View Single Post
  #93  
Old September 23rd, 2013, 03:01 PM
Zettian Juggernaut's Avatar
Zettian Juggernaut Zettian Juggernaut is offline
C3G Super League MVP
 
Join Date: October 2, 2011
Location: USA - Ohio - Millersburg
Posts: 4,330
Images: 17
Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla Zettian Juggernaut is inducted into the Halls of Valhalla
Re: C3G Synergy Archive

Current Special Powers that Interact Differently with Mutants:


Weaknesses:

Glyph of Neutralizer, Hand Mystics' Hand Resurrection, Leech's Mutant Negation, Master Mold's Mutant-Seeking Missiles Special Attack, Mister Sinister's Genetic Manipulation 14, Reverend Stryker's Purge the Wicked, Sentinel's Mutant Detection and Mutant Alert


Mutant Synergies

Mutant Synergy Benefits Received:
  • Mutants may be moved by Cyclops's (190) Mutant Field Commander special power.
  • Mutants may be enhanced by Black King's (220) Hellfire Club Influence special power.
  • Mutants may add 1 to their 20-sided die rolls with Destiny's (55) Probability Precognition special power.
  • Mutant Heroes may be enhanced by Sage's (190) Mutant Power Boost special power.
  • Order Markers on Mutant cards may be rearranged by Sage's (190) Telepathic Tactician special power.
  • Mutant Unique Heroes may be turned into Outcasts by Magneto's (375) Mutant Recruitment special power, granting them Outcast Synergies and Mutant Outcast Synergies.
  • Mutant Unique Heroes may be activated by Mastermind's (95) Mutant Mastermind special power.
  • Mutant Unique Heroes may be turned into a Horseman and activated by Apocalypse's (620) Horsemen of the Apocalypse special power.
  • Mutant Unique Heroes may be activated by Professor X's (220) Mutant Mind Link special power.
  • Mutant Unique Heroes may be activated by Cyclops' (II) (240) Leader of the X-Men special power.
  • Mutant Unique Heroes may be chosen by the Hand Mystics (145) for their Hand Brainwashing special power, replacing any of their class-based synergies with these Ninja Synergies.
Mutant Synergy Benefits Offered:
  • Mutants may offer an initiative bonus using Sentinel's (160) Mutant Detection special power.
  • Mutants may be protected by Rover's (160) Destroy! special power.
  • Mutant Unique Heroes may enable figures with the Mutant Sidekick special power to take a turn after them.
  • Mutant Unique Heroes may enable Yukio (120) to take a turn after them due to Yukio’s Mutant Team-Up special power.
  • Mutant Unique Heroes may be chosen for Rover's (160) Sentinel Compainion special power.
  • Mutant Unique Heroes may enable Quentin Quire (130) to potentially take a turn with his Delinquent Mutant Sidekick special power.
  • A Mutant Unique Hero may allow Mister Sinister (340) to add to his 20-sided die rolls when he chooses one for his Genetic Manipulation 14 special power.
  • You may reveal an "X" Order Marker on a Mutant Army Card to double the initiative boost gained from Cyclops' (II) (240) Tactical Initiative X special power.


Updated through SSE 58.

[On Deck version]

C3G: Books & Online Figure Request
---------------------------------------
Family: Classic Customs & Maps
--------------------------------
My SuperScape Maps

Last edited by Ronin; January 1st, 2019 at 10:10 PM.
Reply With Quote