December 29th, 2012, 01:49 PM
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Silly quozl, dinosaurs are for orcs!
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Join Date: January 11, 2008
Location: USA - WA - Vancouver
Posts: 26,788
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Re: The Book of Green Construct: Decoy - Playtesting
2nd playtest report:
Quote:
Originally Posted by Strange_Love
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Meteorite
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Fail, Chief said he did not have fun playing against them. He said he felt like I got to field more points than he did every time.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
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Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 85
- Give a brief overview. The Decoys and Kyle destroyed Red Hulk and Mockingbird.
Map: Grundy's Grave
Units: Green Lantern (Kyle Rayner), 4x Green Construct Decoys. (500) vs Red Hulk and Mockingbird. (500)
End of game: Kyle with 3 wounds and 2 batteries remaining.
Spoiler Alert!
Green Construct Creation -> deploys a Decoy(2), Decoy is placed 3 spaces away on high ground. Decoy attacks Bird 3 skulls vs 2 shields 1 wound on Bird.
Red-> attacks Decoy(1) 4 skulls vs 1 shield. -> Sustained Willpower -> 21 (+4) No Damage on Decoy. Red had height advantage
Turn 3: Kyle -> Green Construct Creation -> deploys a Decoy(3) on other side of himself. Decoy (2) attacks Bird 4 skulls vs 3 shields 1 wound on Bird
Red-> attacks Decoy(1) 2skulls vs 2shields.
End of Round- 2 wounds on Mockingbird
Round 2: test team Loss
Turn 1: Bird ->moves 4 onto swamp water -> Pole Vault 2 to high ground next to Decoy(2) Bird attacks Decoy(2) 2 skulls vs 2 shields. Bird has height advantage.
Kyle -> Green Construct Control -> Decoy(2) attacks Bird 1 skull vs 5 shields 4 wounds on Decoy(2). Decoy(2) dies.
Turn 2: Bird -> moves 4 to be next to Kyle & Decoy(3). Bird attacks Decoy(3) 3 skulls vs 0 shields. Sustained Willpower 5(+4)-> FAIL. Decoy(3) dies.
Kyle -> Green Construct Creation -> deploys a Decoy(4), Decoy is placed next to Bird and Kyle. Kyle attacks Bird 1 skull vs 2 shields (counterstrike) 1 wound on Kyle.
Turn 3: Red-> attacks Decoy(1) 2 skulls vs 1 shield. 1 wound on Decoy(1)
Kyle -> Attacks Bird-> Mocking Words FAIL -> 4 skulls vs 1 shield 3 wounds on Bird. Bird dies.
End of Round- Mockingbird dies, 2 Decoys die, 1 wound on Decoy(1), 1 wound on Kyle
Round 3: test team Loss
Turn 1: Red -> Attacks Decoy(1) 4 skulls vs 2 shields. Sustained Willpower-> 23 (+4) Red had height advantage.
Kyle ->Attacks Red 4 skulls vs 2 shields. Overheated triggers 1 heat marker is placed on Reds card.
Turn 2: Red-> attacks Decoy(1) 3 skulls vs 2 shields. Sustained Willpower 22(+4).
Kyle ->Attacks Red 2 skulls vs 1 shield. 1 wound on Red.
Turn 3: Red-> attacks Decoy(1) 3 skulls vs 3 shield.
Kyle -> Attacks Red 4 skulls vs 3 shields. 1 wound on Red.
Releasing the Heat -> 1 wound on Kyle, 1 wound on Decoy(1)
End of Round- 1 Decoy dies , 4 wounds on Red, 1 wound on Kyle.
Round 3: test team Loss
Turn 1: Red -> moves 4 to behind Kyle and next to Decoy(4). Attacks Decoy(4) 4 skulls vs 1 shield. Sustained Willpower-> 10(+4) -> FAIL. Red had height advantage. Decoy dies.
Kyle ->Attacks Red 3 skulls vs 1 shield. Overheated triggers 1 heat marker is placed on Reds card.
Turn 2: Red-> attacks Kyle 3 skulls vs 2 shields.1 wound on Kyle.
Kyle ->Attacks Red 1 skull vs 2 shield.
Turn 3: Red-> attacks Kyle 3 skulls vs 1 battery marker.
Kyle -> Moves 4 to high ground and attacks Red 3 skulls vs 2 shields. 1 wound on Red.
Releasing the Heat -> FAIL.
End of Round- 1 Decoy dies , 3 wounds on Red, 1 wound on Kyle.
Round 3: test team Loss
Turn 1: Red -> moves 3 to behind even ground with Kyle Attacks Kyle 4 skulls vs 1 power battery.
Kyle ->Attacks Red 2 skulls vs 1 shield. 1 wound on Red.
End of Round- 1 wounds on Red,
Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 75
- Give a brief overview.
Map: Grundys Grave
Units: Green Lantern (Kyle Rayner), Green Lantern (John Stewart), Green Lantern (Kilowog), 3x Green Construct Decoy (1100) vs Professor X, Wolverine, Sabertooth, Deadpool, Bob, Agent of Hydra,
End of game:Deadpool, Bob, Prof x, Sabertooth, full life, Wolvie with 2 wounds.
Sorry but there was way to much healing to type this like I did part one so this one is just a sum up of each round.
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Quote:
Originally Posted by Craig Van Ness
I highly recommend C3V and C3G customs!
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