoiler Alert!
Overview of Chucky’s performance:
Damage inflicted through normal attacks: 1 wound on Molly Hayes
True nature revealed: Fourth turn of Round One.
Auto-wounds inflicted with Child’s Play on opponent’s figures: 1 wound on Nico Minoru, 1 wound on Molly Hayes
Auto-wounds inflicted with Child’s Play on friendly figures: 1 wound on Leonardo, 1 wound on Raphael
Times moved with Barbie Mode: Twice by Iron Patriot
LEAs avoided with Barbie Mode: One from Karolina Dean (when carried)
Wounds avoided with Play Dead: Four
Michael Myres’s Victim is Molly Hayes
Round One
The Runaways claim the initiative through Gert’s morale boost. Michael creeps forwards while Jason teleports. Nico commands her entire team to advance.
Iron Patriot flies forwards, carrying Chucky into combat, and opens fire on Karolina, failing to harm her.
Michael observes Molly, and Jason appears next to Old Lace, Nico and Molly, before Old Lace savages him, inflicting three wounds. Jason retaliates, inflicting a wound on Old Lace.
Iron Patriot flies west, carring Chucky into melee with Nico, before firing two shots at Karolina, inflicting a wound from low ground. Jason stabs at Nico from low ground, inflicting a wound, and Chucky also stabs at her, revealing his true nature and inflicting another wound.
Michael observes Molly, who runs into the shadow and punches Iron Patriot with a devastating blow, inflicting three wounds and knocking him back two spaces. Jason strikes her for a wound.
Iron Patriot flies to height and into melee with Karolina, striking her twice and bringing her down, revealing her as a Skrull Infiltrator! What a twist! Jason stabs at Nico, but fails to harm her. Chucky achieves nothing
Round Two
Team Horror claims the initiative. Iron Patriot fires a shot at Nico, but she Mesmerises him, blocking it. He clears his head and fires another, but it too is blocked.
Michael observes Molly. Nico casts Waking Nightmare, and Chucky and Jason run in fear together (I love that it’s the Slashers running in fear for their lives ), each taking a blow in the process, though Jason shrugs his off. Molly charges the Slashers to keep them off Nico’s back, while Chase and Old Lace and Gert engage Iron Patriot, keeping apart from each other.
Iron Patriot strikes Chase twice, inflicting a wound. Mike Myres charges Chase and stabs him, but Chase blocks.
Old Lace bites twice at Iron Patriot, inflicting a wound with the first bite.
Iron Patriot obliterates Chase with a single blow, before striking Old Lace to no avail. Mike Myres creeps west.
Molly punches Jason Voorhees in the face, taking him out.
Round Three
The Runaways claim the initiative, moving all the enemy’s OMs to Iron Patriot through Chaotic Leadership. Mike Myres springs at Molly Hayes, stabbing her in the gut and inflicting two wounds. Old Lace bites Norman’s head off, eliminating Team Horror’s round. She then kills the Skrull who impersonated Karolina.
Mike Myres observes Molly, before Old Lace charges him, savaging him and leaving him seemingly dead.
Old Lace picks Chucky up in her teeth, shaking him about - she inflicts four wounds, enough to kill Chucky, but he receives only one and Plays Dead.
Round Four
Michael Myres proves he is not dead, and appears from the shadows near Molly before charging Old Lace, stabbing her for a wound.
Myres sptrings at Molly, attempting to strike her and failing. Old Lace charges Michael and bites him twice, inflicting four wounds and leaving him close to death.
Chucky stabs Molly from high ground, inflicting one wound normally.
Old Lace bites Michael’s bleeding head off (such a satisfying sentence to write...) before striking Chucky from low ground.
Zangief advances.
Old Lace savages Chucky, seemingly killing him, but he just receives one wound and plays dead.
Jason rises from the dead behind a wall.
Round Five
Team Horror claims the initiative. Chucky slashes at Molly, failing to harm her, before killing her with Child’s Play.
Jason appears next to Old Lace, who savages him in two blows, taking him down, eliminating the remainder of Team Horror’s round.
Old Lace shakes Chucky to death.
Old Lace charges Zangief and strikes him twice from height, to no avail.
Jason arises again from behind another wall.
Round Six
The Runaways claim the initiative. Jason appears next to Old Lace, who lays into Zangief from height, inflicting three wounds. Jason strikes Old Lace for a wound.
Zangief Grapples with Old Lace, bringing her to low ground before taking her down with a Double Lariat, eliminating the Runaways’ next turn.
Zangief advances.
Jason appears next to Nico. She burns a Mana Marker to strike him, inflicting three wounds.
