Re: The Book of Mystique (II) (Public Playtesting Phase)
NAME OF THE TEST UNIT Mystique
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200-205
- Give a brief overview. Had some really good rolls in the beginning of this match and Mystique and the Outcasts were dominating as a result until Whirlwind entered the fray and threw her and Toad into the Lava. Magneto and Typhoid Mary began a comeback, but Emma couldn't holdup and the X-Men took the victory.
Map: Muspelheim Melee
Units: MystiqueII, MagnetoII, Toad, Pyro, Destiny, Typhoid Mary, Emma Frost, Jubilee(1200) Vs. Prof. X, Nightcrawler, Gambit, Harpoon, Marrow, Whirlwind, Angel(1200)
Spoiler Alert!
Magneto made Typhoid Mary an Outcast.
R1
In turn 1 Prof. X activated Angel who advanced with Prof. X and Nightcrawler advanced, and Toad, Pyro, and Mystique advanced. In turn 2 Prof. X activated Nightcrawler who advanced and Gambit who advanced and Vaulted forward, and Toad, Pyro, and Mystique advanced. In turn 3 Prof. X activated Nightcrawler who engaged and attempted to hit Mystique with his Teleporting Barrage to no avail and Bamfed away and Gambit who advanced to height and gave Mystique a wound with his 5-Card Draw, and Toad Leaped forward and Tongue Lashed Nightcrawler from height who then Teleport Evaded Toad's attack Bamfing away, and Pyro advanced and gave Prof. X 2 wounds with his Living Flames allowing Angel to move Prof. X with Guardian Angel, and Mystique advanced giving Gambit 2 wounds.
R2
In turn 1 Mystique took height on Gambit finishing him off with a 5 skull roll!, and Prof. X activated Nightcrawler who Bamfed in and Teleport Barraged Toad to no effect and Bamfed away and Whirlwind who advanced engaging Mystique. In turn 2 Toad advanced and Tongue Lashed Whirlwind and gave him a wound, and Mystique gave Whirlwind 2 wounds from height, and Prof. X activated Marrow who advanced and Whirlwind who used Tornado Force Winds to throw Toad and Mystique into Molten Lave destroying them and to throw Pyro onto Lavafield. In turn 3 OM on Mystique, and Prof. X activated Harpoon who advanced and Whirlwind who hit Pyro with his Whirlwind Barrage for a wound and then flew away.
R3
In turn 1 Pyro hit Prof. X for a wound with his Living Flames allowing Angel to move Prof. X with Guardian Angel, and Prof. X activated Marrow who gave Pyro a wound and Whirlwind who engaged Pyro with height and took him out. In turn 2 OM on Pyro, and Prof. X activated Harpoon and Marrow who advanced. In turn 3 Magneto advanced, and Prof. X activated Angel who advanced with Prof. X and Harpoon who advanced.
R4
In turn 1 Prof. X activated Whirlwind who took even height with Magneto and Harpoon who advanced, and Magneto Throws Whirlwind to the ground taking him out of the game. In turn 2 Prof. X activated Nightcrawler who advanced and Harpoon advanced throwing his Energized Harpoon giving Typhoid 1 wound, and Typhoid advanced giving Harpoon a wound with her Pyrokinesis and Jubilee advanced hitting Harpoon with her Fireworks for 2 wounds. In turn 3 Prof. X activated Nightcrawler who advanced Telport Barraging Magneto to no effect and Bamfed away and Harpoon advanced throwing his Energized Harpoon at Magneto to no effect, and Magneto threw Nightcrawler for a wound.
R5
In turn 1 Prof. X activated Harpoon who threw his Energized Harpoon at Magneto to no effect and Nightcrawler who Bamfed in and attempted to Teleport Barrage Magneto to no effect, and Magneto Threw Nightcrawler for a wound. In turn 2 Prof. X activated Harpoon who threw his Energized Harpoon at Magneto giving him 2 wounds and Nightcrawler who Bamfed in to Teleport Barrage Magneto to no avail and Bamfed away, and Typhoid failed attempting to use her Pyrokenisis and Jubilee advanced missing Harpoon with her Fireworks. In turn 3 Prof. X activated Harpoon who missed Magneto with his Energized Harpoon and Marrow who advanced, and Magneto failed to Throw Nightcrawler and Jubilee took height and missed Harpoon with her Fireworks.
R6
In turn 1 Prof. X activated Harpoon who hit Magneto with his Energized Harpoon for 2 and Nightcrawler who Bamfed in to Teleport Barrage Magneto to no effect and Bamfed away, and Magneto Threw Nightcrawler for a wound and Jubilee missed Harpoon with her Fireworks. In turn 2 Prof. X activated Harpoon who took out Magneto with his Energized Harpoon and Nightcrawler who Teleport Barraged Jubilee for 2 wounds, and Typhoid failed her Pyrokenisis on Nightcrawler and Jubilee threw her Fireworks taking out Harpoon and Nightcrawler. In turn 3 Prof. X activated Angel who carried Marrow to height and took out Jubilee and Marrow who took a wound to attack again and gave Typoid 2 wounds and healed, OM on Magneto.
