Re: Draftable Vehicles Discussion Thread
Original OP:
Spoiler Alert!
Alright, picking up some recent discussion from the Outer Sanctum Discussion and Index thread, since I don't want the subject to get totally dropped.
The goal of this thread is to host discussion on how to implement draftable vehicles. As I see it, this is gonna be a four-step process:
1. Develop additional rules text for Vehicle DO rules to support drafting vehicles into an army
2. Test Sports Car and Mole Machine to determine appropriate costs and make sure no issues arise with the new rules
3. Update rules text with new rules and vehicle cards with point costs
4. Design awesome new vehicles and vehicle-centric figures to celebrate
I figure this can be a general 'Vehicle Brainstorming Thread' once we've got the system in place. (EDIT: Actually, I see there's an old one of those - don't mind having a fresh, dedicated thread for getting them draftable though)
Current Rules Under Test:
-Link here
-Potential future revisions include:
--Refinement/correction of phrases like 'you control' (no mechanical impact on rules under test, just standardization of wording)
--Implementation tweaked to support draftable DOs that aren't vehicles. Likely written up as a separate Draftable DO Optional Rule and a briefer acknowledgement of that ruleset in the Vehicle Rules. (no mechanical impact on rules under test)
--Increased damage for figures in wounded/destroyed vehicles, if testing proves it necessary. (mechanical impact on rules under test)
----------------------
Good thought!
The Book of Vehicle Optional Rules
Current Version Being Tested
Spoiler Alert!
Changes proposed for the Destructible Objects – Vehicles rules/Rules proposed for Enclosed Structures:
(Changes in bold)
Changes to Vehicle Destructible Objects Rules:
Page 2:
Quote:
These C3G Vehicle Rules cover the following areas: •Drafting Vehicles
• Entering Vehicles
• Occupying Vehicles
•Partial and Full Cover
• Moving Vehicles
• Exiting Vehicles
• Destroying Vehicles
|
Quote:
EXAMPLE 1: Vehicle Card Like the Official Destructible Objects cards, the Vehicle Destructible Objects cards that are affected by this rule set have a similar appearance but with a few inclusions.
Uniqueness: Whether a Vehicle is Unique or Common.
Occupancy: The number value indicates the number of figures that can occupy the Vehicle.
Size/Height: The Size and Height indicate the Vehicle’s actual size and height as per the standard Heroscape game mechanics, but also by their inclusion symbolize that this Destructible Object is compatible with the throwing rules from the C3G Destructible Objects rule set.
Partial Cover/Full Cover: This indicates whether a Vehicle offers Partial Cover or Full Cover for occupying figures.
Move: Because these Destructible Objects are Vehicles, a Move value is included to allow their movement across the battlefield as described in the standard Heroscape rules.
|
Quote:
ENTERING VEHICLES
A figure may enter a Vehicle by ending its movement on a space adjacent to the Vehicle if it meets the following criteria:
• Your figure’s size must be smaller than that of the Vehicle. Refer to Example 1 to identify the Vehicle’s size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.
• The current occupancy of the Vehicle must be less than the Occupancy number of the Vehicle. The occupancy designation on a Vehicle Army Card shows the number of figures that may occupy a Vehicle. A figure can only enter a Vehicle if that Vehicle has fewer figures on its Army Card than its Occupancy number (example: If a car has an Occupancy number of 2, but only has 1 figure placed on its Army Card, a 2nd figure can enter that car).
• There are enough empty spaces to legally place that figure in the Vehicle.
• Some Vehicles may have specific entrances/exits marked on the figure itself. In this case the Vehicle can only be entered or exited from empty spaces within one space in the direction that the entrance/exit is directly facing.
Figures entering Vehicles do not receive any passing swipes from enemy figures occupying that Vehicle. Once a figure Enters a Vehicle, it should be placed on any empty space or spaces on that Vehicle’s Army Card.
