Re: Book of Diamondback - playtesting
Cool thanks! For some reason this one came second.
Quote:
Originally Posted by Red Eyed Jedi
NAME OF THE TEST UNIT Diamondback
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass, I don't know this gal though.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass, none.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Pass, always. Lots of options is a good thing.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass, Definitely want to take her out. She has so many ways to wound your units.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, She has lots of good attacking options, so she will be good against several types of units.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, so many good attack options makes for great decision points. Even though her defense/life is decent, she can be destroyed pretty quickly so you will wanna keep units in front of her, like all good range units should be.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 160 seems OK in theory, but she doesn't get a chance to do much in this one, so theory is all I have to go on after this one
- Give a brief overview. Diamondback with height and Cap's bonus is dealt 2 wounds from Boomerang, then blocks Kingpin's attack. She attacks with her normal attack twice w/height and bonus but is blocked by Kingpin, who then deals 2 more wounds to Diamondback destroying her very early in this game.
Map: Sidewinder (all C3G optional rules, no glyphs, Heavy snow, normal ice)
Units: Team 1. Diamondback, Bucky, Captain America, (C3G) Spiderman. (C3G) 610 points. Played by dxash360.
Team 2. Kingpin, Absorbing Man, Boomerang. 610 points. Played by me.
Spoiler Alert!
All Avengers Assembled
Round 1 Init. Avengers
Turn 1.
Cap moves, Bucky moves.
Kingpin, Organizes with Absorbing Man who Power Drains Kingpin, and moves out. Kingpin moves.
Turn 2.
Diamondback moves.
Kingpin, Organizes with Boomerang who Fly's out. Kingpin moves beside wall.
Turn 3.
Diamondback moves to snow mound.
Kingpin organizes with Boomerang Fly's to snow behind Ice Mountain attacks w/Returnrang on Diamondback w/Inspiraton from Cap deals 2. (t2) Kingpin moves attacks Diamondback w/h who blocks.
Round 2. Initi. Avengers
Turn 1.
Cap, Bucky moves attacks, w/Machine Gun on Kingpin who blocks. Cap moves attacks Kingpin w/h dealing 1. (t1)
Kingpin, Organized with Absorbing Man who moves attacks w/h on Cap deals 2. (t2) Kingpin attacks w/h on Cap deals 1. (t3)
Turn 2.
Diamondback attacks w/h on Kingpin, twice but he blocks both.
Kingpin Organized with Absorbing Man who attacks w/h on Cap, dealing 2 and destroying him. Kingpin attacks Diamondback w/h dealing 2 and destroying him.
Turn 3.
Dead OM.
Kingpin organized w/Absorbing Man who moves, attacks Bucky w/h, Dealing 1. (t1) Kingpin moves, attacks Bucky w/h who blocks.
Round 3. Initi Avengers
Turn 1.
Bucky attacks w/h on Kingpin who blocks.
Kingpin organized w/Absorbing Man who moves, attacks w/h on Bucky destroying him. Kingpin moves.
Turn 2.
Spiderman Swings attacks Absorbing Man w/h who blocks.
Kingpin Organized w/Boomerang who Fly's to Snow hill, attacks w/Screamarang on Spidey who blocks. Kingpin moves adj to and attacks Spidey, who Swings away.
Turn 3.
Spidey Web Slings Boomerang adj and attacks w/h on him dealing 3. (t3)
Kngpin organized w/Absorbing who moves and attacks Spidey w/h who swings away. Kingpin moves attacks Spidey w/h who Swings away again.
Round 4 Init Avengers
Turn 1.
Spidey Slings Kingpin adj attacks w/h on him. He blocks.
Kingpin Organized w/Absorbing Man moves, attacks Spidey w/h dealing 1. (t1) Kingpin attacks Spidey w/h dealing another. (t2)
Turn 2.
Spidey attacks w/h on Kingpin dealing 1. (t2)
Kingpin Organized w/Boomerang who Attacks w/Screamrang on Spidey who blocks. Kingpin attacks Spidey w/h who blocks.
Turn 3.
Spidey Swings attacks Kingpin w/h dealing 1. (t3)
Kingpin Organized w/Absorbing Man who moves attacks Spidey w/h who swings away. Kingpin moves attacks Spidey who swings.
Round 5. Initi. Avengers.
Turn 1.
Spidey Web Slings Kingpin adj attacks him w/h deals 1. (t4)
Kingpin Organized w/Absorbing who moves attacks Spidey who swings away. Kingpin moves attacks Spidey w/h who Swings away again.
Turn 2.
Spidey Slings Kingpin adj attacks him w/h destroying him.
Kingpin dead OM.
Turn 3.
Spidey Swings adj to and attacks Boomerang who whiffs and is destroyed.
Kingpin Dead OM.
Round 6. Initi Avengers.
Turn 1.
Spidey Slings Absorbing Man adj attacks him w/h deals 2.
