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Old February 8th, 2015, 01:25 PM
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Nomad Nomad is offline
 
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Location: USA - WA- Seattle (Everett)
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Re: Northwest Heroscape Customs - Update in Progress

Gnoll Raiders
NWHC WAVE 2- Reinforcements of the Taunting Tide - Pirates and Gnolls



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Figures: D&D, Aberrations, #51 Gnoll (C); D&D, Dungeons of Dread #31 Gnoll Maruader (C); D&D, Blood War #46 Demonic Gnoll Priestess (U)

General: Valkrill
Planet: Eberron

Species: Gnoll
Common Squad
Class: Raider
Personality: Wild
Medium 5

Life: 1
Move: 5
Range: 1
Attack: 3
Defense: 4
55 Points

FERAL PACK MOVEMENT
Before moving, roll the 20-sided die. If you roll a 1-3, you may move 1 Gnoll Raider you control. If you roll 4-9, you may move 2 Gnoll Raiders you control. If you roll 10-15, you may move 3 Gnoll Raiders you control. If your roll 16-19, you may move 6 Gnoll Raiders you control. If you roll a 20, you may move 9 Gnoll Raiders you control. After moving, you may attack with any 3 Gnoll Raiders you control, even Gnoll Raiders that did not move this turn.

AURA OF CHAOS
When an opponent rolls the 20-sided die for a figure’s special power, if that figure is adjacent to at least 1 Gnoll Raider you control, your opponent must subtract 1 from that roll.


Character Bio:
Valkrill’s legion grows as he summons the Gnolls of Eberron to his sinister cause. The jackal-headed Gnolls, with her dirty yellow fur and their savage countenance and wicked fangs have the perfect temperament for the general of chaos. The Gnolls are known for their brutal methods and they have terrorized all races with their lust for blood and scavenging ways. Well-muscled and merciless, the Gnollls are bullies and tyrants from an early age. They constantly struggle even with each other over food, plunder, and power. When there is a common purpose, or a common enemy, they can sometimes be rallied by a powerful leader, but they are from controlled – merely directed down a path – weaving destruction in their wake.

Gnolls are naturally tall and strong, able to wear heavy plate armor and metal shields. They prefer cleaving weapons such as battle axes, but are just as skilled with spears and their own talons can serve as weapons too.

Among the tribes there will be a few Gnolls that are share a latent demon heritage. This demonic taint manifests in battle, when the Gnolls are whipped into their bloodlust. The taint warps the battlefield, creating a mystical blight of confusion and misfortune for their enemies.



- Rulings and Clarifications -
- N/A
- Combinations and Synergies -

Synergy Benefits Offered

-DARK RANGER: Feral War Cry

As a Gnoll common squad, the Gnoll Raiders may benefit the Dark Ranger with their FERAL WAR CRY activation and attack bonus.

Synergy Benefits Received

-SKULL DEMON: Valkrill Attack Aura 1
As a figure that follows Valkrill with a Range of 1, the Gnoll Raiders may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability.

-LE-OREX: Lead the Pack
As figures with the FERAL PACK MOVEMENT, the Gnoll Raiders may benefit from Le-Orex’s LEAD THE PACK 20-sided die enhancer.

Synergy Imposed
- N/A

Last edited by Nomad; December 30th, 2017 at 11:17 AM.
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