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Old August 2nd, 2018, 08:37 PM
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Re: The Book of Michael Myers (Public Playtesting)

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Michael Myers

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Army Test 1
Map: Custom
Units:
Michael Myers(135), Doc Oc(215), Captain America(240), Gamora(310) (900)
vs.
Luke Cage(190), Iron Fist(260), Wolverine(280), Tigra(170) (900)
Spoiler Alert!


___________________________________________________________

Army Test 2 (rematch)
Map: Custom
Units:
Michael Myers(135), Doc Oc(215), Captain America(240), Gamora(310) (900)
vs.
Luke Cage(190), Iron Fist(260), Wolverine(280), Tigra(170) (900)
Spoiler Alert!


___________________________________________________________

Army Test 3
Map: Custom
Units:
Michael Myers(130), Jason Voorhees(175), Blob(165), Captain America(240), Angel(90) (800)
vs.
Star-Lord(250), Gamora(310), Nebula(240) (800)
Spoiler Alert!


___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
The design felt pretty good here. It's a little odd having Michael restart his markers when his Victim dies, but it's likely necessary as he was able to do decent damage with them in game 2 and 3. I feel the theme is much more present here with him taking a more methodical approach, causing your opponent to change their play once he builds up markers and starts moving in. There were times characters were hiding behind trees just to stay out of sight to avoid marker buildup, leading Michael to have to take a turn to regain sight. He's easy to take down though so it's a nice incentive for the opponent to take the turns necessary to remove him, but those turns cost them by allowing other potentially dangerous units the time to strike as well. The guarantee of getting Michael back the 1 time is nice, and can make the markers built up take effect right away, for that jump scare factor. Hard to tell cost wise where he'll end, but I feel he's currently close to it. 135 feels close.

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