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Public Design Workshop
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June 17th, 2012, 12:55 PM
Smithy Winfred
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Join Date: March 19, 2012
Location: USA - Orlando-ish - FL
Posts: 3,409
Re: Public Design Post
Parallax
Glyph of Utility: Bat-Claw
Ultraman
Rick Grimes and the Survivors
Batman III
The Batman Of Zur En Arrh
Bird
Zombie
Trogg
Batman (Jason Todd)
Hawkeye (Kate Bishop)
Spider- man (Iron Spider suit)
Crossbones
Batwing
Utility Glyphs
Spoiler Alert!
Line Launcher
Spoiler Alert!
Glyph of Utility: Line Launcher
(Line Movement)
Equipment Glyph
Instead of moving normally with this figure, you may use the Line Launcher by choosing a space within 8 straight line spaces of this figure that is no more than 2 levels above or below its base, and that is adjacent to a destructible object, obstacle, or space that is at least 2 levels higher than its height. Place this figure on the chosen space. When this figure uses the Line Launcher, it will not take any leaving engagement attacks. The Line Launcher may only be used once per round.
Ice Bomb
Spoiler Alert!
Glyph of Utility: Ice Bomb
(Target Freeze)
Equipment Glyph
Start the game with one blue Frozen Marker on this card. Before attacking with this figure, you may use this Ice Bomb. Choose a figure within 3 clear sight spaces of this figure that is no more than 10 levels above or below this figure's base and roll the 20-sided die. If you roll 12 or higher, place the Frozen Marker on the chosen figure's card. A figure with the Frozen Marker on its card may not move, attack, use any special powers on their card, or be moved by any special power on any Army Card or glyph. When a figure with the Frozen Marker on their card rolls defense dice, they add 2 automatic shields to whatever is rolled. After a figure with the Frozen Marker on its card is attacked or receives one or more wound, replace the Frozen Marker onto this card. Figures with the Ice Resistance special power are not affected by Ice Bomb.
Bat-Claw
Spoiler Alert!
Glyph of Utility
Bat-claw
Whip/Equipment Glyph removal
Equipment glyph
Before attacking with the figure equipped with this glyph, you may choose a small or medium figure within 3 clear sight spaces, who’s base is not more than 3 levels below, or 5 levels above this figures base, and roll the 20 sided die. If you roll a 8 or higher, choose one of the following effects
- You may place this figure on any space adjacent to the chosen figure.
- You may place the chosen figure on any space adjacent to this figure.
- You may remove one equipment glyph from the chosen figures card.
The figure equipped with this glyph rolls one fewer attack die on any turn he chooses to use Bat-Claw.
Shock Pulse Generator
Spoiler Alert!
Glyph of Utility: Shock Pulse Generator
(Robotic Overload)
Equipment Glyph
Instead of attacking with this figure, you may choose an Android or Cyborg figure within 4 clear sight spaces of this figure, or any figure on a water space that is within 4 clear sight spaces of this figure, and roll the 20-sided die. If you roll 9-14, remove one Order Marker at random from the chosen figure's card. If you roll 15 or higher, remove one Order Marker at random from the chosen figure's card and the chosen figure receives 1 wound. Figures with the Electrically Charges special power are not affected by this glyph.
Bat Glider
Spoiler Alert!
Glyph of Utility
Bat-Glider/cape
(Glide)
Equipment Glyph
Before, during or after moving, this figure may be placed on any empty space within 3 spaces of and lower than his current location, once per turn. When this figure uses the Bat-Glider 3, he will not take any leaving engagement attacks.
Smoke Pellet
Spoiler Alert!
Glyph of Utility: Smoke Pellet
(Conceal)
Equipment Glyph
Anytime this figure or any figure you control adjacent to this figure is targeted for an attack by a non-adjacent figure, you may roll the 20-sided die. If you roll 14 or higher, this figure and all figures you control adjacent to this figure no longer have any visible hitzones for the duration of the attacking figure's turn, and this glyph cannot be used again this round.
Sedative
Spoiler Alert!
Glyph of Utility: Sedative
(Personality Change/Move Reduction)
Equipment Glyph
After attacking with this figure, you may choose an adjacent figure and roll the 20-sided die. If you roll 12 or higher, for the duration of this round, the chosen figure subtracts 2 from its move number and its personality is now Sedated, regardless of what is listed on the card. This glyph does not affect Androids.
Iron Man Armors
Spoiler Alert!
Iron Man (Extremis Armor)
Iron Man (Silver Centurion Armor)
Iron Man (Arctic Armor)
Iron Man (Hydro Armor)
Iron Man (Space MKI)
My Customs (Dro-Ka-Sa, Custom Marro Warlord)
My Trade/Buy/Sell Thread - High Quality custom card prints
My C3G designs
Last edited by Smithy Winfred; March 20th, 2015 at
01:44 PM
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