Zangief charges Nico and performs a Spinning Piledriver, inflicting two wounds.
Round Seven
Nico claims the initiative and burns a Mana Marker to destroy Jason.
Zangief grapples Nico to low ground and punches her in the face, knocking her out.
Team Horror victorious - Zangief 3 wounds.
Overview: Chucky didn't do too much until late game there, largely because the Runaways were able to carefully separate him and Jason from Iron Patriot using Waking Nightmare to get them to flee (which just feels wrong to do to horror movie villains...), locking Norman down with Chase and Old Lace and keeping the pillars between them - though this did result in Norm bringing Michael up, which gave him his opportunity to spring at Molly.
Chucky felt like fun - a little irritant you struggle to get rid of, and a bloodthirsty little blighter when he gets his chance. He got lucky with Play Dead here, with Old Lace making several attacks that were too vicious in the end. I'd consider dropping his Life to 4 if this proves problematic in future.
All in all, though, I like him, and I love the Slashers altogether as well. They feel just great - threatening, passive actors that don't even need your outright control to just go about their bloody business. Jason and Michael are great. Brilliant job! I can see myself using the Slashers a lot, both together and as throw-in units.
Army Test 2
Map: Mayberry by mad_wookie (No Glyphs)
Armies;
Black Mask (vII), Penguin (vII), Chucky, Firefly, Hired Guns, 5x Bodyguards (700 points)
vs.
Batman (vI), Rorschach, Nite Owl, Robin (Tim Drake), Alfred Pennyworth, Spoiler (700 points)
Spoiler Alert!
Overview of Chucky’s performance:
Damage inflicted through normal attacks: 1 wound on Rorschach, 1 wound on Batman.
True nature revealed: Second turn of Round Three.
Auto-wounds inflicted with Child’s Play on opponent’s figures: 1 wound on Batman, 1 wound on Rorschach
Auto-wounds inflicted with Child’s Play on friendly figures: None
Times moved with Barbie Mode: Twice by Bodyguards, once by Firefly
LEAs avoided with Barbie Mode: One from Robin (when carried)
Wounds avoided with Play Dead: Seven
Round One
The Vigilantes claim the initiative. Batman and Nite Owl advance.
At Black Mask’s command, three Bodyguards advance, one of them carrying Chucky, and Firefly advances.
Robin and Spoiler advance.
Black Mask advances before moving Order Marker 3 to the Hired Guns and commanding one of them to advance.
Batman and Nite Owl both advance.
The Hired Guns advance - three manage to get into range and open fire on Robin, inflicting a wound.
Round Two
Gotham Underworld claims the initiative. Black Mask commands three Bodyguards to advance, one of them carrying Chucky into comabat with Nite Owl and one engaging Robin, before his Hired Guns open fire, two of them shooting at Robin, inflicting a wound, and one opening fire on Nite Owl, inflicting two wounds, and a fourth opens fire ineffectively at a tree. Firefly flies up, engaging Batman and Nite Owl and standing next to Chucky, before blasting Batman, a tree and Robin with his Flamethrower - no one is harmed and Batman retaliates with an Evasive Strike.
Robin grapples forwards and strikes a Hired Gun from low ground, knocking him out. Spoiler grapples forwards and strikes a Hired Gun from low ground, but he blocks her blow.
Two Bodyguards move in to engage Robin, while a third moves up from reserve. Two Hired Guns open fire on Spoiler, inflicting a wound, before a third opens fire on a tree, causing it to collapse on Nite Owl and Firefly, killing Nite Owl and inflicting a wound on Firefly. Firefly flies over Batman, raining fire on him to inflict a wound, and carrying Chucky next to him.
Batman punches Firefly for a wound and Robin grapples up, knocking out a Hired Gun.
One Bodyguard runs up to engage Batman while another advances from reserve. The Hired Gun in combat with Spoiler shoots her twice for a wound, while another guns Robin down. Chucky stabs at Batman with a vicious blow, but he dodges and retaliates with an Evasive Strike.
Batman throws three Batrangs at his nearby foes, knocking Firefly out but failing to harm the Bodyguard.
Round Three
The Vigilante’s claim the initiative, and Spoiler knocks out a Hired Gun in combat with her with Crime Spoiler. Rorschach advances.
Black Mask advances and fires a shot at Batman, inflicting a wound before commanding Chucky to stab ineffectually at Batman, before wounding him with Child’s Play, revealing his true nature.
Rorschach charges Chucky and punches him for two wounds. The Gotham Underworld gives up the X to avoid Shakedown.
Black Mask fires a shot at Rorschach, failing to harm him, and Chucky slashes at Batman but fails to harm them.
