Re: The Book of Stargirl - Public Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Stargirl
Army Test
Map: Icy Road Map
Units: Stargirl (120), Green Lantern (Alan, 280), Flash (Jay, 220), Hourman (190), Liberty Belle (190) (1,000) VS Nightwing (200), Raven (190), Starfire (210), Superboy (240), Beast+Pterodactyl+T-Rex (160) (1000)
Unit Summary:
Damage: none.
Cosmic Converter Belt: 0 markers used.
Cosmic Rod Passenger: 5 times moved; 3 figures carried.
Protective Force Field X: 1 times used to protect self; 2 times used to protect other figures.
Spoiler Alert!
I placed only one glyph on one side of the map to give these armies a reason to move toward each other. The glyph ended up not coming into play though. At the start of the second round, with both armies getting their pods together, Flash saw an opportunity to mess with the Titans’ OMs. He took it and moved a numbered OM from Nightwing to Beast Boy, disrupting Titans Go for that round. However, being separated from his team left Flash vulnerable, and he took a three-wound hit from Starfire during the round, before Stargirl moved in to protect him.
Winning Initiative in the second round, Flash tried this strategy again. This time he moved the 2 OM, but Nightwing still had the 1 and X. However, Stargirl pulled Flash back toward the rest of the JSA after he finished his turn. The teams continued taking pot shots at each other until the third round, when Liberty Belle and Hourman moved in. They drew most of the fire from there, and hit back hard.
The duo took down Superboy quickly, while the Titans struggled to hit them for the first round, though they took out Flash. In the fourth round, Liberty Belle finally went down, though she and Hourman took down Beast Boy and put a few wounds on Starfire. GL moved in at the end of the round and hit Starfire again, bringing her to 4 wounds. One more wound to finish her off would have made a big difference, and instead, Starfire did a bunch of damage in the fifth round.
Everything fell apart for the JSA in the fifth round. They lost Initiative, Nightwing used Starfire and Raven to finish off GL and Hourman, while Nightwing finished Stargirl. There were some real bad rolls in this round and the JSA were wiped out quickly.
Overall, Stargirl never got an OM, but she moved Flash around quite a bit, and her protective ability kept her team around longer.
Who won? List figures remaining in the winning army (include life remaining for heroes): R5T5: Nightwing unwounded, Starfire with 2/5 wounds, Raven with 2/5.
Army Test
Map: Underground Catacombs
Units: Stargirl (120), Green Lantern (Alan, 280), Flash (Jay, 220), Hourman (190), Liberty Belle (190) (1,000) VS Cosmic Boy (260), Karate Kid (230), Superboy (330), Lightning Lad (180) (1000)
Unit Summary:
Damage: 3 wounds to Cosmic Boy, 1 to Karate Kid.
Cosmic Converter Belt: 2 markers used.
Cosmic Rod Passenger: 3 times moved; 2 figures carried.
Protective Force Field X: 1 time used to protect self; 1 time used to protect other figures.
Spoiler Alert!
Courtney certainly did her share here, but her team couldn't quite pull this one off. They grabbed an early lead, but couldn't crack Superboy.
In the first round, the JSA used Stargirl and Flash to get all of their figures up and podded in two OMs. After Lightning Lad sent a couple bolts their way, Liberty Belle and Hourman moved in and hit Lightning Lad for two wounds and then finished him off.
With Initiative in the second round Stargirl moved near Liberty Belle and Hourman, hit Cosmic Boy for three wounds, and placed a Star marker on Karate Kid. With another failed Magnetic Throw Defense roll the next turn, LB&H hit Karate Kid for two wounds. By the end of the round, Karate Kid was dead, but LB&H were both near death. They would both die shortly later. Stargirl and Alan were next, though they did take down Cosmic Boy first. Superboy was too much for them though, and none of them got through his defense.
Who won? List figures remaining in the winning army (include life remaining for heroes): R5T1: Superboy unwounded.
Army Test
Map: Icy Road Map
Units: Stargirl (120), Ms Marvel (350), Bizzaro (330) (800) VS Iron Patriot (290), Valkyrie (350), Fantomex (260) (800)
Unit Summary:
Damage: 3 wounds to Valkyrie, 4 to Fantomex.
Cosmic Converter Belt: Markers used (Iron Patriot and Valkyrie once each, Fantomex twice).
Cosmic Rod Passenger: 6 times moved; 6 figures carried.
Protective Force Field X: 2 times used to protect self; 1 time used to protect other figures.
Spoiler Alert!
Stargirl played a pretty big part in this game. For one, she carried Ms Marvel around on six different turns, which gave the whole army a lot more mobility and Ms Marvel a bunch more attacks than she would have had. Stargirl also used her Force Field three times, which not only kept her and her allies alive longer, but potentially twice prevented Iron Patriot from dealing a wound and using Master Motivator. A very good showing.
Iron Patriot's team won Initiative in all four rounds, which gave them a lot of mobility and also meant that their OMs were never disrupted. The first round was spent positioning. In the second and third rounds, the Avengers focused on Valkyrie while the Dark Avengers focused on Bizarro. Stargirl used her markers to weaken Iron Patriot and Valkyrie while Ms Marvel attacked them. Bizarro was the first to die, taking some from constant attacks and then being KOed by leaving engagements forced by Villainous Dirty. Valkyrie was shortly after, with Stargirl moving Ms Marvel up to the high ground next to Valkyrie and Iron Patriot.
Patriot fell at the beginning of the fourth round. He got a couple shots off first, but low skulls on the first one and a block from Stargirl on the second one prevented him from doing anything. Ms Marvel finished him off while Stargirl put a marker on Fantomex. With his attacks subtracted, Fantomex tried to stay out of Ms Marvel’s range, but Stargirl kept moving her up while taking shots at Fantomex. He got his first two Misdirection rolls, but then missed a couple against Stargirl and died.
Who won? List figures remaining in the winning army (include life remaining for heroes): R4T6: Stargirl with 3/4 wounds, Ms Marvel with 1/5.
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: For the first two games, I took her faction up against similar factions. They didn’t fare very well, but I think it has more to do with the current JSA teams than Stargirl herself. There are still some pieces missing from the JSA and they’ll do better at a higher cost anyway. Stargirl did fine, even did a fair amount of damage, thanks to some lucky hits. 120 seemed fine here, though after I used her with Kal-L, I wonder if her cost shouldn’t come up some. Another small tweak if needed could be lowering her Move by one.
GENERAL THOUGHTS ON THE TESTED UNIT: Nice design, feels like Stargirl from the comics. Tags along with the older generation, but still packs a decent amount of power on her own. I like it.
".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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