Absorbing Man removes markers attacks w/Ball and Chain on Spidey w/h dealing 1. (t3) Spidey Sense is useless since Spidey is affected by attack and not attacked directly. I believe this is how it works. Hope so anyway.
Turn 2.
Spidey Swings back, attacks Absorbing who blocks.
Absorbing man moves attacks w/Ball and Chain on Spidey w/h who blocks.
Turn 3.
Spidey swings attacks w/h on Absorbing Man who blocks.
Absorbing Man moves, attacks w/B&C on Spidey w/h dealing 1. (t4)
Round 7 Initi. Criminals for 1st time.
Turn 1.
Absorbing attacks Spidey w/h who is destroyed.
Who won and how many wounds did they have? Team 2 wins Absorbing man with 2 wounds survives.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 160 seems a little low after this one. She does really well in this test, but her team still loses.
- Give a brief overview. Diamondback deals a wound to an Arkham Inmate with her Frag Diamond SA gets the d20 roll destroying 2 adj Inmates, twice for a total of 6 destroyed Inmates. Deals a final wound to Harley after reducing her defense to 0 with her Frag Diamond SA. Puts wounds on Scorpion using her normal attack w/Cap's Inspiration. She then attacks Deadpool several times reducing his defense and dealing good damage, but between his healing and height is able to outlast her and eventually destroys her, for the win.
Map: Sidewinder (all C3G optional rules, no glyphs, heavy snow, normal ice
Units: Team 1. Diamondback, Captain America, (C3G) Bucky, Wasp, Vision. 795 points.
Team 2. Scorpion, Deadpool, Harely Quinn, Arkham Inmates. (x3) 795 points.
Spoiler Alert!
All Avengers Assembled
Round 1 Init. Avengers
Turn 1.
Cap and Bucky move out.
Arkham Inmates move. Harley moves.
Turn 2.
Wasp Fly's behind wall.
Arkham Inmates move into water opposite side. Harley moves to snow behind Ice Mount.
Turn 3.
Diamondback moves to snow mound.
Scorpion moves to opposite side of map snow mound.
Round 2. Init. Avengers
Turn 1.
Vision Fly's adj to Harley. Physical Disrupts her for 1 wound. (t1)
Inmates move up and out of water. Harley Smilex Bombs Vision w/h dealing 3. (t3)
Turn 2.
Wasp, Fly's in and Sting's Harley dealing 1. (t2)
Scorpion, Acid Tail Blast on Vision w/h dealing 1 on a whiff. (t4) then 2 more for acid damage. destroying him. Harley attacks w/h on Wasp who blocks.
Turn 3.
Wasp moves w/WSSA to height attacks Harley, dealing 1. (t3)
Scorpion moves attacks Wasp w/h dealing 1, and destroying her. Harley moves.
Turn 3. Initi. Insano
Turn 1.
Scorpion moves, attacks w/ATBSA on Bucky, dealing 1. (t1) No extra acid damage. Harley moves, attacks w/h on Bucky. dealing 2 on a whiff. (t3)
Diamond back moves attacks w/Acid Diamond SA on Harley, 1 skull, Harlely acrobats away. Diamond attacks her again w/ADSA 2 skulls. Harley has no defense now and is destroyed.
Turn 2.
Scorpion moves adj to all Avengers, attacks w/h on Cap who blocks.
Cap, Bucky moves attacks w/Inspi on Scorpion, dealing 1. (t1) Cap attacks Scorpion w/h who blocks.
Turn 3.
Deadpool moves to water attacks Diamondback w/h and Inspir. Who blocks a 3 skull roll.
Diamondback moves L-E-A from Scorpion is a miss, attacks w/Frag Diamond SA on Inmates destroying 1. (t1) The 2 Inmates adj also receive 1. (t3) Diamondback continues the assault by attacking w/h and Inspir on Scorpion dealing 2. (t3)
Round 4 Initi. Insano
Turn 1.
Scorpion attacks w/h on Cap who blocks. no Tail Whip on Bucky.
Cap, Bucky moves attacks w/Inspir on Scorpion who blocks. Cap attacks Scorpion 5 skull roll dealing 3 and destroying him.
Turn 2.
Scorpion dead OM.
Cap, Bucky moves attacks w/Machine gun SA on Deadpool, dealing 1 then is blocked. (t1) Cap moves attacks w/h on Deadpool dealing 2. (t3)
Turn 3.
Deapool moves attacks w/h on Cap dealing 1. (t1) Deadpool heals for 1. (t2)
Diamondback moves, decides to attack w/ADSA on Deadpool w/h. 1 Skull roll is blocked. Diamond continues and attacks again w/ADSA 1 Skull roll. Dealing 1 (t3)
Deadpool heals 1, (t2)
Round 5. Init Avengers
Turn 1.
Cap, Bucky attacks w/MGSA on Deapool who blocks. Cap attacks Deapool who blocks.
Deadpool attacks Cap who blocks.Then he heals for 1. (t1)
Turn 2.
