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Old April 20th, 2012, 02:12 PM
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Margloth Margloth is offline
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Re: Book of Diamondback - playtesting

Cool thanks! For some reason this one came second.
Quote:
Originally Posted by Red Eyed Jedi
NAME OF THE TEST UNIT Diamondback

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass, I don't know this gal though.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass, none.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass, always. Lots of options is a good thing.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass, Definitely want to take her out. She has so many ways to wound your units.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, She has lots of good attacking options, so she will be good against several types of units.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, so many good attack options makes for great decision points. Even though her defense/life is decent, she can be destroyed pretty quickly so you will wanna keep units in front of her, like all good range units should be.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 160 seems OK in theory, but she doesn't get a chance to do much in this one, so theory is all I have to go on after this one
- Give a brief overview. Diamondback with height and Cap's bonus is dealt 2 wounds from Boomerang, then blocks Kingpin's attack. She attacks with her normal attack twice w/height and bonus but is blocked by Kingpin, who then deals 2 more wounds to Diamondback destroying her very early in this game.
Map: Sidewinder (all C3G optional rules, no glyphs, Heavy snow, normal ice)
Units: Team 1. Diamondback, Bucky, Captain America, (C3G) Spiderman. (C3G) 610 points. Played by dxash360.
Team 2. Kingpin, Absorbing Man, Boomerang. 610 points. Played by me.

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 160 seems a little low after this one. She does really well in this test, but her team still loses.
- Give a brief overview. Diamondback deals a wound to an Arkham Inmate with her Frag Diamond SA gets the d20 roll destroying 2 adj Inmates, twice for a total of 6 destroyed Inmates. Deals a final wound to Harley after reducing her defense to 0 with her Frag Diamond SA. Puts wounds on Scorpion using her normal attack w/Cap's Inspiration. She then attacks Deadpool several times reducing his defense and dealing good damage, but between his healing and height is able to outlast her and eventually destroys her, for the win.
Map: Sidewinder (all C3G optional rules, no glyphs, heavy snow, normal ice
Units: Team 1. Diamondback, Captain America, (C3G) Bucky, Wasp, Vision. 795 points.
Team 2. Scorpion, Deadpool, Harely Quinn, Arkham Inmates. (x3) 795 points.
Spoiler Alert!

Quote:
Originally Posted by Red Eyed Jedi
Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 160 seems low after this one as well, 175 or so I think.
- Give a brief overview. Diamondback does decent in this one, Her Acid Diamond SA was very effective, reducing the opponents defense making them easier to wound. With that strategy in mind she deals wounds and destroys a previously wounded Iron man. She also destroys Wasp, and Bucky this way.
Map: Martian War Zone, The Heat. (all C3G optional rules, no glyphs)
Units: Team 1. Diamondback, Kraven, Parasite. 600 points.
Team 2. Captain America, (C3G) Bucky, Iron Man, (Mark IV) Wasp. 600 points.

Spoiler Alert!

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