Re: The Book of Judge Fear(Public Playtesting)
Some excellent reports from Ronin.
Quote:
Originally Posted by Ronin
Fun design! It's tricky to get him working for you just right, but he makes up for it by being such a cheap investment in terms of both points and Order Markers; you can get good mileage out of this guy without ever putting an OM on him.
I do have to say that my second test may have been played incorrectly. I got into a situation where Judge Fear got the chance to use Face of Fear on Robin (Dick Grayson), who only rolled one shield. At the time, I played it that Judge Fear nixed the shield and therefore Robin took all damage from the attack. But it later occurred to me that this might not be the right way to play Robin's Acrobatic Maneuver:
Quote:
Originally Posted by Robin
ACROBATIC MANEUVER
When Robin rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Robin one space up to 6 levels up or down. When Robin moves using Acrobatic Maneuver, he will not take any falling damage or leaving engagement attacks.
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If you evaluate the first sentence (the "block all damage" bit") by itself, it seems intuitive to me that the power doesn't come into play until you're calculating damage from the attack, after adding and subtracting skulls/shields as appropriate.
But the second clause makes it sound like the power triggers immediately on rolling a shield, in which case Robin would block all damage before Judge Fear could subtract any shields.
Not sure what the ruling is here, but I ran a couple extra tests for you anyway. So hopefully you'll have enough to go on here either way!
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Judge Fear
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
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Army Test
- Does it pass, Yes or No? Tentatively
- What should be the unit's point value? 100-120(?)
- Give a brief overview. A gang of melee Undead takes on some very lucky ranged Mutants, and is absolutely slaughtered. Judge Fear doesn't get a chance to do much.
Map: Sacred Shrine
Units: Judge Death, Judge Fear, Silver Banshee, Solomon Grundy (1010) vs Professor X, Storm, Wolverine, Deadpool (1005)
Spoiler Alert!
Round One:
Mobilization. The Dark Judges hang back.
Round Two:
Grundy falls (costing the Undead an Order Marker) and Silver Banshee takes a couple wounds to the Mutant onslaught. The Dark Judges teleport into the fray at the end of the round. Judge Fear is placed such that he can hit Wolverine, Professor X, or Deadpool with Mantrap. Though Deadpool is ranged and already on height, so this is largely useless.
Round Three:
Mutants take initiative. Storm and Deadpool use their multi-attacks to make short work of Silver Banshee and Judge Death, who moves to Fear's card. Fear takes two wounds from Deadpool. Grundy finally gets a chance to come back, and is placed adjacent to Deadpool and Wolverine. Fear engages and attacks Professor X, but does no damage. The Undead finally catch a break when Deadpool doesn't quite manage to destroy Judge Fear.
Round Four:
The Undead win initiative. Grundy attacks Deadpool, but Professor X blocks it with Psychic Defense. Storm and Deadpool finish off Fear and Grundy on the next turn.
Unit Summary:
Normal Attack - used against Professor X, no damage.
Face of Fear - used once, while attacking Professor X
Mantrap - prevented Wolverine from getting in on the action, but he wasn't really necessary anyway. Also prevented Deadpool from moving, but he already had the high ground.
Dimensional Teleport - used once, great for strategic Mantrap deployment
Who won and how many wounds did they have? Team 2 with no wounds
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. Darkseid rolls well and wipes the map with some vigilantes. Judge Fear successfully locks down Robin and prevents him from being a nuisance.
Map: Sacred Shrine
Units: Heinrich Zemo, Judge Fear, Darkseid, Sif, J. Jonah Jameson (1000) vs Batman I, Scarlet Spider (Kaine), Punisher, Nite Owl, Robin (Dick), Robin (Damian), Alfred (995)
Spoiler Alert!
All the Unique Heroes in Team 1, except Zemo himself, got Masters of Evil markers. JJJ picked Kaine for his smear campaign.
Round One:
Sif jumps forward with Darkseid, who kicks things off by killing Batman in one shot. There's some back and forth between Punisher and Darkseid that leaves Darkseid with a wound. Not much other action in this round, since Team 2 lost a couple Order Markers with Batman and Team 1's OM3 was placed on Sif, who couldn't do more than catch up to Darkseid for teleportation purposes. At the end of the round,Judge Fear jumps into Mantrap range on Punisher and Dick Grayson.
Round Two:
Sif and Darkseid teleport three spaces over to get height on Punisher. Masters take initiative and Darkseid destroys Punisher in one roll, costing the Vigilantes their OM1. Judge Fear attacks Dick and deals two wounds, negating his one shield rolled with Face of Fear. Kaine retaliates and deals two wounds to Judge Fear. Back and forth between Kaine and Darkseid leaves Darkseid with one wound (from his own Special Attack), Kaine with nothing.
Round Three:
Kaine flees across the road. Darkseid attacks Robin, who would block all damage with one shield, but is prevented from doing so by Judge Fear's Face of Fear, and is destroyed. Robin likely would have fled the area and not be in range of Darkseid or Face of Fear, but he was prevented from doing so by Mantrap. Nite Owl and Damian destroy Judge Fear on the next Order Marker.
