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Old March 12th, 2013, 08:24 PM
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Re: The Book of Doctor Manhattan (Playtesting Phase)

First results in from fret_gurglo:

Quote:
Originally Posted by fret_gurglo
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Dr. Manhattan

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass, although I am disappointed that he did not have a power to explode enemies.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass, I don’t think there is any bonding


- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Fail, I would see him as closer to the 400 point cost. The weakness of Growing Apathy makes placing OMs on him too risky after Round 5, which further makes his Reconstitution special power less useful.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, although I never used Reconstitution because Dr. Manhattan was always the last figure standing. With a Life and Defense of 7 he was the hardest to knockout and therefore lasted the longest. Also the ability to alter his size did nothing to alter the games I playtested and would otherwise only counter a few characters (percentage wise). There is no benefit to being Small, Medium and I think even Large. Therefore he would always be either Tiny or Huge.


- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, definitely. In some games the placement of OMs can be crucial and knowledge of the opponents OMs and the flexibility to move yours at the beginning of ANY of your turns is huge.



Overall it just did not feel like Dr. Manhattan from either the movie or the graphic novels. By giving him 7s in all stats makes it seem like he rushes into battle and can duke it out with other strong guys, but in truth I don’t think he ever strikes anyone in the movie/comic. The powers I thought suited him the best was Growing Apathy and Molecular Teleportation.

_____________________________________________________________


Army Test (Single Unit)
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 400-420

Give a brief overview. I usually like to start testing new characters with a one-on-one battle and Superman seemed the closest in point value. Because Dr. Manhattan was alone on this battle it prevented him from using most of his special powers. Even though Superman has a lower cost I do not think this was a significant loss for Dr. Manhattan.
Map: Country Road
Units: Superman II (450) VS. Dr. Manhattan (470)
Spoiler Alert!


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 380-420

Give a brief overview. There were a couple of assumptions I made during this battle that might need to be addressed. First is that Scarlet Witch’s curse did NOT negate Dr. Manhattan’s Growing Apathy as it states to roll the die BEFORE revealing an OM. I took this to mean that it was not the start of his turn yet and therefore the curse should not yet be activated. Second assumption I made is that the X OM is not “lower” than any other OM and therefore it can not be removed in place of a numbered OM. Although Dr. Manhattan did use Infinite Being often, it just did not seem to make a large impact on the game. His weakness of Growing Apathy really started kicking in by round 5 and it completely shut him down.
Map: Country Road
Units: RED TEAM (1215) Incredible Hulk (380), Scarlet Witch (285), She-hulk(310), Superboy (Kon-El) (240) VS. BLUE TEAM (1220) Dr. Manhattan (470), Nimrod (450), Omega Red (300)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 350-370
- Give a brief overview. Although Juggernaut took several turns to even get to the battle he was the deciding factor here. Dr. Manhattan just was not worth placing OMs on his card after round 6 and was slowing beaten down by Juggernauts Running Charges.
Map: Country Road
Units: RED TEAM (1095) Doctor Doom (375), Doombot x4 (380), Juggernaut (340) VS. BLUE TEAM (1100) Dr. Manhattan (470), Lobo (330), Malice (300)
Spoiler Alert!
Looks a lot worse here than he did in my tests. I could see him dropping a bit, but nearly a hundred points... he's a gamble, but the amount of damage he can do in those first few rounds is huge. Tentatively concerned but I'll wait for further tests.
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