R7
In turn 1 Typhoid failed her Pyrokenesis, and Prof. X activated Angel who engaged Typhoid and Marrow who took out Typhoid. In turn 2 OM on Typhoid, and Prof. X activated Angel who flew back towards Prof. X and Marrow who took a wound to attack again giving Emma 2 wounds and healed. In turn 3 Emma went Diamond Form and advanced giving Marrow 2 wounds, and Prof. X activated Angel who carried Prof. X forward and Marrow who took height on Emma taking a wound to attack again to no avail and healed.
R8
In turn 1 Prof. X activated Angel who advanced with Prof. X and Marrow who took a wound to attack again finishing off Emma and healed, OM on Emma. In turn 2 Prof. X activated Angel who carried Prof. X forward and Marrow who advanced taking a wound to attack again giving Destiny 4 wounds, OM on Emma. In turn 3 Prof. X activated Angel who carried Marrow forward and gave Destiny a wound and Marrow who finished off Destiny and healed, OM on Destiny. Revealed X to heal.
Who won and how many wounds did they have? The X-Men won with Prof. X bearing 3 wounds, and Angel and Marrow bearing none.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 205
- Give a brief overview. Mystique and the outcasts dominated the beginning of the match, but due to some poor play choices the tide turned and the Titans under the leadership of Raven made a comeback.
Map: Muspelheim Melee
Units: MystiqueII, MagnetoII, Pyro, Destiny, Phoenix, Killer Bee(1000) Vs. Cyborg, Starfire, Raven, Beast Boy, Beast Boy(Pterodactyl), Beast Boy(Bear), Beast Boy(Cheetah), Beast Boy(T-Rex), Speedy(Mia), 2xFire Ant(1000)
Spoiler Alert!
Magneto made Pheonix an Outcast.
R1
Fire Ants Tunneled.
In turn 1 BB went Pterodactyl and Carried Speedy forward, and Pheonix and Mystique advanced. In turn 2 Raven advanced, and Pyro and Mystique advanced. In turn 3 Cyborg advanced, and Magneto advanced, Phoenix advanced Psionic Blasting Pterodactyl and a Fire Ant taking out the Fire Ant and giving BB 2 wounds and making him switch with Pterodactyl, and Mystique advanced.
R2
In turn 1 Magneto advanced and Threw BB into Lava taking him out and Mystique advanced to height on and taking out Speedy, and Robin advanced. In turn 2 Pyro and Mystique advanced, and Raven engaged Phoenix. In turn 3 Magneto advanced and Mystique engaged and gave Robin 1 wound, and Robin missed Mystique.
R3
Fire Ant Tunneled.
In turn 1 Robin gave Mystique a wound, and Pyro advanced and Magneto advanced and Threw Robin for a wound and Threw him again into Lava destroying him and Mystique advanced. In turn 2 Raven took height on and gave Pheonix 2 wounds, and Mystique advanced taking out the last Fire Ant. In turn 3 Cyborg engaged and gave Mystique a wound, and Pyro advanced and Mystique gave Cyborg 2 wounds.
R4
In turn 1 Pyro engaged and gave Cyborg a wound and Mystique gave Cyborg a wound, and Starfire advanced in a Protective Fury taking out Mystique. In turn 2 OM on Mystique, and Raven Swoops annihilating Pyro with a 4 skull roll vs. a whiff. In turn 3 OM on Mystique, and Cyborg advanced.
R5
In turn 1 Magneto Threw Starfire for a wound, and Starfire flew in in a Protective Fury taking out Phoenix and giving Magneto 2 wounds. In turn 2 Magneto Threw Starfire into Lava Destroying her, and Raven absorbed 3 wounds from Cyborg with Team Empath and used Soul Self to give Magneto a wound. In turn 3 OM on Phoenix, and Cyborg advanced. Cyborg revealed X to heal.
R6
In turn 1 Raven used Soul Self to give Magneto a wound, and Magneto Threw Raven for a wound. In turn 2 Cyborg advanced taking out Magneto, OM on Magneto. In turn 3 Cyborg advanced, OM on Magneto. Raven takes a wound from Lavafield.
R7
In turn 1 Destiny advanced, and Raven advanced using Soul Self to give Destiny a wound. In turn 2 Destiny advanced giving Raven a wound with her Deadly Crossbow, and Cyborg advanced. In turn 3 Destiny took height giving Raven a wound with her Deadly Crossbow, and Cyborg engaged and gave Destiny a 3 wounds.
R8
In turn 1 Raven missed Destiny, and Killer Bee flew in Stinging Raven taking her out. In turn 2 Cyborg advanced and gave Destiny a wound, and Destiny disengaged going down.
Who won and how many wounds did they have? Titans won with an unwounded Cyborg.
Overall, I'd say Mystique is just what the Outcasts needed, but she definitely needs some sort of protection to help her last, and there are plenty of units that can and will do that. That being said, if you put her in a throwing army and you consistently make your rolls this could be really devestating, and Destiny is a must in my opinion, thus I feel 205 is definitely the right price to go with here. Looking forward to her release
Last edited by Karat; December 9th, 2013 at 08:26 AM.
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