Dr. G's Customs 2.0
Welcome to the beautiful world of Dr.G's customs 2.0. Here you will find countless (well, I haven't counted them) great (well...) customs, most of which haven't even been fully playtested! Look at that, that means you can playtest them! I know that's your favorite part... If you still haven't gotten your fill of playing with non-tested customs, you could check out my old customs, though that is not highly recommended (except maybe the Twisted Metal ones, I'm considering revisiting those... Now all I need to do is get minis for them!).
Work(s) in progress:
Bob Oom
Damisa
Zirnelkis
A Man and his Pig
Spoiler Alert!
The figures are Brodert Quink and Sqealy Nord from Pathfinder's Lost Coast Line.
Brodert Oink
Human
Unique Hero
Transmuter
Addlepated
Medium 4
Life 4
Move 4
Range 1
Attack 1
Defense 3
INSIGNIFICANT (adapted from C-3PO)
When Brodert Quink or a friendly, small Pig Hero adjacent to Brodert Quink is targeted for a normal attack from a non-adjacent opponent, you may roll the 20-sided die. If you roll a 6 or higher, Brodert Quink and all friendly, small Pig Heroes adjacent to Brodert Quink no longer have any visible hit zones for the duration of the attacking figure's turn.
BOOK OF SPELLS
After moving and before attacking, you may choose one small or medium Unique Hero within 5 spaces of Brodert Quink. Roll the 20-sided die. If you roll a 1-4 the chosen figure receives one wound. If you roll a 5-13 nothing happens. If you roll a 14 or higher remove 3 Wound Markers from that figure's army card. If you roll a 17 or higher place the chosen figure on Pig's Army Card and replace the figure with Piggy and move all Order Marker's from that figure's Army Card to Piggy's Army Card. Brodert Quink cannot use Book of Spells if Piggy is on the battlefield.
Points 60?
The idea behind his addlepatedness is that he gets all of his power from the book, but doesn't really know what it does. Seeing as he's a human, he doesn't have any magic on his own, so he just reads the spell and then something happens.
Piggy
Pig
Unique Hero
Skittish
Hog
Small 2/3 (I'll check on this)
Life 3
Move 4
Range 1
Attack 1
Defense 1
RETRANSMUTE
Instead of attacking, Piggy may use Retransmute. Roll the 20-sided die. If you roll a 13 or higher, replace Piggy with the figure on this Army Card, place Piggy on this Army Card, remove all Wound Markers from this Army Card, and move all Order Markers from this Army Card to the Army Card of the figure that replaced Piggy.
RUN AWAY
When an opponent's figure moves adjacent to Piggy, roll the 20-sided die. If you roll a 13 or higher, you must immediately move Piggy 4 spaces. Piggy can only use Run Away if it can end its turn nonadjacent to any opponent's figures.
IT'S NOT JUST A PIG
Piggy cannot be drafted in any army and does not start the game on the battlefield. The general and point value for this Army Card is equal to that of whatever figure is on this Army Card. If Piggy is on this Army Card, there is no general or point value. After Piggy is destroyed move the figure on this Army Card to its own Army Card and remove all Wound Markers from this army card.
Points X
Demons(9)
Ishehdul-folks(3)
"Completed" Customs:
Fintana Na'e Fakamoleki "Hook"
GK 235
 (3)
Last edited by Dr.Goomonkey; November 24th, 2018 at 12:24 AM.
|