DRAFTING VEHICLES
Vehicle Destructible Objects (VDOs) act like figure Army Cards in that they have an associated point cost listed on them. VDOs are drafted the same way as Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).
Like Army Cards, VDOs each have an associated figure that is placed in the controlling player's start zone at the start of the game and are considered in that player's Army. However, a VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).
Page 3:
OCCUPYING VEHICLES
Figures occupying a Vehicle are still considered on the battlefield, controlled by the Player whose Army they are in, occupying the same space or spaces as that Vehicle for the purpose of counting spaces for range and power selection, but are not affected by any special terrain rules for that space.
Figures inside a Vehicle that is Large or smaller are considered adjacent to each other and the Vehicle itself, but are never considered adjacent to or engaged with figures outside of the Vehicle.
If enemy figures occupy the same Large or smaller Vehicle, they are considered engaged.
Any time a Player could move a figure that is occupying a Large or smaller Vehicle one space or more, they may choose to move that figure to any other empty space inside that Vehicle. Since all spaces inside a Vehicle of this size are considered to be within one space of each other, figures moved this way will not take leaving engagement attacks.
Each Vehicle has a designated space for the Driver. If a figure you control is the only figure occupying a Vehicle or if a figure you control is occupying the designated Driver space in a Vehicle, you now control that Vehicle.
A figure occupying a Vehicle may still have Order Markers placed and revealed on its Army Card. However, Order Markers cannot be placed on the Vehicle’s Army Card.
PARTIAL COVER AND FULL COVER
As denoted in the left box of each Vehicle, Vehicles can be Partial Cover or Full Cover.
Figures occupying Vehicles with Full Cover are never in clear sight of figures outside of that Vehicle and never have clear sight on figures outside of that Vehicle.
Vehicles with Partial Cover do allow for clear sight between figures occupying that Vehicle and figures on the outside. Partial Cover Vehicles are those with windows or other openings that allow for clear sight. These clear sight openings will be marked on Army Cards by the green target points on the Vehicle’s Hit Zone. Clear sight can only be traced through these target points.
When a figure occupying a Partial Cover Vehicle targets a figure outside of that Vehicle, they should use the target point for that Vehicle to trace line of sight and range. When a figure outside of a Partial Cover Vehicle targets a figure occupying that Vehicle, they should use the target points for that Vehicle as the hit zone for any occupying figure.
Unless a special power indicates otherwise, a figure can only target one figure occupying a Vehicle at a time. If, however, a special power targets or chooses a space and the space the Vehicle occupies is chosen, the Vehicle and all figures occupying the Vehicle are affected.¬
MOVING VEHICLES
In addition to the Size, Life, and Defense values contained on destructible object cards, Vehicles have a Movement value.
Instead of moving normally with an Army Card you control, if one of the figures from that card occupies the Driver space for a Vehicle, you may move that Vehicle. You may only move each Vehicle this way once during each player turn.
When moving the Vehicle, follow standard movement rules, with one exception: Vehicles and occupying figures do not make or receive leaving engagement attacks against figures outside of the Vehicle.
If a Vehicle would be moved, any figures occupying it stay in that Vehicle and are moved with it. If any of the occupants cannot be moved for any reason, that Vehicle cannot be moved.
EXITING VEHICLES
After moving a Vehicle you control, you may place a figure you control from the Vehicle’s Army Card on an empty space adjacent to the Vehicle. You may exit with any or all of your figures on the same turn. If that figure was engaged with any other figures occupying the Vehicle prior to moving, it will take any leaving engagement attacks. The figure that moved the Vehicle may now complete its turn. Remember, the figure that moved the Vehicle did so at the expense of its normal movement.
If you wish to have one of your figures exit a Vehicle you do not control, you may have that figure Exit instead of moving normally on its turn. If that figure does not have the Super Strength special power, before exiting with that figure, roll one unblockable attack die against it. When your figure exits a Vehicle, place that figure on any empty space adjacent to the Vehicle.
