March 9th, 2013, 12:04 PM
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Never CoN a CoN man
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Join Date: September 8, 2006
Location: USA - MA - South Shore
Posts: 30,035
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Re: The Book of Kryptonite Man (Playtesting Phase)
First playtest in:
Quote:
Originally Posted by darkraptor5413
*C3G*STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Kryptonite Man
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
*_____________________________________________________________
Army Test
- Does it pass, Yes or NoPass*.
- What should be the unit's point value 120.
- Give a brief overview. A lot of fun, I wanted the first game to be against just Kryptonians. I got a lot of use out of him.*
Map: Grundy's Graveyard
Units: Superman II, Superboy (Kon-El), Supergirl VS Darkseid, Vision, Kryptonite Man, Mastermind, Electro
Spoiler Alert!
(summary)Superman, Superboy, and Supergirl all charge out on the field. Kryptonite Man and Mastermind charge out to meet them followed closely by Vision. *Superman, Superboy, and Supergirl go around them and Supergirl heads for Electro while the other two head for Darkseid. Supergirl takes some damage from Electro's Electric Skin but in the end takes him down. Superman and Superboy continue to battle Darkseid while Kryptonite Man gets close enough to negate Supergirl's powers. Vision takes on Supergirl and after two uses of Physical Disruption takes her out. Kryptonite Man moves and engages Superboy negating both Superman's and Superboy's powers. Darkseid attempts his Omega Effect SA for the third time this game on Superman, hits it, and rolls a 20 destroying Superman. Superboy has taken damage from the fight with Darkseid and now damage from Kryptonite Radiation, but in the end is destroyed by Vision and his Physical Disruption.
Who won and how many wounds did they have? Darkseid 4 wounds, Vision 3 wounds, Kryptonite Man 0 wounds, and Mastermind 0 wounds.
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Army Test
- Does it pass, Yes or No? pass
- What should be the unit's point value?120
- Give a brief overview. A lot of fun, for the second game I wanted to face a army with only one Kryptonian. I still came out on top despite not getting much use out of Kryptonite Man
Map: Grundy's Graveyard
Units: Superman II, Wonder Woman, Batman II VS Brainiac, Kryptonite Man, Parademon Shock Troopers
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Nothing really disparaging 120 yet, but if he keeps trucking at this level he might earn a boost.
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