Alfred extracts Batman.
Three Bodyguards advance, one engaging Rorschach, before Black Mask fires a shot at Rorschach, inflicting two wounds, before commanding Chucky to slash at Rorschach, failing to harm him.
Round Four
The Vigilantes claim the initiative, and Spoiler knocks a Bodyguard out with Crime Spoiler. Rorschach punches a Bodyguard, knocking him out.
Three Bodyguards advance, one engaging Spoiler, and two engaging Rorschach. Black Mask fires an ineffectual shot at Rorschach, before commanding Chucky to slash at him, who inflicts one wound normally before cutting his face off with Childs’ Play.
Alfred fails to heal Batman, and Batman remains in reserve.
Black Mask advances before commanding Chucky to crawl forwards a bit.
Alfred heals Batman, who grapples forwards into combat with a Bodyguard and Chucky before flinging Batarangs at both - he knocks out the Bodyguard and would kill Chucky, but the doll plays dead and is left unharmed.
Black Mask moves to high ground and fires a shot at Batman, which bounces off his kevlar. Chucky moves to high ground and stabs Batman for a wound.
Round Five
The Vigilantes claim the initiative, and Spoiler knocks out a Bodyguard with Crime Spoiler. Batman engages Black Mask and throws shurikens at Black Mask and Chucky, failing to harm Black Mask and nearly killing Chucky, but Chucky plays dead and receives only one wound.
Black Mask fires a shot at Batman, who evades and strikes back. He commands Chucky to stab at Bruce, and he misses, and fails to harm him even with Childs Play.
Batman uses his batarangs, but fails to harm Black Mask and Chucky survives through Playing Dead.
Black Mask fires a shot but Batman stops it. Chucky fails to achieve anything.
Batman inflicts a wound on Black Mask with his batarangs.
Black Mask fires a shot at Batman, but Batman dodges and strikes back. Chucky achieves nothing.
Round Six
The Gotham Syndicate claims the initiative. The last Bodyguard engages Batman, and Black Mask fires a shot at Batman, who stops the bullet. Chucky stabs at Batman to no avail, before inflicting a wound with Child’s Play.
Batman takes out a Bodyguard with a Batarang, nearly kills Chucky but fails to because he plays dead, and is blackmailed out of striking Black Mask by Penguin.
Black Mask fires a shot, but Batman dodges and retaliates, knocking Black Mask out and eliminating the remainder of the Criminals’ turn.
Batman punches Chucky, who plays dead to survive.
Batman punches Chucky again, but the doll plays dead once more.
Round Seven
Chucky claims the initiative and stabs at Batman, but Batman takes him out with an Evasive Strike, eliminating his second turn.
Batman runs forwards and throws a batarang at the last Hired Gun, eliminating the remainder of the enemy’s round.
Batman runs forwards and throws a batarang at Penguin, missing.
Batman charges Penguin, but Penguin blackmails him out of attacking.
Round Eight
Batman claims the initiative, but Penguin pulls his last string to keep him from striking.
Penguin shoots Batman, but Batman evades and retaliates.
Batman punches Penguin, inflicting two wounds.
Penguin shoots Batman, but Batman knocks him out as the bullet flies.
Vigilantes Victorious, Batman 2 wounds, Spoiler 2 wounds, Alfred Pennyworth unwounded.
Overview: I got really bad luck with Child's Play this game - I must have rolled for it many times off Chucky's normal attack and failed to get it once. That being said, I also got insane luck with Play Dead... Chucky just wouldn't die! I kept rolling a blank for Play Dead's auto-wound, meaning he was left at 1 Life for a long time... and honestly, it's feeling a bit much to me. He was frustrating to fight, and if my luck for Child's Play were greater, he could have cleaned up.
Thoughts On The Tested Unit's Cost, Balance, & Draftibility:
I like him, but he’s too frustrating to kill right now - he feels like a juiced Isamu with a solid auto-wound power in late game (though admittedly a lot slower). Even when 1 wound off death, Play Dead has a 50/50 chance of keeping him alive each time he’s seemingly killed. In all honesty, I don’t have an issue with this mostly... it sounds like this is a character who deserves a sense of ‘Holy crap is this bastard seriously not dead yet!’ I wouldn’t change Play Dead, but paired with 5 Life, it’s too much. You don’t just have to finish him off, you have to whittle him down first, which can be an endeavour in itself depending on how often Play Dead triggers when doing so. I’d strongly recommend dropping him to 4 Life, and be sorely tempted to drop to 3. Do that, and I think he should be fine as a bloodthirsty 85 point irritant.
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