Re: The Book of Triplicate Girl - Playtesting
Quote:
Originally Posted by Red Eyed Jedi
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Triplicate Girl
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass, lots of defensive powers in the Legion to keep track of. Mental walls, Magnetic Throw, and now hers. Could get even better with more Legion on the way.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Pass, the Legion is one of my favorite teams to play!
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, a decent Legionnaire who could also be used in a mish-mash team as well.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass. Multiple Defense is kinda hard to set up. After using it and placing one figure on her card she is vulnerable to multiple attacks taking her out in the remaining turns. Got to think wisely when to use, especially if there is one on her card or already destroyed.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 200 seems high to me after this one.
- Give a brief overview. Triplicate Girl is eager to set up her defensive options and was one shot destroyed at the end of round 1. I re-targeted the attack to Cosmic Boy as to not ruin the test. She gets her defensive options set up, and manages to use them once keeping Cosmic Boy alive, but just a bit longer though. The battle moves away from her and she watch's Superboy, Saturn Girl and Lightning Lad get the OM's, and activations. Later she uses Three are One and places one of her on the Card and goes on the offensive. She deals wounds to Capt Marvel with Combinded Strength and is blocked by a Scouts. The Scouts attack and destroy her on the next turns in that round.
Map: Hydra Base Gehenna (all optional rules, no glyphs)
Units: Team 1. Triplicate Girl, (200) Superboy, (Kal) (330) Cosmic Boy, (260) Lightning Lad, (180) Brainiac 5, (130) Saturn Girl, (220) Krypto, (80) 1400 points
Team 1. Kree Scouts (x7) (280) Ronan, (360) Captain Marvel, (Mar-Vel) (400) Quasar, (370) 1410 points)
Spoiler Alert!
Ronan Accuses Cosmic Boy
Round 1.
Brainiac and Trip Girl move to platform.
Scout moves to ladder. Followed by another Scout to Shadow.
Lad moves to platform, w/h he attacks the Scout in Shadow and is blocked. Cosmic Boy joins him on platform.
Scout moves off ladder to platform. Capt. Marvel moves from SZ.
Cosmic Boy moves attacks w/h on Scout w/Shadow destroying him. Trip Girl moves to Shadow.
Scout on platform teleports two more Scouts in. Attacks w/h on Trip Girl w/Shadow but misses. Capt. Marvel moves to Platform attacks w/h on Trip Girl, 4 skulls. No Mag Throw Defense, and she is destroyed!
I should have started the game by using 3 are 1 so this wouldn't happen. I Rre-targeted that attack on Cosmic Boy instead so as to have a usable test. dealing one to Cosmic Boy.
Trip Girl places 2 of herself adj in Shadow.
Round 2.
Scout moves on platform, attacks Lightning Lad, but is Mag thrown destroying it. Capt. Marvel moves to ladder landing attacks Cosmic Boy who blocks.
Brianiac moves towards Captain. Saturn Girl moves out of SZ.
Scout Teleports in Ronan and Quasar. He then attacks w/h and Tact on Cosmic Boy. 3 skulls Trip Girl thinks about using Multiple defefense but doesn't, since a bigger attack is likely coming. Cosmic Boy dealt 2. (t3) Quasar moves attacks Cosmic Boy and is Mag Thrown for 1.
Superboy and Krypt move out. Krypto adj to Marvel. Superboy uses Focused Heat Vision but misses Capt's Bands. Brainiac 5 moves up ladder, adj to both Cap and Quasar. He attacks w/h on Quasar who whiffs and is dealt 3! (t4)
Scout Ports in Marvel, and Quasar. He then attacks Cosmic Boy, 2 skulls and Trip Girl uses Multiple Defense, Comsic Boy blocks w/2shields. Marvel attacks Cosmic destroying him.
Lad attacks w/Charged Bolt on Marvel and misses!
Trip Girl places adj to herself again. Quasar Acccuses Superboy.
Round 3.
Scout w/h and Tact attacks Krypto who blocks. Ronan moves attacks w/Universal Weapon on Superboy. dealing 2. throws a Battlement but it is blocked by both.
Superboy Throws it back but misses then moves on top of it, Krypto moves adj to Ronan. Pulls his punches and deals 1 to Ronan.
Scout attacks Battlement under Superboy destroying it. dealing one to all adj. (krypto, Ronan, Superboy and that Scout is destroyed. Quasar moves and attacks w/h on Superboy but is blocked.
Saturn Girl moves and Psychic Blasts Quasar destroying him and dealing one to herself.
Scout attacks Saturn Girl w/Mental Walls dealing 1. (t2) Ronan attacks Krypto, destroying him.
Lad attacks w/Charged Bolt on Cap Marvel dealing 2.
Round 4.
Scout Ports Ronan adj, then attacks w/Tact on Saturn Girl w/Mental Walls and misses. Ronan attacks w/UW on Superboy who blocks.
