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Old November 2nd, 2015, 10:04 AM
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Re: C3G Synergy Archive

Current Special Powers that Interact Differently with Scientists:

Benefits:
Glyph of Replicator

Weakness:

Impossible Man's Shapeshifting Prankster

Scientist Synergies

Scientist Synergy Benefits Received:
  • Scientists may add 4 to their defense dice with Invisible Woman's (215) Fantastic Force Field 4 special power.
Scientist Synergy Benefits Offered:
  • Unique Scientist Heroes allow Batman (III) (250) to start the game with an additional Justice League Marker due to his The Brave and The Bold special power.
  • Unique Scientist Heroes allow Cyborg (II) (230) to start the game with an additional Justice League Marker due to his Justice League Support special power.
  • Impossible Man (430) may add 8 to his roll when he chooses a Scientist for his Shapeshifting Prankster special power.
  • Scientist Supreme (160) may add 1 to her roll for each Scientist adjacent to her when rolling the 20-sided die for her High-Tech Research special power.
  • The Thing (325) may choose a Scientist Hero for his Clobberin' Time special power to add 1 to his Attack number for each Wound Marker on that Scientist's card.


Updated through SSE 52.

C3G: Books & Online Figure Request
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Family: Classic Customs & Maps
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My SuperScape Maps

Last edited by Ronin; November 28th, 2018 at 04:51 PM.
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