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Old April 25th, 2013, 06:43 PM
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Re: The Book of The Flash (John Fox) - Playtesting

Wording updated.
[quote=Hellfire]Flash is fun and the Speed Shift SP is fun to use. Great Flash design! 220 seems to work for him. He did really well in the first test and was adequately competitive in the second despite some inconsistent rolling. Thanks for letting me try him out.

Quote:

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (FLASH [Fox])

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 220 seems pretty good here.
- Give a brief overview. Strength, speed, and range takes on some evil rogues.
Map: Sewer Labyrinth.
Units: Superman I, Flash, Speedy (Mia) (700) vs Weather Wizard, Trickster, Pied Piper, Mirror Master, Heat Wave, Captain Cold, Captain Boomerang, Rat Swarm x3 (695).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 210.
- Give a brief overview. A team of rogue assassins attempt to corral a team of speedsters.
Map: Sewer Labyrinth.
Units: Flash (Fox), Flash (Allen), Kid Flash, Quicksilver (805) vs Bullseye, Deadshot, Deathstroke, Heat Wave, Weather Wizard (805)
Spoiler Alert!
I still like 220. I propose Final Editing at 220 points.

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