Hello all, I'm making a map thread. Really I've never kept track of any of the maps I have built, and I've probably built 200 or so maps, maybe more.
So, I'm gonna start documenting them, the nicer ones at least. I'll also get virtualscape files up for some at some point
(I swear). Right now I just have one built, but it's a beauty.
Here are a few maps I put together for the ARV Landmarks contest.
Quilato Pass
I've played it with Defense +1 in the center, which feels very powerful on this map (I suppose it feels powerful on most maps). Range can pod up somewhat easily on the 7 hexers near the center.
This one probably won't be submitted, but it is a fun map to play on. I was trying to see about making a swampy mountain, but at the time I made it the rules hadn't changed so you could only use RotV in one set, and making a mountainous map without that would just be too hard (and I really wanted to use RotV for the Kyrien map).
Kyrien Plateau
Glyphs are seven spaces flying from each start zone and 10/11 spaces walking. I don't love that 6 space figures can reach the glyphs on move 2 and 5 move have to take 3 move. I'm also considering taking off the highest single spaces.
Background:
Tealeron Ten Years After
The top glyph is 10 move away from both start zones, 8 move flying. The bottom one is 7 move from both start zones, 6 flying. This map hasn't been played, but it is my favorite of the bunch.
Background:
Spoiler Alert!
From Compendium: Peaceful village that was the hometown of Thormun. Thormun’s brother, his brother’s wife and kids lived there until it was reduced to a burning heap by Utgar’s armies. Thormun recalls his brother’s stonework house with a garden and a large tree growing right in front on which the kyrie children would play.
After being forgotten for nearly a decade, rumors of a great source of power in Tealeron have reached the Allied Generals. The sources for this information are uncertain, but at this stage of the war an opportunity like this is nigh impossible to pass on. Valkrill has been wreaking havoc throughout Valhalla, while Utgar's strength has continued to grow. There hasn't been a truly successful campaign by the Allies in over a year, and morale has never been lower.
Arriving at the ruined city did little to raise their spirits, and seeing Thormun's brother's garden overgrown and overflowing with filth only worsened the pessimism that had permeated the army during their march. If this mission did not turn out successful, it would be unlikely that the mismatched army could hold together much longer. Just when it seemed that there was no power source and hope might be lost, the band of soldiers searching Tealeron were ambushed by Utgar's wretched forces. While the army could soon dissolve into deserters, none could desert now. When the choices are either to die together or die alone, soldiers always die together.
Rebel Bridge
Valkrill's Wellspring
Frozen Sea Wall
Wasted Swampland
Link to file
Slippery Spring
Link to file
Spoiler Alert!
...except for this bit, which cases it to use too much water (
when if I make a VirtualScape file I'll make it "legitimate").