Superboy attacks Ronan w/h who blocks.
Scout attacks w/Tact on Saturn Girl w/Mental Walls and is blocked. Ronan w/UW attacks Superboy dealing 1.
Lad attacks w/Charged Bolt on Marvel and is blocked.
Scout attacks w/Tact on Saturn Girl w/Mental Walls dealing 1. (t3) Ronan attacks w/UW on Superboy who blocks.
Saturn Girl uses Psychic Blast dealing one to Ronan, removing the X from her.
Trip Girl uses Three are One and places one of herself on her Army Card.
Round 5.
Superboy attacks Ronan w/h dealing 3. (t5)
Scout w/Tact attacks Saturn Girl w/Mental Walls and misses. Ronan attacks w/UW on Superboy and is blocked.
Trip Girls move. One to ladder other into Team 2s SZ. Ladder one attacks Cap Marvel 2 skulls deals one. The other is blocked by a Scout on a 1 skull roll.
Scout w/Tact attacks Trip Girl w/Mental Walls in SZ, 2 skulls destroys her. Ronan Attacks w/UW on Superboy and is blocked.
Trip Girl attacks Cap Marvel 2 skulls deals one. (t4)
Scout w/Tact attacks Trip Girl w/Mental Walls. 2 skulls and she goes down. Ronan attacks w/UW on Superboy taking him out.
Ronan Accuses Brainiac.
Round 6.
Scout w/Tact attacks Saturn Girl w/Mental Walls destroying her. Cap moves adj to Ronan attacks w/h and Tact on Brainiac who Shield Belts.
Saturn girl dead OM.
Scout moves attacks Lad dealing 2. Marvel w/h and Tact attack Brainiac dealing 1.
Lad attacks w/Charged Bolt on Scout destroying it. (t4)
Scout Ports in a Scout and Cap Marvel, he attacks w/h on Brainiac who Shield Belts. Marvel moves attacks Lad dealing 2 and destroying him.
Brainiac moves attacks w/h on Cap.
Round 7.
Brainiac w/h attacks Cap Marvel 4 skulls takes him out.
Scout moves attacks Brainiac w/h who blocks. Ronan moves.
Brainiac moves attacks w/h on Ronan who blocks.
Scout ports last Scouts adj. He attacks w/Tact on Brianiac w/h who Belts. Ronan attacks w/UW and Brainiac Belts again.
Brainiac attacks w/h on Ronan who blocks.
Scout attacks w/tact on Brainiac w/h who blocks. Ronan w/UW and Brainiac Belts it.
Round 8.
Brainiac continues to get blocked, misses a Shield Belt roll and Ronan with Weapon takes him out.
Who won and how many wounds did they have? Team 2 wins. Ronan with 5 wounds and 3 Scouts survive.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? Hard to tell after this one.
- Give a brief overview. Triplicate Girl moves out, makes copies of herself forcing the opponents figures think twice about attacking the near Legionnaires. Only gets one OM this game as the Legion rolls great and over the Titans big.
Map: Rock Creek Way (All optional rules, no glyphs)
Units: Team 1. Triplicate Girl, (200) Cosmic Boy, (260) Brainiac 5, (130) Lightning Lad, (180) Saturn Girl, (220) 990 points.
Team 2. Cyborg, (200) Starfire, (210) Raven, (190) Superboy, (Kon-El) (240) Beat Boys, (Humaniod, T-Rex, Pterodactyl ) (160) 1000 points
Army Test[/U]
- Does it pass[/B][/SIZE] , Yes or No? Yes.
- What should be the unit's point value? 200 seems high.
- Give a brief overview. Triplicate girl, starts by making multiples of herself on the field. She only gets to use the defensive aspect once thanks to the Special Attacks of the Iron men, but that targeted Girl is destroyed anyway. She deals 2 wounds to Mark 3, who is later destroyed, allowing her to move and attack with a height and Strength in numbers on Tony, but it's blocked. She takes wounds and is destroyed by Mark 3 and Tony, with 1 Trip girl still on her card.
Map: Rock Creek Way (all optional Rules, no glyphs)
Units: Team 1. Triplicate Girl, (200) Cosmic Boy, (260) Brainiac 5, (130) Lightning Lad, (180) Saturn Girl, (220) 990 points.
Team 2. Iron Men, Mark V, (280) Mark 3, (220) Mark 2, (150) Mark 1, (70) Stealth Suit, (270) 990 points
Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? She comes closer to her 200 point value in this one, but still not quite all the way.
- Give a brief overview. Triplicate Girl helps protect Comsic Boy with her defensive ability, then goes on the offensive and deals a wound to Scorpion, but 1 girl is taken down by an Apok Weapon roll. Late game she takes down a few Intergang Agents, but is dealt wounds and destroyed by them in the process.
