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Old May 14th, 2013, 03:32 PM
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Re: The Book of Fire Demons - Playtesting

Thanks! Not sure you need a strategy with these guys, though! You kicked some tail!

I find that having four attacks of four a turn and a chance to bring back fallen members (helping them reduce the biggest weakness of a unique squad) is enough to make them pretty darn tough.

Cheers,
Bats

Quote:
Originally Posted by darkraptor5413
Oh almost forgot on the Fire Demon games the first was a 970 point the second was 960 point
Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Fire Demons

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 250
- Give a brief overview. No sire if I played these well, couldn't really think of how to use these guys. That said it was a fun game and the resurrection power was cool.
Map: Grundy's Graveyard
Units: Dark Phoenix, Firestar, Heat Wave, Fire Demons VS Mister Freeze, Captain Cold, Iceman, Icicle, Doomsday
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 250
- Give a brief overview. Fun game still can't think of a strategy for these guys though. However the did some serious damage on their own.
Map: Grundy's Graveyard
Units: Frankenstein, Mister Hyde, Werewolf, Fire Demons VS Hawkman, Hawkgirl, Rhino, Hawkmen of Thanagar (x3)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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