Cap, Bucky moves attacks w/Insp on Deapool dealing 1. (t2) Cap attacks Deadpool who blocks.
Deadpool attacks Bucky w/Insp dealing 1 and destroying him. Then attacks Cap dealing 3 on another whiff. (t4) Then heals for 1. (t1)
Turn 3.
Diamondback moves attacks w/FDSA on Inmates. Destroying 1 and the 2 adj. (t6) No one else in range.
Deadpool attacks Cap destroying him. then heals final wound. (t0)
Round 6. Init Insano
Deapool moves attacks w/h on Diamondback dealing 3. (t3)
Diamondback attacks w/ADSA on Deapool w/h 2 skulls dealing 1. (t1) then again with another 2 skull roll! Dealing 2. (t3)
Turn 2.
Deapool attacks w/h on Diamondback who blocks. Deapool heals 1. (t2)
Diamond back moves attacks W/ADSA on Deadpool, misses first attack then deals 1 on second with same attack. (t3)
Turn 3.
Deadpool attacks Diamondback destroying her. Then he heals for 1 (t2)
Who won and how many wounds did they have? Team 2 wins. Deadpool with 2 wounds and 1 full squad of Arkham Inmates Survive.
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Quote:
Originally Posted by Red Eyed Jedi
Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 160 seems low after this one as well, 175 or so I think.
- Give a brief overview. Diamondback does decent in this one, Her Acid Diamond SA was very effective, reducing the opponents defense making them easier to wound. With that strategy in mind she deals wounds and destroys a previously wounded Iron man. She also destroys Wasp, and Bucky this way.
Map: Martian War Zone, The Heat. (all C3G optional rules, no glyphs)
Units: Team 1. Diamondback, Kraven, Parasite. 600 points.
Team 2. Captain America, (C3G) Bucky, Iron Man, (Mark IV) Wasp. 600 points.
Spoiler Alert!
All Avengers assembled, Cap is Kraven's Prey
Round 1 Initi. Mish-mash
Turn 1.
Parasite moves
Cap, Kraven moves. Bucky moves out to center-ish of map, cap moves.
Turn 2.
Diamondback moves.
Wasp fly's out.
Turn 3.
Iron Man Fly's to dungeon knob, attacks w/Repulser Beam on Parasite, who blocks.
Kraven moves to dungeon knob on opposite side, misses the Bola on Cap, attacks w/h deals 2. (t2)
Round 2 Initi. Avengers
Turn 1.
Cap, Kraven moves. Bucky moves, attacks w/Machine Gun on Kraven w/h miss. Cap moves attacks w/Shield Throw on Kraven w/h miss, then on Diamondback who blocks.
Kraven moves back to knob attacks w/h and Nerve Punch on Cap dealing 1 only, X om removed.
Turn 2.
Iron Man Fly's attacks w/RBSA on Parasite, looking to drop him in Lava, Parasite blocks.
Kraven attacks w/h an Nerve on Cap destroying him.
Turn 3.
Iron Man attacks w/RBSA on Parasite again. 3 skulls, dealing 2 (t2) and putting Parasite into Molten Lava dealing another. (t3)
Diamondback moves attacks w/Acid Diamond on Iron Man w/h. 2 skulls dealing 1. (t1) then attacks again with ADSA 1 skull which Iron Man blocks.
Bucky takes 1 from Lava Field. (t1)
Round 3. Initi. Mish Mash
Turn 1.
Parasite moves attempts to Life Drain Iron Man but misses, then attacks him w/h dealing 1 (t2)
Iron Man attacks w/Uni-Beam on Parasite destroying him. Misses the D20 repair/heal
Turn 2.
Diamondback moves, attacks w/AD on Iron Man w/h, 2 skulls dealing 1. (t3) then attacks again with same attack, destroying him, with a 1 skull roll
Iron Man dead OM
Turn 3.
Kraven Bola's Bucky then attacks w/h on him dealing 1. (t2)
Bucky attacks w/MGSA on Kraven w/h who blocks.
Round 4 Initi Mish Mash
Turn 1.
DiamondBack moves
Bucky attacks w/MGSA on Kraven w/h who blocks.
Turn 2.
Diamondback moves attacks w/ADSA on Bucky. 1 skull roll reduces Bucky's defense to 0, -2 already from Bola, dealing 1. (t3) then attacks him normally destroying him.
Turn 3.
Wasp moves
Diamondback moves
Round 5 Initi Avengers
Turn 1.
Wasp moves.
Diamondback moves.
Turn 2.
Wasp moves and attacks w/Wasp Sting on DiamondBack dealing 1. (t1)
Diamondback attack Wasp w/AD on Wasp. 1 skull is blocked, then again w/AD 2 skull roll destroys her.
Team 2 wins Diamondback with 1 wound, Kraven unwounded survive.
Who won and how many wounds did they have? Team 2 wins. Diamondback with 1 wound, Kraven unwounded survive.
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Humbled to have been a C3G Hero!
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