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Old December 9th, 2013, 07:45 AM
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Karat Karat is offline
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Re: The Book of Mystique (II) (Public Playtesting Phase)

NAME OF THE TEST UNIT Mystique

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200-205
- Give a brief overview. Had some really good rolls in the beginning of this match and Mystique and the Outcasts were dominating as a result until Whirlwind entered the fray and threw her and Toad into the Lava. Magneto and Typhoid Mary began a comeback, but Emma couldn't holdup and the X-Men took the victory.
Map: Muspelheim Melee
Units: MystiqueII, MagnetoII, Toad, Pyro, Destiny, Typhoid Mary, Emma Frost, Jubilee(1200) Vs. Prof. X, Nightcrawler, Gambit, Harpoon, Marrow, Whirlwind, Angel(1200)

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 205
- Give a brief overview. Mystique and the outcasts dominated the beginning of the match, but due to some poor play choices the tide turned and the Titans under the leadership of Raven made a comeback.
Map: Muspelheim Melee
Units: MystiqueII, MagnetoII, Pyro, Destiny, Phoenix, Killer Bee(1000) Vs. Cyborg, Starfire, Raven, Beast Boy, Beast Boy(Pterodactyl), Beast Boy(Bear), Beast Boy(Cheetah), Beast Boy(T-Rex), Speedy(Mia), 2xFire Ant(1000)

Spoiler Alert!

Overall, I'd say Mystique is just what the Outcasts needed, but she definitely needs some sort of protection to help her last, and there are plenty of units that can and will do that. That being said, if you put her in a throwing army and you consistently make your rolls this could be really devestating, and Destiny is a must in my opinion, thus I feel 205 is definitely the right price to go with here. Looking forward to her release

Last edited by Karat; December 9th, 2013 at 08:26 AM.
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