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Old December 23rd, 2014, 11:49 AM
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Re: The Book of Judge Fear(Public Playtesting)

Some excellent reports from Ronin.

Quote:
Originally Posted by Ronin
Fun design! It's tricky to get him working for you just right, but he makes up for it by being such a cheap investment in terms of both points and Order Markers; you can get good mileage out of this guy without ever putting an OM on him.

I do have to say that my second test may have been played incorrectly. I got into a situation where Judge Fear got the chance to use Face of Fear on Robin (Dick Grayson), who only rolled one shield. At the time, I played it that Judge Fear nixed the shield and therefore Robin took all damage from the attack. But it later occurred to me that this might not be the right way to play Robin's Acrobatic Maneuver:

Quote:
Originally Posted by Robin
ACROBATIC MANEUVER
When Robin rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Robin one space up to 6 levels up or down. When Robin moves using Acrobatic Maneuver, he will not take any falling damage or leaving engagement attacks.
If you evaluate the first sentence (the "block all damage" bit") by itself, it seems intuitive to me that the power doesn't come into play until you're calculating damage from the attack, after adding and subtracting skulls/shields as appropriate.

But the second clause makes it sound like the power triggers immediately on rolling a shield, in which case Robin would block all damage before Judge Fear could subtract any shields.

Not sure what the ruling is here, but I ran a couple extra tests for you anyway. So hopefully you'll have enough to go on here either way!

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Judge Fear

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Tentatively
- What should be the unit's point value? 100-120(?)
- Give a brief overview. A gang of melee Undead takes on some very lucky ranged Mutants, and is absolutely slaughtered. Judge Fear doesn't get a chance to do much.
Map: Sacred Shrine
Units: Judge Death, Judge Fear, Silver Banshee, Solomon Grundy (1010) vs Professor X, Storm, Wolverine, Deadpool (1005)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. Darkseid rolls well and wipes the map with some vigilantes. Judge Fear successfully locks down Robin and prevents him from being a nuisance.
Map: Sacred Shrine
Units: Heinrich Zemo, Judge Fear, Darkseid, Sif, J. Jonah Jameson (1000) vs Batman I, Scarlet Spider (Kaine), Punisher, Nite Owl, Robin (Dick), Robin (Damian), Alfred (995)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. Judge Fear tags along with an Asgardian team-up. Thor's dice are hot and the Criminals are disadvantaged by the map, which means Judge Fear isn't really necessary here, but he does help out by trapping the Hood and preventing him from fleeing Thor's wrath.
Map: Sacred Shrine
Units: Sif, Thor, Judge Fear (795)vs The Hood, Red Mist, Tombstone, Living Laser, Street Thugs, Hired Guns (785)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? ~130
- Give a brief overview. The Adventurers and Undead/Masters have a knock-down drag-out. The persistence of the Death/Grundy combo, and a couple breaks for the Masters, let the Masters edge out the Adventurers. Judge Fear is solid support for Judge Death.
Map: Sacred Shrine
Units: Judge Fear, Judge Death, Baron Heinrich Zemo, Solomon Grundy, MODOK, Wendigo (1600) vsMister Fantastic, The Thing, Human Torch, Invisible Woman, Iron Man (Hasbro), Wasp I, She-Hulk (1600)
Spoiler Alert!

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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