View Single Post
  #76  
Old October 17th, 2012, 06:11 PM
quozl's Avatar
quozl quozl is offline
Silly quozl, dinosaurs are for orcs!
 
Join Date: January 11, 2008
Location: USA - WA - Vancouver
Posts: 26,788
Images: 143
Blog Entries: 3
quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer
Re: The Book of Parademon - Public Playtesting

Quote:
Originally Posted by cwidje
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT
Parademon

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass (Draftability increases significantly when faced with squads.)

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass (I don't quite understand the thematic use Deadly Swipe, but I am not completely familiar with the character.)

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass, Yes or No?
Yes
- What should be the unit's point value?
140
- Give a brief overview.
Parademon died early and rolled poorly with Mother Box Bandolier. He dealt a grand total of 2 wounds.
Map:
Sewer Labyrinth
Units:
Army 1: Parademon[160], Bane[190], Ragdoll[100], Deadshot[150]. 600 Points
Army 2: Kingpin[220], Killer Croc[200], The Hood[180]
Spoiler Alert!
Killer Croc & Kingpin advance via “Organized Crime.” Bane advances, Ragdoll advances via Clingy. The Hood activates Cloak of Dormammu and Kingpin advances via Organized Crime. Parademon advances. The Hood attacks Bane twice via Organized Crime, 0 wounds, 0 wounds. Kingpin attacks Ragdoll, 1 wound. Deadshot attacks Kingpin, 0 wounds. Killer Croc advances via Organized Crime; Kingpin attacks Ragdoll, 0 wounds. Parademon attacks Kingpin, 1 wound (from Apokolyptian Weaponry). Killer Croc (with height) attacks Ragdoll via Organized Crime, 0 wounds. Kingpin attacks Parademon, 3 wounds (Kingpin rolled 5 skulls). Deadshot attacks Kingpin, 0 wounds. Killer Croc attacks Ragdoll via Organized Crime, 0 wounds. Kingpin attacks Parademon, 3 wounds, Parademon uses Mother Box Bandolier, 1 wound on Kingpin. Deadshot attacks Kingpin, 0 wounds. Killer Croc attacks Ragdoll via Organized Crime, 0 wounds. Kingpin attacks Bane, 1 wound. Killer Croc attacks Ragdoll via Organized Crime, 0 wounds. Kingpin attacks Bane, 2 wounds. Bane attacks Kingpin, 0 wounds. Killer Croc attacks Ragdoll via Organized Crime, 0 wounds. Kingpin attacks Bane, 0 wounds. Bane attacks Kingpin, 0 wounds. Killer Croc (with height) attacks Ragdoll (+1 from Tactician) via Organized Crime, 1 wound. Kingpin attacks Bane, 1 wound. Deadshot attacks Kingpin, 0 wounds. Killer Croc attacks Ragdoll (with height & tactician) via Organized Crime, 0 wounds. Kingpin attacks Bane, 0 wounds. Bane (with height) attacks Killer Croc, 1 wound. Killer Croc Death Roll's Bane via Organized Crime, Bane dead. Kingpin attacks Ragdoll, 0 wounds. Deadshot (with height) attacks Killer Croc, 4 wounds, Killer Croc dead. The Hood activates Cloak of Dormammu and attacks Deadshot twice via Organized Crime, 1 wound, 0 wounds. Kingpin attacks Deadshot, 0 wounds. Deadshot attacks Kingpin, 1 wound. The Hood Activates Cloak of Dormammu & attacks Deadshot twice via Organized Crime, 1 wound, 2 wounds, Deadshot dead (Order Markers 1 and 2 are on Deadshot). Kingpin attacks Ragdoll, 0 wounds. The Hood attacks Ragdoll twice via Organized Crime, 1 wound, 0 wounds. Kingpin attacks Ragdoll, 2 wounds, Ragdoll dead.
Who won and how many wounds did they have?
Army 2 won with 2 life on Kingpin and 5 life on Killer Croc.


