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Old August 13th, 2018, 03:50 PM
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Re: The Book of Chucky (Charles Lee Ray) (Initial Playtestin

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Chucky (Charles Lee Ray)

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Army Test 1
Map: Custom
Units:
Chucky(95), Jason(175), Cap(240), Psylocke(250) (760)
vs.
Luke Cage(190), Iron Fist(260), Swordsman(160), Moon Knight(150) (760)
Spoiler Alert!


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Army Test 2
Map: Custom
Units:
Chucky(105), Jason(175), Cap(240), Wolverine(280) (800)
vs.
Star-Lord(250), Gamora(310), Nebula(240) (800)
Spoiler Alert!


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Army Test 3
Map: Custom
Units:
Chucky(80), Cap(240), Star-Lord(250), Wolverine(280) (850)
vs.
Luke Cage(190), Iron Fist(260), Shang-Chi(230), Tigra(170) (850)
Spoiler Alert!


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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
I'm liking what Chucky can do here. He can be added into any army as a tag along, but it may cost you, as seen in game 3. Wolverine's 2nd attack led to Chucky putting a wound on Wolverine, then Wolverine's 3rd attack on Shang-Chi was just enough to backfire on Wolverine due to MMA. The wound form Chucky made the difference and cost the game. However, Chucky did manage to score some wounds on his own turns, as well as once or twice when another figure took a turn. It felt like a nice balance that still encouraged you to take turns with Chucky. Unfortunately, Play Dead did not activate a single time throughout any of the games. Enough wounds were dealt over several attacks to get him to 4 before it would activate, thus bypassing it entirely. A bit of poor luck there. Even though he lost all 3 games, I think cutting his points down a bit is all that is needed, and he felt close at 80, so I'm thinking of going into testing at 75.

Otherwise, we could stay around 85-95 and make Play Dead follow a Balder approach and rather than him take 1 wound guaranteed when he should be destroyed, instead have it be an unblockable on him so he has a chance to survive.

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