View Single Post
  #134  
Old February 7th, 2015, 11:18 AM
Nomad's Avatar
Nomad Nomad is offline
 
Join Date: September 17, 2009
Location: USA - WA- Seattle (Everett)
Posts: 1,060
Images: 48
Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness
Re: Northwest Heroscape Customs - Update in Progress

Kyrllin
NWHC Wave 1 – The Faithful and the Fallen - Heroes of Braunglayde



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Note: This figure requires the white 2nd edition dice to be used.

Figure: Confrontation, Lions Manilia Hero Box


General: Ullar
Planet: Toril

Species: Human
Unique Hero
Class: Illusionist
Personality: Tricky
Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 2
Points: 140

DRAGON STING
After moving and before attacking, you may choose any figure within 4 clear sight spaces of Kyrllin. Roll the 20-sided die. If you roll a 15 or higher, the chosen figure receives 1 wound. If the chosen figure is small or medium, you may continue to roll for Dragon Sting on the chosen figure until you do not inflict a wound.

PHANTASM SPECIAL ATTACK
Range 5. Attack 2
When attacking with Phantasm Special Attack, each shield rolled counts as 2 additional hits.

CONCEAL
When defending with Kyrlin, each skull rolled counts as 1 additional block.


Character Bio:
Hailing from the harsh world of Toril, Kyrllin is a renowned master of magic specializing the School of Illusions. As an illusionist, Kyrllin can cast spells that affect all of an opponent’s senses – full visual images to mimic the animate and inanimate as well as hallucinations that only affect the mind of a specific target. With his ability to overwhelm a target’s senses, opponents find attacking Kyrllin to be incredibly challenging, as he can conceal his true location and movements. As an experienced combat-mage, Kyrllin can also weave a series of illusionary strikes, which keeps his enemies off balance. For example, an attacker might rush forward and swing, only to find his blade passing through a mirror image of Kyrllin. Or his assailants might hear the roar of a dragon behind them and whirl to find nothing there.

In battle, Kyrllin focuses his magic through his mystic staff. When illusions are channeled through the staff start as harmless tricks of the mind and become lethal psychic attacks. The source of these strikes originates with Kyrllin but the attack often comes from within the target’s own mind. This makes defending against the phantasmal forces extremely difficult.

To compliment his sorcerous powers, Kyrllin travels with a diminutive but powerful magically familiar named Zadarra. An off-shoot of the dragonkin of Toril, Zadarra has leathery wings and scales, and a deadly poisonous sting that can drop the most powerful enemies in one strike.



- Rulings and Clarifications -
Quote:
. . . on Kyrlinn's card the Phantasm special attack, shouldn't it read each skull rolled counts as 2 additional hits?
Actually it is Shields counting as Skulls. That's Kyrlinn's signature dice mechanic that Longy418 put in the design : ... in that his "illusions" trick opponents on attack/defense.

When attacking - shields are better for him.
When defending - skulls are as good as shields.

Takes a bit to get used to .. but he's very fun. And he's super-tough on defense.
- Combinations and Synergies -

Synergy Benefits Offered

-OTONASHI: Tricky Speed 4
Having the Tricky Personality, Kyrllin may aid Otonashi’s TRICKY SPEED 4 ability.

-EBON ARMOR: Animated Materiel/Eternal War
As a Unique Human Hero, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Kyrllin's Card. If Kyrllin is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Kyrllin with that Ebon Armor on the battlefield.

Synergy Benefits Received

-ELARIA THE PALE: Queen of Thieves
Having a Tricky Personality, Kyrllin may benefit from Elaria the Pale’s QUEEN OF THEIVES 20-sided dice bonus.

-MYRRDIN: Mystic Sacrifice
As a Medium Unique Hero, Kyrllin may benefit from Myrddin’s MYSTIC SACRIFICE 20-sided dice boost.

-JEAN DE ASCALON: When the Bell Tolls
As a Unique figure, Kyrllin may benefit from Jean de Ascalon’s WHEN THE BELL TOLLS 20-sided dice boost.

-ARISTEOS: Nature's Aura
As a figure that follows Ullar, Kyrllin may benefit from Aristeos' NATURE'S AURA defense bonus.

-ALCOLARH: Ullar's Amulet
As a figure that follows Ullar, Kyrllin may benefit from Alcolarh's ULLAR'S AMULET movement bonus.

-WARDENS OF THE WOOD: Ritual of Oakenshield
As a figure that follows Ullar, Kyrllin may benefit from the Wardens of the Wood RITUAL OF OAKENSHIELD defense bonus.

Synergy Imposed
- N/A

Last edited by Nomad; December 30th, 2017 at 10:51 AM.
Reply With Quote