_____________________________________________________________



Army Test
- Does it pass, Yes or No?
Yes
- What should be the unit's point value?
140
- Give a brief overview.
Parademon performs best when surrounded by low-life figures.
Map:
Sewer Labyrinth
Units:
Army 1: Parademon[160], Invisible Woman[215], War Machine[270]. 645 Points
Army 2: Commissioner Gordon[90], Jonah Hex[130], 5th Precinct Beat Cops(x6)[390]. 610 Points
Spoiler Alert!
Parademon advances. Commissioner Gordon advances and brings Cops. Warmachine advances. Commissioner Gordon attacks Warmachine, 0 wounds, and brings Cops. Invisible Woman advances. Jonah Hex advances. Jonah Hex attacks Parademon, 0 wounds. Parademon attacks a Cop, 1 wound, Cop dead. 1st Cop (with height) attacks Parademon 0 wounds. 2nd Cop (with height) attacks Parademon, 2 wounds (Parademon rolled 0 shields). 3rd Cop (with height) attacks Parademon, 0 wounds. Invisible Woman attacks Cop (with height), 1 wound, Cop dead. 1st Cop (with height) attacks Parademon, 2 wounds (Cop rolled 3 skulls). Warmachine attacks Cop (with height), 2 wounds, Cop dead. Parademon attacks Cop, 0 wounds (Parademon rolled 0 skulls). Jonah Hex (with height) attacks Warmachine, 2 wounds. Warmachine attacks Jonah Hex, 0 wounds. Jonah hex attacks Warmachine, 0 wounds. Warmachine attacks Jonah Hex, 0 wounds (exact same roll for both as before). 1st Cop attacks Warmachine, 0 wounds. 2nd Cop attacks Parademon, 0 wounds. 3rd Cop attacks Parademon, 0 wounds. Warmachine attacks Jonah Hex, 1 wound. Jonah Hex attacks Warmachine, 1 wound. Warmachine attacks Jonah Hex, 1 wound. Jonah Hex attacks Warmachine, 0 wounds. Invisible Woman attacks Jonah Hex, 0 wounds. 1st Cop attacks Parademon, 0 wounds. 2nd Cop attacks Parademon, 0 wounds. 3rd Cop attacks Parademon, 0 wounds. Warmachine attacks Jonah Hex, 1 wound. 1st Cop attacks Parademon, 0 wounds. 2nd Cop attacks Parademon, 2 wounds, Parademon dead. Parademon uses Mother Box Bandolier; 4 cops & Commissioner Gordon dead. 3rd Cop attacks Warmachine, 0 wounds. Invisible Woman attacks Cop (with height), 0 wounds. 1st Cop attacks Warmachine, 0 wounds. 2nd Cop attacks Warmachine, 0 wounds. Invisible Woman attacks Cop, 0 wounds. 1st Cop attacks Warmachine, 0 wounds. 2nd Cop attacks Warmachine, 1 wound (Warmachine rolled 0 shields), Warmachine dead. Invisible Woman (with height), attacks Cop, 1 wound, Cop dead. Jonah Hex advances. Invisible Woman attacks Jonah Hex, 1 wound (Jonah Hex rolled 0 shields). Jonah Hex attacks Invisible Woman, 2 wounds. Invisible Woman (with height), attacks Cop, 0 wounds (Invisible Woman rolled 0 skulls). Jonah Hex attacks Invisible Woman, 0 wounds. Jonah hex attacks Invisible Woman, 1 wound. Invisible Woman attacks Jonah Hex, 0 wounds. Jonah Hex attacks Invisible Woman, 0 wounds. Invisible Woman attacks Jonah Hex, 2 wounds, Jonah Hex dead (order marker 3 is on Jonah Hex). Invisible Woman (with height) attacks Cop, 0 wounds. 1st Cop attacks Invisible Woman, 0 wounds. 2nd Cop attacks Invisible Woman (with height), 1 wound. Invisible Woman (with height) attacks Cop, 0 wounds (Invisible Woman rolled 0 skulls). 1st Cop attacks Invisible Woman, 1 wound, Invisible Woman dead.
Who won and how many wounds did they have?
Army 2 won with 10 5th Precinct Beat Cops left.



Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
Reply With Quote