Map: Hydra Base Gehenna (all optional rules no glyphs)
Units: Team 1. Triplicate Girl, (200) Cosmic Boy, (260) Brainiac 5, (130) Lightning Lad, (180) Saturn Girl, (220) 990 points.
Team 2. Black Tarantula, (300) Intergang Agents (x3) (360) Scorpion, (200) Metallo, (140) 1000 points
Spoiler Alert!
Trip Girl makes 2 copies of herself adj.
Round 1.
Scorpion moves out.
Trip Girls fly's to platform. Cosmic Boy Fly's to platform knob.
Tarantula moves out.
Brainiac moves, Lad Fly's to platform.
4 Intergang move.
Saturn girl moves. Lad attacks w/Bolt on Scorpion who blocks.
Round 2.
Scorpion moves to Ladder, attacks w/Acid on Brianiac who blocks.
Brainiac takes a LEA (t1) and Fly's to higher rung of ladder and attacks w/h on Scorpion, but is blocked. Lad attacks w/Bolt on Scorpion dealing 4!
Tarantula moves attacks Cosmic w/h, 4 skulls no Mag Throw, and Trip Girl uses Multiple defense. Cosmic Boy blocks with the help. Tarantula reveals the X and heals Scorpion. (t3)
Trip Girls Fly down, attack with combined strength on Scorpion w/h dealing one only, on a 3 skull and 4 skull roll. Lad w/Bolt is blocked by Scorpion.
5 Intergang move, they all get attacks in. 1 misses, 1 is blocked by Multiple Girl ( 2 skulls) 1 deals 2 to Brianiac w/h and the last rolls all skulls on Trip Girl. 1 destroyed, 1 on her card.
Saturn Girl moves Psychic Blasts Scorpion KOing him, dealing one to herself. Trip Girl fly's back up to platform.
Trip Girl places one of herself adj.
Round 3.
Tarantula moves, attacks w/Eye Blast on Saturn girl and a Trip Girl both with height. 1 skull roll is blocked easy.
Brainiac moves down ladder adj to Tarantula attacking w/h on him but misses. Lad w/Bolt deals 1 to Tarantula.
Tarantula heals then attacks Brianiac w/h and mental Walls and is magnetic Thrown. for a wound which is then healed.
Saturn girl Psyhic Blasts Tarantula for a wound and takes one herself. Lad w/Bolt attacks Tarantula dealing another.
6 Intergang move and attack. resulting in 1 Thrown, 1 is blocked by Trip girl w/h, 2 are blocked/Belted by Brainaic, and 2 miss.
Lad attacks Tarantula dealing 2 more. (t4) Saturn Girl Psyhic Blasts Tarantula, Koing him and taking another herself.
Round 4.
Lad attacks w/Bolt on Intergang taking 2 out. Trip girl Fly's down and destroys 2 more Intergang.
Intergang move, 1 attacks but is Belted by Brianiac, 1 destroys a Trip girl, (2 skull roll) last can't get attack in.
Lad moves attacks w/h on a Intergang taking it down. Trip girl moves and is blocked by an agent. (1 skull roll)
Intergang move, 1 is blocked by Trip Girl (1 skull roll) the last 2 attack Lad w/h dealing 1.
Saturn girl moves takes out a Intergang. Lad w/Bolt takes down another.
Last Intergang w/h attacks Trip Girl 2 skulls and she goes down.
Round 5.
Intergang w/h attacks Saturn Girl w/Mental Walls, 3 skull roll takes her out!
Lad takes the last Intergang out. Cosmic boy moves.
Mentallo moves.
Lad w/h attacks Mentallo, Cosmic Boy moves attacks w/h on Mentallo. One is Force Fielded the other deals 2.
Mentallo moves attacks Cosmic Boy w/h and is Mag Thrown.
Lad w/Bolt finishes him off.
Who won and how many wounds did they have? Team 1 wins. Cosmic Boy and Lightning Lad unwounded. Brainiac 5 with 2 wounds.
After these tests (note: her team is down by 10 points a couple of times) I'm just not seeing 200 points, 180 or so at most. The biggest problem is her survivability. With 4 defense and 1 life on a max of 3 figures, and they way her Special Abilities work she gets taken down to fast to be valued at 200 points, IMO.
Her powers are dependent on placing the figures on her card which hurts her survivability. After using Multiple Defense or with figures on her card you want to use her to attack but a range of 1 means she has to melee, which puts her often out of position (all those Legion defensive powers) and vulnerable to counter attacks, and getting KO'd in the remainder of the round.
I really like the way abilities work, they are fun and unique to use. I guess, I just wish she would be in the game longer to use them more. I'd say 180 would be where I'd put her.
Hope my tests help, they were fun to do!
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Thanks, REJ! These will be a lot of help!
Quote:
Originally Posted by Craig Van Ness
I highly recommend C3V and C3G customs!
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