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Old October 31st, 2017, 07:23 PM
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Re: C3G Synergy Archive

Current Special Powers that Interact Differently with Superspeed:

Benefits:

Professor Zoom's Negative Speed Force Special Attack

Superspeed Synergies

Superspeed Synergy Benefits Received:
  • Figures with the Superspeed special power may add 1 to their Defense numbers with Flash's (Jay Garrick) (220) Inspiring Speedster special power.
  • Figures with the Superspeed special power may not have their Defense reduced and may not be prevented from moving with Max Mercury's (190) Zen Master of Speed special power.
  • Figures with the Superspeed special power may be moved when Iris West (70) is attacked, due to her Speed Beacon special power.
  • Metahumans with the Superspeed special power be healed by Caitlin Snow's (210) Team Flash Physician special power, and add 2 to the 20-sided die roll for that power.
  • Figures with the Superspeed special power may be activated by Flash's (Wally West) (Flash Family) (300) Flash Family special power.
  • Figures with the Superspeed special power may be moved by Flash's (Wally West) (Flash Family) (300) Flash Time special power.
  • Figures with the Superspeed special power may be chosen to be the Splitting Images' (50) Speedster.
  • Figures with the Superspeed special power may benefit from the Rogues Revolution Story Card (250).
  • Figures with the Superspeed special power may have their Attack number boosted by Johnny Quick's (Johnny Chambers) (170) All-Star Squadron Inspiration special power.
Superspeed Synergy Benefits Offered:
  • Metahumans with the Superspeed special power may allow Kid Flash (Wallace West) (140) to bond with them with his Metahuman Mentor special power.
  • Unique Heroes with the Superspeed special power may allow Reverse-Flash (Eobard Thawne) (295) to start the game with an additional Injustice Marker due to his Legion of Zoom special power.


Updated through SSE 92.

[On Deck version]

Last edited by Arch-vile; March 18th, 2022 at 12:02 AM.
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