After Judge Fear went down, Darkseid mowed through most of the remaining Vigilantes without problem. Kaine fought back by taking down Zemo and JJJ, but it was too late by then, and he couldn't bring down Darkseid by himself.
Who won and how many wounds did they have? Darkseid with five wounds, Sif with no wounds
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. Judge Fear tags along with an Asgardian team-up. Thor's dice are hot and the Criminals are disadvantaged by the map, which means Judge Fear isn't really necessary here, but he does help out by trapping the Hood and preventing him from fleeing Thor's wrath.
Map: Sacred Shrine
Units: Sif, Thor, Judge Fear (795)vs The Hood, Red Mist, Tombstone, Living Laser, Street Thugs, Hired Guns (785)
Spoiler Alert!
Thor, moved along by Sif, jumped right into things and started taking out squaddies in the first round, taking out two Hired Guns on his first turn, then two Street Thugs and another Hired Gun on his second, while also putting two wounds on the Hood. Tombstone jumps in and puts a couple wounds on Thor, who retaliates by failing to damage Tombstone.
Judge Fear jumps into the battle, in Mantrap range of The Hood and Red Mist.
Sif jumps into the fray and places herself adjacent to the Hood and some Street Thugs, engaging them to draw fire away from Thor.
Asgardians take initiative and Thor destroys Tombstone on the first Order Marker. The Hood, unable to move without triggering Judge Fear's Mantrap, has to attack up at Sif but still puts two wounds on her. Living Laser takes a turn with Criminal Ambition and puts two wounds on Judge Fear. This is the last real victory for the Criminals, as Thor jumps over and destroys the Hood, then one-shots Red Mist, taking away all of the Criminals' remaining Order Markers.
In the final round, Thor takes down Living Laser in one hit (his favorite way to kill people) before using Mjolnir to clear up the remaining Squaddies.
Unit Summary:
Normal Attack - not used
Mantrap - prevented Hood from fleeing death by angry Hammergod, hastening an Asgardian victory by probably one or two turns
Face of Fear - not used
Dimensional Teleport - Used once for setting up Mantrap
Who won and how many wounds did they have? Thor with 3 wounds, Sif with 2 wounds, Fear with 2 wounds
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. The Adventurers and Undead/Masters have a knock-down drag-out. The persistence of the Death/Grundy combo, and a couple breaks for the Masters, let the Masters edge out the Adventurers. Judge Fear is solid support for Judge Death.
Map: Sacred Shrine
Units: Judge Fear, Judge Death, Baron Heinrich Zemo, Solomon Grundy, MODOK, Wendigo (1600) vsMister Fantastic, The Thing, Human Torch, Invisible Woman, Iron Man (Hasbro), Wasp I, She-Hulk (1600)
Spoiler Alert!
Everyone on Team 1, excpet Zemo, gets a Masters of Evil marker.
The first round is all mobilization. The Dark Judges drop in on Invisible Woman and Torch at the end of the round.
At the start of the second round, the Masters take initiative and Wendigo jumps into the middle of the Adventurers, taking attention away from the Judges. Unfortunately for Wendigo, Reed pulls an 18 for Fantastic Leader 4, and Wendigo is quickly mobbed and destroyed.
In the ensuing melee, the Adventurers target Judge Death, who goes after Invisible Woman. MODOK moves to a sniping position and attacks targets of opportunity (mostly Reed) and uses them to go after Sue. Judge Fear doesn't come into play much here, since Reed has plenty of troops with Super Strength and makes sure to keep a couple of units engaged with Fear so that Face of Fear doesn't come into play. Still, when a machine like the FF has to plan around your 135 point figure, that's some solid value.
With Invisible Woman on the brink of death, Judge Death is destroyed. Grundy is the safe place for him, but Team 1 takes a risk and drops him on Fear, who takes down Sue and puts Death back on the map.
MODOK takes down Wasp with Reed (via Pisonic Command). Judge Death goes down again, under a pounding from She-Hulk and Thing. This time he's moved to Grundy's card. Judge Fear flees the area, retreating to MODOK's potshot position.
Thing and She-Hulk take down Grundy (who flubbed an attack against Mister Fantastic). Iron Man and Reed go after MODOK and Fear, with Fear mostly being used as a meatshield. Again, Reed is careful not to let Face of Fear come into play. MODOK starts missing a lot of attack rolls, but Fear and MODOK hold out fairly well until the Thing enters the fray and takes down Fear in short order.
Fortunately, Judge Fear bought MODOK enough time to start hitting his rolls and also get Grundy back, which leads right into getting Judge Death back. She-Hulk assassinates Baron Zemo, but MODOK is able to use Psionic Command to take down Reed, and then tears through the already-injured Thing and Iron Man with Designed Only For Killing. Human Torch has his moment to shine, targeting MODOK and the Undead with Supernova, but he only rolls one skull on seven dice and MODOK kills him shortly afterward. She-Hulk returns to the fray and takes down Judge Death and Grundy, but can't stop MODOK before he hits enough d20 rolls to kill her.
Who won and how many wounds did they have? MODOK with 2 wounds
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A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow - Eslo Rudkey
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