Re: The Book of Lobster Johnson - Design
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT (LOBSTER JOHNSON)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS An odd case where you're almost rooting for him to die the first time!
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS I even like the +2 Move as an Entity, because it helps him get through other figures and get position.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 180-190.
- Give a brief overview. He's probably 170-180 at most on his own, but Helpful Ghost seems worth bumping him a tad for Army Tests.
Spoiler Alert!
TEST 1
Map: Custom
Units: Lobster Johnson vs. Huntress (170)
Lobster Johnson's Human form got Huntress down to 1 Life before her Ruthless Counterstrike finished him off. He resurrected, though, and his Ghostly Intangibility helped him avoid her crossbow and attack her from range and height.
Who won and how many wounds did they have? Lobster Johnson's ghost wins with 1 Wound, Turn 6, Round 2.
TEST 2
Map: Custom
Units: Lobster Johnson vs. Huntress (170)
(Huntress rolled much better than Lobster Johnson here and got in two wounds on Human Lobster Johnson with Ruthless Counterstrike. Lobster Johnson had poor position until his ghost came back and moved through Huntress to gain better positioning.
Who won and how many wounds did they have? Huntress with 2 Wounds wins Turn 5, Round 2.
TEST 3
Map: Custom
Units: Lobster Johnson vs. The Hood (180)
The Hood lost his powers in a deal with a demon on turn 3 of round 1 and without his double attack for the next two rounds, he has trouble wounding Lobster Johnson. Lobster's poor attack rolls early on hurt him, but he rebounds once he resurrects.
Who won and how many wounds did they have? Lobster Johnson's Ghost with Full Life wins Turn 1, Round 4.
TEST 4
Map: Custom
Units: Lobster Johnson vs. The Hood (180)
The Hood killed Lobster Johnson on his second attack of Round 1, but Lobster resurrected with a vengeance. Even still, it really went down to the wire with lots of attacking back and forth.
Who won and how many wounds did they have? Lobster Johnson's Ghost with 3 Wounds wins Turn 6, Round 3.
TEST 5
Map: Custom
Units: Lobster Johnson vs. Daredevil (180)
Daredevil comes out strong, with big attacks from Man Without Fear and 2 of 3 rolling on Radar Sense 12 and takes out Human Lobster Johnson by the end of Round 1. Lobster comes back in Round 2 with an attack from height that gets one wound on Daredevil, but Daredevil quickly dispatches him when Lobster Johnson whiffs on a 6 dice defensive roll.
Who won and how many wounds did they have? Daredevil with 1 Wound wins Turn 3, Round 2.
TEST 6
Map: Custom
Units: Lobster Johnson vs. Daredevil (180)
This is just a tough match up for Lobster Johnson, especially with Daredevil hitting 5 of 9 on Radar Sense 12 rolls. Still, he put up a stronger fight this time at least.
Who won and how many wounds did they have? Daredevil with 2 Wounds wins Turn 6, Round 3.
TEST 7
Map: Custom
Units: Lobster Johnson vs. Raven (190)
Raven rolls horribly on defense once Lobster turns Entity, but Magical Defense keeps her around for a bit. She manages to move two wounds with Soul Self.
Who won and how many wounds did they have? Lobster Johnson with 2 Wounds wins Turn 3, Round 3.
TEST 8
Map: Custom
Units: Lobster Johnson vs. Raven (190)
This one was really close, but Lobster just couldn't quite wound Raven fast enough to keep ahead of Soul Self, which she used to transfer 5 wounds in all.
Who won and how many wounds did they have? Raven with 2 Wounds wins Turn 2, Round 5.
TEST 9
Map: Custom
Units: Lobster Johnson vs. Batman (200)
Lobster Johnson grabs an initiative switch and Batman goes 0 of 3 on Evasive Strike 15.
Who won and how many wounds did they have? Lobster Johnson's Ghost wins Turn 1, Round 2.
TEST 10
Map: Custom
Units: Lobster Johnson vs. Batman (200)
Batman only hits one of five for Evasive Strike 15, but it finishes Lobster Johnson's Ghost off. Lobster Johnson rolls really poorly here and can't dent Batman with 6 defense dice on shadow tile.
Who won and how many wounds did they have? Batman with 1 Wound wins Turn 4, Round 2.
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Squad Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 180 felt good.
- Give a brief overview. 8 Life and strategic positioning helps Lobster stay competitive here.
Map: Custom
Units: Lobster Johnson vs. Arkham Inmates x3 (180)
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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 120?
- Give a brief overview. Vampire Minions didn't need any help from Bloodthirsty – three attacks of 4 a turn tore Lobster Johnson up.
Map: Custom
Units: Lobster Johnson vs. Vampire Minions x2 (180)
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 170-180.
- Give a brief overview. Lobster got the lion's share of the work here, but could only muster one wound on Darkseid, thanks to poor rolls and shadow tiles. His defensive boost wasn't nearly as helpful as I thought, thanks in part to Darkseid hiding behind trees to attack other figures.
Map: Custom
Units: Lobster Johnson (190), Wolfsbane (130), Siryn (140), Oracle (110) (570) vs. Darkseid (380), Joker (190) (570)
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 170.
- Give a brief overview. Lobster Johnson's defensive boost really helped Multiple Man (Lobster turned Ghost in Round 1) but Cap backed Spawn was just too much of a crowd crusher.
Map: Custom
Units: Lobster Johnson (180), Abe Sapien (150), Multiple Man x22 (660) (990) vs. Uncle Sam (240), Spawn (320), Captain America (240), Bucky (60), Falcon (140) (1,000)
C3G can be played with official Heroscape, but it's not recommended.
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