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Old March 31st, 2013, 08:52 PM
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Re: The Book of The Flash (John Fox) - Design Phase

Quote:
Originally Posted by Scapemage
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Flash (John Fox).

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 220.
- Give a brief overview. Temporal Defense was great on defense, but the sacrifice of a turn can hurt sometimes. Speed Shift is often better than a normal attack, and he has numerous movement options.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 210.
- Give a brief overview. Flash seemed to be doing well taking down Cops, but Shakedown plus good rolls gave him a bad day.
Map: Mayberry.
Units: Vs. Bad Cops x4 (220).
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 210.
- Give a brief overview. Flash easily cleared 3 Inmates on Turn 1, but missed each attack on Turn 2, causing him 3 wounds.
Map: Mayberry.
Units: Vs. Arkham Inmates x2.67 (11 figures) (220).
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 170-190.
- Give a brief overview. John got use out of each power this game, but he still went down quickly to Omega Red and Psylocke. Speed Shift is very useful, but is not always enough.
Map: Mayberry.
Units: Flash (John Fox) (210), Flash (Barry Allen), Flash (Wally West), Professor Zoom, and Quicksilver (1205) vs. Professor X, Selene Gallio, Omega Red, Molly Hayes, and Psylocke (1210).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 200.
- Give a brief overview. Flash did much better this game. Temporal Defense was a huge help to the team, and Flash dealt just under 220 points of damage.
Map: Mayberry.
Units: Flash (John Fox) (210), Invisible Woman, The Thing, and Bodyguard (760) vs. Luke Cage, Tigra, Iron Fist, and Ryu (760).
Spoiler Alert!
I'll throw 24 hours on the clock before I propose at 200 here.

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