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Old November 26th, 2012, 10:36 PM
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Re: The Book of Baron Helmut Zemo - Design Phase

Awesome! Thanks!

Cheers,
Bats

Quote:
Originally Posted by Yodaking
NAME OF THE TEST UNIT Baron Zemo

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
pass

- FUN TEST/ Consider whether or not the design was fun to play.
pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
pass, being able suddenly take a turn with a figure that does not even have an OM on their card is nice
_____________________________________________________________


Army Test
- Does it pass, Yes or No? yes
- What should be the unit's point value? 200
- Give a brief overview. Some bad rolls on defenses aided the victors here. Zemo used the X OM for both of his powers, 3 times for Swordplay & 2 times for Deception. Best Laid Plans was mostly negated by having an OM dump in the opposite army that would just remove the X OM.
Map: Ruins of Pine Tree Marsh
Units: Baron Zemo, Loki, Winter Soldier, Madam Hydra (1000) vs. Iron Man Mark V, Iron Man Mark IV, Iron man Mark IV, Iron Man Mark III (1000)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? yes
- What should be the unit's point value? Another win where Zemo cuts several people up with his swordplay, starting to think he might need to be bumped up a few points, 210?
- Give a brief overview. BLP had an impact here once where Zemos team won initiative when they would have lost without it. Zemo used the X for Deception 3 times, Swordplay boost twice. One of the Deception uses was pretty significant as it allowed Heat Wave to take advantage of some figures lined up to use his SA on.
Map: Ruins of Pine Tree Marsh
Units: Baron Zemo, C3G Red Skull, Hired Guns, Bodyguard x4, Captain Cold, Captain Boomerang, Heat Wave, Mirror Master, Trickster, Weather Wizard (1195) vs. Batman (I), Batman (Terry), Robin, Huntress, Azrael, Gordon, Bad Cops x3, Jonah Hex (1195)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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