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Old December 4th, 2012, 01:11 AM
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Re: The Book of Crime Alley Crook - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (CRIMEALLEY CROOK)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS though bonding with Gambit could get scary! Luckily, Gambit’s easy enough to kill that it shouldn’t be any worse than what Prof X can do.

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 65
- Give a brief overview. Crooks held up fairly well here even without a Thief to bond with. They might be just under 65 if it weren’t for the fact that none of their powers were used here.
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 65.
- Give a brief overview. Crooks held up well despite it being a tough match up.
Map: Custom
Units: Crime Alley Crooks x3 vs. 5th Precinct Beat Cops x3 (195)
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 65
- Give a brief overview. Very close match of figures who all stuck to melee here.
Map: Custom
Units: Crime Alley Crooks x3 vs. Amazon Warriors x2 (200)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 65?
- Give a brief overview. Vigilantes and Sidekicks are made to take out squaddies, so no big surprise that they won it here. The Thieves did at least feel like they had a fighting chance, though!
Map: Custom
Units: Crime Alley Crooks x3 (195), Catwoman (145), Chronos (75), Gentleman Ghost (165), Ventriloquist (90), Hired Guns (130) (800) vs. Huntress (170), Batgirl (130), Robin (120), Alfred (60), Oracle (110), Batman (200) (790)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 65
- Give a brief overview. This was a good match up for the Crooks and they really shone here.
Map: Custom
Units: Crime Alley Crooks x6 (390), Gambit (210), Hydro-Man (190), Black Cat (135), Chronos (75) (1,000) vs. Red Skull (220), Madame HYDRA (140), HYDRA Agents x3 (240), Baron von Strucker (210), Hired Guns (130), Body Guard x4 (60) (1,000)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by IAmBatman; December 5th, 2012 at 11:44 PM.
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