OK, here's a new one for discussion, rounding out my Zero Hour Event Heroes (yeah, I loved me some 90's/00's DCU crossover events).
EXTANT!
Spoiler Alert!
EXTANT
HANK HALL
METAHUMAN
EVENT HERO
DESTROYER
AMBITIOUS
MEDIUM 5
LIFE 8
MOVE 6
RANGE 6
ATTACK 6
DEFENSE 6
400? POINTS
MORE TIME
Once per round, after revealing a numbered Order Marker on this card, you may choose one of your Army’s previously removed Order Markers with a number higher than this card’s and place the chosen Order Marker again on any Army Card you control.
CHRONOKINESIS
Before attacking with Extant, you may choose either a Glyph of Temporal Displacement anywhere on the battlefield or 1 figure within 3 spaces of Extant. Roll the 20-sided die. If you chose a Glyph and rolled 8 or higher, inflict 1 automatic wound on each figure within 1 space of that glyph. If you chose a figure and rolled 12 or higher, inflict 1 automatic wound on that figure and place it on any empty space in its start zone. Figures moved this way do not take any leaving engagement attacks.
TEMPORAL DEFENSE
Once per round, if Extant or any friendly figure within 3 spaces of Extant is attacked by an opponent's figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opponent's turn immediately ends, and the attacked figure receives no wounds.
FLYING
SUPER STRENGTH
Biggest updates from my last pass on him is I changed the name of Control of Time to Chronokinesis and juiced up its offensive potential a tad, then added the More Time power to toy with a mechanic I've been wanting to look into for a while (placing back removed Order Markers). I think I've done it in a way that limits abuse and makes the mechanics clear, but you tell me, please!
Also, now that I'm looking at it again, I'm realizing that there's probably way too much text (I've been having that issue lately
) so any help trimming would be appreciated.