DESTROYING VEHICLES
If a Vehicle receives enough wounds to be destroyed, each figure on top of the Vehicle or occupying the Vehicle immediately receives X Wounds where X = any excess wounds the Vehicle received beyond what was needed to destroy it. After removing the destroyed Vehicle from the battlefield, players may, in initiative order, place all of their figures that remain on top of the Vehicle on spaces previously occupied by the destroyed Vehicle. Figures moved when the structure is destroyed never take any leaving engagement attacks but will receive any falling damage that may apply.
Then players may, in initiative order, place each remaining figure they control that was occupying the Vehicle on a space or spaces previously occupied by the destroyed Vehicle. If a figure that was occupying a destroyed structure cannot be placed on a legal space or spaces, that figure is immediately destroyed.
|
Past Version
Spoiler Alert!
Quote:
Originally Posted by tcglkn
Legacy Text:
C3G VEHICLE RULES
DESTRUCTIBLE OBJECTS - VEHICLES
Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles.
These C3G Vehicle Rules cover the following areas:
- Entering Vehicles
- Occupying Vehicles
- Moving Vehicles
- Exiting Vehicles
- Destroying Vehicles
EXAMPLE 1: VEHICLE CARD
(Sample Card here)
A vehicle has three designations in the left box of its Army Card: size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other figures' Army Cards.
ENTERING VEHICLES
A figure may enter a vehicle by ending its movement on a space adjacent to the vehicle if it meets the following criteria: - Your figure's size must be smaller than that of the vehicle. Refer to Example 1 to identify the vehicle's size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.
- The current occupancy of the vehicle must be less than the occupancy number of the vehicle. The occupancy designation on a vehicle Army Card shows the number of figures that may occupy a vehicle. A figure can only enter a vehicle if that vehicle has fewer figures on its Army Card than its occupancy number (example: If a car has an occupancy number of 2, but only has 1 figure placed on its Army Card, a 2nd figure can enter that car).
- There are no figures controlled by other players occupying the vehicle currently. Refer to Occupying Vehicles for further details.
Quote:
If a figure of the correct size ends its movement adjacent to a vehicle that has not reached its occupancy number, the figure can enter that vehicle.
|
When a figure enters a vehicle, normal leaving engagement rules apply. Place that figure on that vehicle's Army Card. The figure that entered the vehicle is now occupying that vehicle.
OCCUPYING VEHICLES
Figures occupying a vehicle are not on the battlefield.
A figure occupying a vehicle may still have Order Markers placed and revealed on its Army Card.
If one or more of your figures occupies a vehicle, you now control that vehicle. However, Order Markers cannot be placed on the vehicle's Army Card.
If a vehicle is ever suddenly occupied by figures of different players (e.g.: one of your figures is Mind Controlled by another player), the vehicle is destroyed (see: Destroying Vehicles).
MOVING VEHICLES
In addition to the Size, Life, and Defense values contained on destructible object cards, vehicles have a Movement value.
After revealing an Order Marker on one of your Army Cards, before taking a turn with a figure you control occupying a vehicle, you may move that vehicle. You may only move a vehicle once for each Order Marker you reveal.
When moving the vehicle, follow standard movement rules, with one exception: vehicles do not make or receive leaving engagement attacks.
EXITING VEHICLES
After moving a vehicle you control, you may place a figure from the vehicle's Army Card on an empty space and adjacent to the vehicle. You may exit with any or all of your figures on the same turn. Figures cannot move during a turn in which they exit a vehicle.
DESTROYING VEHICLES
If a vehicle receives enough damage to be destroyed, after removing it from the battlefield, place all figures that occupied the destroyed vehicle on spaces previously occupied by the destroyed vehicle. Roll one attack die. If you roll a skull, each figure that previously occupied the destroyed vehicle receives one wound. If a figure that was occupying a destroyed vehicle cannot be placed on a legal space or spaces, that figure is immediately destroyed.
|
Last edited by Arch-vile; April 24th, 2020 at 01:00 PM.
|